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11-13-2012, 12:14 PM
#21
Quote:
Originally Posted by Emos View Post
I took the plunge on this and yes it is a full Wesnoth game. The touch controls work pretty good but some other aspects are really clunky, such as having to use the mini map to scroll around the battlefield and no zoom. Guess I've been spoiled with some of the other TBS games that have come out in the past couple of years specifically for iOS that this UI seems like a step back. That said the Wesnoth gameplay is there!
You can scroll around by pushing at the edges of the battlefield view.
The dev already mentioned in the Wesnoth forums that he's planning a bunch of fixes to improve controls: like better scrolling, and a "next unit" button.

Social Games: Pocket Mine 2, Terra Battle, FF Record Keeper, PAD
GameCenter: StriveMind
11-13-2012, 02:39 PM
#22
Quote:
Originally Posted by strivemind View Post
You can scroll around by pushing at the edges of the battlefield view.
The dev already mentioned in the Wesnoth forums that he's planning a bunch of fixes to improve controls: like better scrolling, and a "next unit" button.
That's good to hear, Wesnoth is one of the best TBS games out there IMHO, just want it more tailored for the iPad

11-13-2012, 04:56 PM
#23
Has anyone figured out how to reliably show the hex percentages for where you move characters to?
11-13-2012, 10:29 PM
#24
WHAT THE HECK????

Are they offering free codes for the owners of Kyle's Wesnoth?

Last edited by astranberg; 11-13-2012 at 10:33 PM.
11-13-2012, 11:17 PM
#25
Joined: Jun 2009
Location: Wisconsin
Posts: 2,305
Quote:
Originally Posted by astranberg View Post
WHAT THE HECK????

Are they offering free codes for the owners of Kyle's Wesnoth?
Where did you get that from ???
11-13-2012, 11:27 PM
#26
It was a question not a statement.
11-14-2012, 12:02 AM
#27
Read the whole thread before you freak out.

As has already been explained, Wesnoth is open source. Anyone can make an iOS port. The previous port is not supported any longer and is several patches old, this port is up to date and supports player made Wesnoth maps.

The creator of this new port is in no way affiliated with the old port and does not owe you a free game.
11-14-2012, 03:56 AM
#28
Kyle Poole?

I thought it was an oringinal product from Kyle poole, so its really and open source product?, just dont want to jump in and then its pulled from store
11-14-2012, 05:01 AM
#29
Quote:
Originally Posted by xxvi View Post
I thought it was an oringinal product from Kyle poole, so its really and open source product?, just dont want to jump in and then its pulled from store
This was never ever a Poole game!

Here you can inform yourself about it: http://www.wesnoth.org/

I wrote last year that it will be the same as in old Palm OS times: K. Poole makes a game ... and grabs as much money as he can get ... after that: No updates, no new features ...

Schenker P505 Notebook | iPad Air 2 | iPhone 6+

I reject your reality and substitute my own.
11-14-2012, 06:13 AM
#30
A little bit of Credit

I think it is not absolutely correct, to describe Mr. Poole as that. Yes, during the Palm days he delivered broken promises (presenting products far to late - even after getting money from the customers - and delivering broken products).
In the case of Wesnoth, it is not totally true. Neither was the product broken nor does he not delivered updates. I believe that he delivered 5 always with added content. After that, he turns to his new project, a deck building game named Shadow...something and brought nothing new.
Struan