IAP open letter
Can someone explain the strategy of getting a few loyal customers to spend way more money than it's worth to support a bunch of people playing a game for free? This seems like a really dirty strategy. Wouldn't it be better to have everyone pay a small amount rather than make your most loyal customers pay a ton of money? On top of that, the majority of players will have half a game for free while the other people are paying upwards of $100 for a full game that should be $5. Doesn't sit well with me. Doesn't even seem like a profitable idea.