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Game Engines

11-09-2012, 01:25 PM
Joined: Nov 2010
Posts: 13
Game Engines

Hi :-) What would you say the best game engine is to use ? Do you use different ones for different projects/games ? Does it make any difference in terms of features or quality ?


11-09-2012, 05:19 PM

All three are Free* to try so if you still haven`t decided yet with which Engine you or your Team should go then my Advise would be to simple Download the Client and read or watch a few Tutorial for those Engine and sooner or later you should have decided with which Engine you will move forward.

*= The Mobile Build of the CryEngine can be requested from Crytek directly.

11-10-2012, 10:06 AM
Joined: Nov 2008
Location: Porto, Portugal
Posts: 118
If you're talking about a "complete package" engine, I'd have to say either Unity (if you need to run on Mac AND Windows) or UDK (if you're ok with having to run it only in Windows).
CryENGINE 3 is also amazing on a technological and visual level, but the lack of documentation (and possible higher system requirements) makes it the weakest link, in my opinion.

All in all, I'd go with Unity. Powerful (especially now, with version 4), multiplatform, user-friendly, intuitive, uses C# and/or Javascript, has great documentation and support, etc, etc, etc.
11-11-2012, 03:04 AM
Joined: Aug 2012
Location: Philippines
Posts: 97
Send a message via Skype™ to gambitph
If it's just 2D, you can try CoronaSDK
11-13-2012, 03:58 PM
Joined: Nov 2012
Posts: 16
At City State Entertainment we have been using Unity for most of our needs, it gives us the flexibility to produce for multiple platforms without a lot of hassle and it provides a great core for making the products we have and will be making.

That's not to say its the end all of engines, its good for making indie mobile games, and that's good enough for what we are doing.

Software Engineer - City State Entertainment
Check out our games: March on Oz!
11-14-2012, 09:24 AM
If you're aiming for 2D try Multimedia Fusion 2 at www.Clickteam.com. I created the first version of my game, Pocket Ninjas, with it in just over 3 weeks. They also have Windows Phone, xBox, Flash, Java, and Android runtimes so you can pretty easily port your game to other markets.
11-14-2012, 02:13 PM
We have started developing in Unity 3D half a year ago after one simple game in Cocos 2D. Unity is amazing in terms of speed, flexibility and many plug-ins. Our new game is also 2D but still we can make it in Unity pretty easy. The only bad thing is price of Pro version but if you don't mind Unity splash screen and missing Profiler then it is free.

Petr from Flow Studio
11-15-2012, 04:56 AM
Joined: Sep 2012
Posts: 139
Adobe AIR
11-15-2012, 05:06 AM
Using cocos2d-x. It's 2D only C++ engine, lightweight, free and cross-platform.

Currently working on Whack-A-Dungeon (IndieDB / twitter)