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Mr.Mís Code of Murder:The Byzantine Assassin -> FREE

11-19-2012, 12:09 PM
#1
Senior Member [Original Poster]
Joined: Jan 2011
Posts: 2,348
Mr.Mís Code of Murder:The Byzantine Assassin -> FREE



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11-19-2012, 12:28 PM
#2
Joined: Oct 2012
Location: AL
Posts: 4,361
Looks interesting, I'll give it a try.

11-19-2012, 01:39 PM
#3
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
Another interesting game that i got no idea from the screenshots. Will download and try.
11-19-2012, 03:12 PM
#4
Joined: Oct 2012
Location: AL
Posts: 4,361
I downloaded it earlier and have not tried it yet ... but the screen shots shown seem to be screenshots within the screenshots... and the game is I think somewhat "Clue"/boardgame in nature. Whatever the case, I'll be giving this a little time later tonight.
11-19-2012, 05:25 PM
#5
Just paid yesterday :/
11-19-2012, 05:36 PM
#6
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
Quote:
Originally Posted by mekanikal fiend View Post
Just paid yesterday :/
Ouch, that hurts.

This game is kind of confusing. But it is original. But it is funny when the maid says,"Play with me!".
11-19-2012, 06:10 PM
#7
This game seems to be a copy of Mr. Jack ?

Heavy Devil is my latest game, check it out! AppStore GooglePlay
11-19-2012, 08:36 PM
#8
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,564
Quote:
Originally Posted by Drakeer Melkhor View Post
This game seems to be a copy of Mr. Jack ?
It's one of many similarly-styled logic-based games, but the gameplay isn't identical. As I wrote in the game's main thread:

Quote:
TBA is based on a physical boardgame that was released in 2009, and the style of gameplay could be described as Clue/Cluedo meets Guess Who? It's similar - but not identical - in theme and gameplay to Scotland Yard, Noir: Killer vs Inspector, Mr Jack, and other such games.

Despite a few grammar and layout errors in the help screens caused as a result of the game's translation from the original Chinese, the game itself is otherwise very polished and a lot of fun. It's definitely not optimal on iPhone/iPod, though, and requires a bit of zooming in if you want to see the details (for some reason the ability to use pinch-to-zoom is an actual in-game option which is turned off by default, which is just weird).

There are twelve human characters (and a roving cat), each with a specific ability they can use each turn, and ten different methods of murder, each of which has different conditions for use and can only be used once per game. The game takes place with 4-6 players (one murderer, and between 3-5 investigators), each of whom use the same pieces, although the murderer gets dealt two character cards at the beginning of the game and secretly chooses which one they will be. Although both sides move the same pieces around the castle, the murders "activate" from the room that the murderer's chosen character is located within.

The overall idea is for the murderer to move a variety of characters and cleverly use murder methods so that it never becomes obvious as to who their character is; for example, if you play a female character, only kill off other female characters and then use the "Lovesick" murder to kill a character of the opposite sex (male), it makes it far more likely that you'll be caught because all the surviving male characters can no longer be suspects.

On the other hand, the investigators keep track and cross-reference movements and murders, and try to move pieces to places that will inconvenience the murderer and potentially shine a spotlight on their strategy; however, the investigators can only tell what type of murder was committed (and by extension, the required conditions to perform that murder) if they move a piece to the same room as a corpse, or use a specific character's ability to detect this. Thus, if somebody doesn't check out a body until a turn or two has passed, the players may not remember where everybody was standing when the murder occurred, which makes it more difficult to pin down who could have committed it.

The game allows pass-and-play multiplayer and single-player versus AI, but at the moment only the investigator AI is functional, with the murderer AI noted in-game as "coming soon". This means that for now you have to play as the murderer and try to outwit the investigators, but the computer plays fair and only eliminates potential suspects based on logic, the special abilities used by the characters, and your own actions. If there is more than one suspect left at the end of the game after all investigations have been exhausted, the AI will accuse one but won't magically know who your character was, which is always nice to see.
11-20-2012, 10:03 AM
#9
Joined: Mar 2011
Posts: 694
Is there any tutorial or walkthrough or further information / manual for this game? It's seems interesting but we can't understand how we will play.
11-21-2012, 12:14 PM
#10
Joined: Jul 2012
Posts: 1,166
Quote:
Originally Posted by nkarafo View Post
Is there any tutorial or walkthrough or further information / manual for this game? It's seems interesting but we can't understand how we will play.
It's one of those games where the premise is simple, but the gameplay itself is superdeep. One player is the murderous Mr. M and the other player or players are investigators. Currently if you are playing alone, you can only play as Mr. M, but they are supposedly working on a Mr. M AI.

As Mr. M, you start the game by choosing one of two randomly selected characters to be the murderer for that game. Then each turn, the investigators get to move, then it's your turn to move, then you pull off a murder.

When it's your turn to move, you can either choose two characters that weren't moved by the investigators that turn, or one character that already had been moved. The translation is wrong in the current version, which makes that part a little confusing, but it shows the number and which characters you can choose to move, so just go by that.

Now when you are moving characters as Mr. M, you want to move everyone in such a way that when you go to commit a murder, it creates the maximum number of suspects. The first kill is really important, because that will be the starting pool of suspects and it will only go down from there, so be carefull in what you choose to do that first turn. You really just have to know what all the murder cards do, but you will learn them as you play more games and get the feel for when to use each different one.

Then as the investigators take their turns, they need to land a character on each of the murder victims (or use a special ability) to find out the cause of death, and then then all the ppossible suspects will be marked. They can also use abilities to find out people that are innocent, so they will eventually widdle down the suspect list.

As Mr. M. you want to try to do murders that leave multiple suspects, so keep in mind who is still a suspect and try to do murders that keep the suspicion on them each turn.

After five turns, if they haven't already figured out the killer, then there will be a short list of suspects based on who is still possible, and the computer will randomly guess which one is Mr. M. If they guess right, you lose. If they guess wrong, you win! So the more people you leave as suspects by the end of the game, the more chances you have to win.