Joe Danger Touch (Hello Games)

07-05-2012, 08:59 AM
#1
Joe Danger Touch (Hello Games)

Hello from HelloGames!
Iím super excited to be able post Joe Danger for iOS on TouchArcade. I canít tell how it feels like to press that post button, Iíve been staring at it for hours

Joe Danger was originally a game made by me and three friends who created Hello Games. It released first on PSN and then XBLA where it was super successful, and itís probably the best thing Iíve ever done.

After that finished, I started playing around with iPhone development in my spare time, making demos and having fun. Stevie Burgess (who is nervously sat beside me) was a good friend who had left Frontier, where he was Designer on LostWinds. He started working on it in his spare time, then it became full time, and then one day we realised we were both making Joe Danger for iOS!

I've included a little FAQ in this post, but if thereís anything Iíve missed or anything you would like to know about the game, please please do ask

What is Joe Danger Touch?
60fps, super responsive, arcade-stunt-race-em-up, built from the ground up FOR iOS using a gesture based control system (not a virtual joystick, or tilt).

What does it look like?
This!





When can I get it?
We're working super hard for an autumn release

Will it run on my iDevice?
Hope so! We are developing the game to run super well on the following devices;
iPhone 3GS
iPod (3rd Gen),
iPhone4,
iphone4S,
iPad,
iPad2,
new iPad

Is it going to be universal?
Yup! We like universal apps.

Retina display support?
Absolutely. Not up-scaled or anything. It looks so lovely and crisp.

Stevie and I are going to be anxiously sat in this thread waiting for your reaction, hoping for difficult questions

You can follow us on Twitter, or check our Blog for updates...
07-05-2012, 09:01 AM
#2
Sorry, no difficult questions from me. The game looks good Looking forward to it!

07-05-2012, 09:07 AM
#3
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,913
Here's a difficult question: why the hell is this not in my device right now?
07-05-2012, 09:21 AM
#4
Joined: Jan 2011
Location: Forge World
Posts: 6,310
I've got a question. When? I already have it on psn but wouldn't mind playing it on my iPod.
07-05-2012, 10:31 AM
#5
Helloooo its me! ( the other half of the nervous seating arrangement )

That was quick!

@Platyrrhine Thanks, we're trying really really hard to make it super lovely and retain the same edge of your seat fidelity as its big brother counterpart.

@squarezero & @oooooomonkey Sooo, right now we're totally going full steam ahead filling out lots of content, balancing out the levels and making it run super slick. All I can say for sure is that magic sentence "When its ready", but I don't mean that in a Duke Nukem Forever kind of way, i mean that in a "We're real close!" way

Its a different game for sure, but it FEELs like totally like Joe Danger.
07-05-2012, 01:00 PM
#7
I've got one question: I noticed that the iTouch 4th gen wasn't listed in the "runs super well on the following devices..." section. How does it run on iTouch 4th gens?

Can't wait for the game though, looks amazing!

I don't want a signature.
07-05-2012, 03:44 PM
#8
@sanuku I spat out my drink laughing when I saw your post! Thanks!

@redribbon glad to be posting here The water looked warm so we had to jump in!

@dodgerblue016 opps! It should say 4th gens. I.e the iPod with the retina display that's like an iPhone 4. Arm7 compatible devices for the techy's people out there. So yep your iPod is deffo on the list.
07-05-2012, 05:07 PM
#9
Will we be able to create our own levels and share them? and also play other people's creations?
07-05-2012, 05:17 PM
#10
Joined: Jan 2012
Location: The rainbow-fuelled nightmare of my mind
Posts: 2,760
@sanuku Why was I thinking the same thing as you?

I can has more Super Hexagon/Boson X-esque games?