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11-20-2012, 10:59 AM
#11
I wonder about the IAPs.

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11-20-2012, 11:03 AM
#12
Joined: Aug 2011
Posts: 430
Quote:
Originally Posted by Drakeer Melkhor View Post
I wonder about the IAPs.
I worried about the IAP... ...

11-20-2012, 11:20 AM
#13
Joined: Apr 2009
Location: France
Posts: 3,532
Downloading now... Curious to see it even if i'm not a huge fan of mobas (or their community for that matter)

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11-20-2012, 11:20 AM
#14
Joined: Apr 2009
Location: bavaria
Posts: 1,934
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Quote:
Originally Posted by stevenc89 View Post
I worried about the IAP... ...
i assume something like lol
so you have a pool of a few heroes each day/week/month which chances and you can only take the others through paying
maybe some additional stuff like certain perks which can be bought
and maybe also the hon/dota model with skins to buy

as it is gameloft i assume they took the concept from on of those

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11-20-2012, 11:23 AM
#15
Joined: Jun 2009
Posts: 11,623
Game Impressions

11-20-2012, 11:29 AM
#16
Seems good kinda like a diablo with cheesy talking.
11-20-2012, 11:32 AM
#17
Now for the real challenge: whether additional champions can be unlocked with some currency we earn from matches (in the manner of LoL, BLC, Smite, etc), or if they are real money only.

If this is a competent MOBA, I don't mind spending a few dollars on permanent access to my favourite champions. But it would be nice to also work towards future purchases with each game I play.

Quote:
Originally Posted by Drakeer Melkhor View Post
I wonder about the IAPs.
The norm for the LoL/BLC/HoN/Smite model (which Gameloft supposedly is inspired by) is that real money buys permanent access to new champions, xp/currency boosters (faster in-between match progression), and additional slots for talent/rune/etc setups, but nothing that actually offers direct aid in game. This freemium model is kinda the holy grail of desktop MOBAs, since they aim to establish a competitie climate and themselves as e-sports (something that requires balanced and even grounds for all players).

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Last edited by Ayjona; 11-20-2012 at 11:35 AM.
11-20-2012, 11:58 AM
#18
Joined: Apr 2009
Location: France
Posts: 3,532
Quote:
Originally Posted by Ayjona View Post
Now for the real challenge: whether additional champions can be unlocked with some currency we earn from matches (in the manner of LoL, BLC, Smite, etc), or if they are real money only.

If this is a competent MOBA, I don't mind spending a few dollars on permanent access to my favourite champions. But it would be nice to also work towards future purchases with each game I play.



The norm for the LoL/BLC/HoN/Smite model (which Gameloft supposedly is inspired by) is that real money buys permanent access to new champions, xp/currency boosters (faster in-between match progression), and additional slots for talent/rune/etc setups, but nothing that actually offers direct aid in game. This freemium model is kinda the holy grail of desktop MOBAs, since they aim to establish a competitie climate and themselves as e-sports (something that requires balanced and even grounds for all players).
It works like LoL, there's a rotation between free and paid heroes, you can obtain all heroes through gameplay or with gems. There's also an extensive skill tree.

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11-20-2012, 11:59 AM
#19
Joined: Jun 2009
Posts: 11,623
Quote:
Originally Posted by Drakeer Melkhor View Post
I wonder about the IAPs.
Quote:
Originally Posted by stevenc89 View Post
I worried about the IAP... ...
11-20-2012, 12:00 PM
#20
So we established this is instaget?