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  #41  
Old 12-12-2012, 06:50 AM
awp69 awp69 is offline
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Quote:
Originally Posted by Archerx View Post
I'm going to do one final update, I'm going to fix the upside down guys so that it doesn't feel like a bug
Just out of curiousity, how do you intend to make it not feel like a bug? After playing some more, I'm in agreement that that shouldn't be taken out. It's kind of jolting at first but it is kind of fun once you realize what's going on. Maybe some kind of transition effect would help?

Really enjoying the game. Challenging, but addicting as well!
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  #42  
Old 12-12-2012, 08:15 AM
Capricornman Capricornman is offline
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Well when I first saw the screen flip upside down I thought it was a bug. Now that I've played a little more I'm getting used to it but I'll do anything to avoid those particular boxies !!!!
Anyone with inner ear problems or vertigo might have issues though! I would like some sort of general help locating the four red boxes. Maybe a small arrow pointing in the direction we need to go along the edge of the screen. I tried last night level two but ran out of time before I could get all red boxes and get to the exit. Just a few thoughts.
Ok have fun with the update Archerx!!!
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  #43  
Old 12-12-2012, 12:10 PM
Archerx Archerx is offline
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Quote:
Originally Posted by awp69 View Post
Just out of curiousity, how do you intend to make it not feel like a bug?
Originally there was a rotating camera animation and not the jarring sudden upside downess so the player would have time to anticipate/process what is going on. I had trouble getting the camera to reset properly but I think I may have found a solution.

Thanks again for playing Sphoxie guys
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  #44  
Old 12-16-2012, 01:38 PM
Archerx Archerx is offline
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So I'll hopefully have the update sent off tonight.

I managed to find a solution for the red eye bad guy, no more upside downness but still interesting.

Also Tweaked some of the levels, made it so if you collect the yellow cubes in a quick succession you'll gain more time, a reminder to collect the red cubes at the beginning, Respawn at the last red cube you collected for the levels that need it, new icon and I tweaked the positions of the bad guys a bit.

Hopefully it will go through before the app store closes for the holidays.
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  #45  
Old 12-16-2012, 02:35 PM
Capricornman Capricornman is offline
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Thank you
I look forward to the update!
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  #46  
Old 12-19-2012, 04:49 PM
Archerx Archerx is offline
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The update is currently being processed for the app store so it should be out any moment now!

EAPW9JY6EL4X
NKNME6Y64FL4
EPNP4HFPJK9P

Three codes to celebrate. Enjoy
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  #47  
Old 12-19-2012, 05:02 PM
tblrsa tblrsa is offline
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Thanks, took the last one.
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  #48  
Old 12-19-2012, 08:28 PM
Tannorexic Tannorexic is offline
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Redeemed the first code. The second was already redeemed.
What a surprise, thought it'd be long gone.. It's good when devs hide promos in threads with no mention of them in the title.. Keeps lurker a from getting them and people genuinely interested in the game get to use them.
Looks absolutely gorgeous.. Can't wait to play. Thank you devvy
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  #49  
Old 12-19-2012, 09:01 PM
awp69 awp69 is offline
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Love the update, but it seems you just took out the inverted changes from that one enemy? I thought you were going to keep it but there would be an animation of some sort to make it less abrupt (and looking like a bug)? I don't really notice much of anything happening when you hit that enemy now.

Still think this is a fantastic game and it's made more enjoyable with the "checkpoints" when getting each of the red keys. I found it very frustrating to fall going down to the last level only to have to start at the beginning AND lose time as a penalty.

Recommend this for anyone who hasn't snagged it!
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  #50  
Old 12-20-2012, 01:47 PM
Archerx Archerx is offline
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@tblrsa & @Tannorexic My pleasure

@awp69 Yea, I had trouble getting it to work how I wanted, it worked about 9 out of 10 times but that is still not good enough. A friend suggested that I should make the red eye bad guy run away from the player on touch and I implemented it, it's subtle but he'll also push away other bad guys so it can help out the player at times.

I was stupid for not implementing the check point system earlier and I agree the game is more enjoyable with it now.

Now I wish sales weren't so terrible.
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