Now for the real challenge: whether additional champions can be unlocked with some currency we earn from matches (in the manner of LoL, BLC, Smite, etc), or if they are real money only.
If this is a competent MOBA, I don't mind spending a few dollars on permanent access to my favourite champions. But it would be nice to also work towards future purchases with each game I play.
Originally Posted by Drakeer Melkhor
I wonder about the IAPs.
The norm for the LoL/BLC/HoN/Smite model (which Gameloft supposedly is inspired by) is that real money buys permanent access to new champions, xp/currency boosters (faster in-between match progression), and additional slots for talent/rune/etc setups, but nothing that actually offers direct aid in game. This freemium model is kinda the holy grail of desktop MOBAs, since they aim to establish a competitie climate and themselves as e-sports (something that requires balanced and even grounds for all players).