Quote:
Originally Posted by
sizzlakalonji
So this seems pretty fun, but I've only played one game. I won, but it really came down to me and one other person being the only viable suspects after the first two turns. I just made sure that I kept that other person in the same room with me, and that brought it to a 50/50 choice at the end. I won, but it didn't really seem satisfying.
The thing is that it's not really supposed to be a satisfying win under those circumstances, because winning in that situation was really just a matter of luck, not skill; you could have lost the game there just as easily. The real challenge is to have as many potential suspects as possible still up in the air by the end of the game, rather than just make random choices and hope the metaphorical coin comes up heads at the end.
Remember too that your opponents can easily stop you from keeping characters together by moving them away from each other if they see what you're trying to do (although the AI likely won't do this deliberately; try setting the investigators to five to provide a greater likelihood of you being hindered in this way), and if, for example, the Augur reveals your "companion" to be innocent, or the Cook locks a door you need to use, you're also pretty much screwed.
The real weakness of the AI here is that while it can cross-reference moves and conditions very well, and doesn't cheat, it also can't read intent into your moves, fall for bluffs or deduce that you're acting in a "suspicious" manner in the same way a player would, and won't deliberately move to counter you accordingly.
The in-game text for the murderer's choice of movement also appears to be incorrect, and confusing by extension: the rules state that you can choose to move two characters that haven't been moved yet this round, or one that has been, but the in-game text for the first choice states, "Select two characters that were moved this round," where it should be, "Select two characters that were
not moved this round."
This movement scheme works to prevent the kind of strategy you were employing; if both of your pawns get moved in different directions, you can only move one of them on your next turn, meaning you likely won't be able to keep them together, and there's a chance that the next murder you're forced to commit will eliminate your decoy as a suspect because of your relative locations.