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  #1  
Old 05-02-2014, 05:09 PM
xaxist xaxist is offline
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Default Rolling Zimro (by Xaxist Arts)

100% Indie Game





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Twitter - http://www.twitter.com/XaxistArts
Facebook - http://www.facebook.com/RollingZimro
Website - http://www.rollingzimro.com
Email - info@xaxistarts.com
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  #2  
Old 05-02-2014, 06:21 PM
rich_952000 rich_952000 is offline
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There was another thread for this...anyway I'll be picking this up over the weekend
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  #3  
Old 05-02-2014, 09:20 PM
Sanuku Sanuku is online now
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Default Game Impressions


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  #4  
Old 05-03-2014, 04:39 AM
xaxist xaxist is offline
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What's your take on a spinning unlimited runner game. We wanted to make it fast and trippy, and trippy it has become. Would love to hear your take on this.
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  #5  
Old 05-03-2014, 05:35 PM
xaxist xaxist is offline
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Our game just got shortlisted for Indie Game Showcase, 2014, Singapore. Good times!
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  #6  
Old 05-03-2014, 05:42 PM
coolpepper43 coolpepper43 is online now
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Quote:
Originally Posted by xaxist View Post
Our game just got shortlisted for Indie Game Showcase, 2014, Singapore. Good times!
That's great news! I do love trippy games! This looks right up my alley.
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  #7  
Old 05-03-2014, 06:00 PM
xaxist xaxist is offline
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I hope saying that the game testers are still recovering from the Joyride will not be an overstatement

Give it a spin. You will definitely love it.
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  #8  
Old 05-03-2014, 07:31 PM
xaxist xaxist is offline
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w00t!

Rolling Zimro featured in 307 places on iTunes across 153 countries under action and adventure games.

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  #9  
Old 05-03-2014, 07:32 PM
slewis7 slewis7 is offline
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So how does the "spinning" background make this different from any other endless runner?
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  #10  
Old 05-03-2014, 07:38 PM
xaxist xaxist is offline
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Its essentially and endless runner like many others. The spinning worlds make it very difficult to judge the perfect timings to jump and slide and its quite trippy when the game speeds up. The procedurally generated obstacles and enemies are also very well placed when the game gets difficult with score.
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