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  #21  
Old 11-28-2012, 12:39 AM
Hambo12 Hambo12 is offline
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iPhone 5, iOS 6.x
 
Join Date: Jul 2012
Location: Game land
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Just got it, I love it. I remember playing fire emblem radiant dawn on the wii with Ike and sothe ^^
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  #22  
Old 11-28-2012, 04:54 AM
ImagoGames ImagoGames is offline
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Join Date: Nov 2012
Posts: 2
Default Thanks for Playing!

Hey everybody! This is Brett from Imago Games checking in to say thanks for checking out Partia, and also that we're working on compiling everybody's feedback to improve Partia: TBL as we speak.

I thought I'd take this time to ask a question that may shift the direction of a patch we're working on.

It's no secret that Partia was developed with 8-16 bit sensibilities in mind, and this is also reflected in the menu system and interface. While some people prefer this "classic" control scheme, we've realized in the past week that such a system may be best left to games with a directional pad and buttons (ie how the game displays in portrait mode!)

We are searching for a way to improve the game flow and experience with touch screens in mind. We want you, the players, to have a say in just what this means, and so here are the ideas we've had so far for your perusal/feedback:
  1. Tapping a unit a second time will immediately display where the unit may move as if you touched the "move" button. The menu would also still appear, minus "move."
  2. While in this "move" screen, tapping an enemy will display its vital stats (ie hp, level, class, name).
  3. Terrain info will also still be displayed for any selected tile when in "move" mode (it currently is visible at all other times).
  4. A "Cancel" button will be added to the screen (lower corner, possibly) that would always allow you to undo your last move, much like the "b" button in portrait mode.
  5. Unit level displayed along with other information on map screen (ie currently name, hp, terrain - no level.)

Please keep in mind that, despite the future tense, none of these features are currently in development. We're trying to gauge interest before we make any big changes/additions. If you have any other feedback not listed here, we'd be glad to hear it! You can either let us know in this forum or, if you want to track our progress, go to [URL="http://www.facebook.com/playimago"]here[/URL] to post on our Facebook page. Thanks again, guys, and hope those of you who have picked it up are enjoying Partia!
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  #23  
Old 11-28-2012, 06:46 AM
undeadcow undeadcow is offline
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iPod Touch (5th Gen), iOS 6.x
 
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Glad to see developer participation! Those ideas for improving Partia would help improve the game. I wasn't aware terrain have an effect, which is anither good detail. Another suggestion would be to allow for armor comparison at the blacksmith shop with your current equiptment. Someone else suggesting adding an in-game reference manual. I'm not sure how much I would use a cancel button.
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  #24  
Old 11-28-2012, 06:58 AM
Greyskull Greyskull is offline
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iPad mini, iOS 6.x
 
Join Date: Dec 2009
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Quote:
Originally Posted by undeadcow View Post
Glad to see developer participation! Those ideas for improving Partia would help improve the game. I wasn't aware terrain have an effect, which is anither good detail. Another suggestion would be to allow for armor comparison at the blacksmith shop with your current equiptment. Someone else suggesting adding an in-game reference manual. I'm not sure how much I would use a cancel button.
I re-recommend that second to last statement of yours, especially considering you weren't aware of terrain effect. When I play a strategy game or SRPG, I want to know ALL the rules, ALL modifiers, etc. Were the manuals for Hearts Of Iron 2, Falcon 3.0, or Steel Panthers: World At War easy reading? No. Some took days to digest and rivaled Tolstoy in size. Nonetheless, I come from a time in gaming when manuals were not only expected, they were often spiral bound and encased in faux leather. A website with detailed instructions is the LEAST one could ask for in a turn-based strategy game. The CPU is all seeing and can mathematically figure out in a nanosecond the optimal moves; instructions give us meat-made organisms a fighting chance!
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  #25  
Old 11-28-2012, 08:32 AM
strivemind strivemind is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2010
Location: Ottawa, Canada
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Quote:
Originally Posted by Greyskull View Post
I re-recommend that second to last statement of yours, especially considering you weren't aware of terrain effect. When I play a strategy game or SRPG, I want to know ALL the rules, ALL modifiers, etc. Were the manuals for Hearts Of Iron 2, Falcon 3.0, or Steel Panthers: World At War easy reading? No. Some took days to digest and rivaled Tolstoy in size. Nonetheless, I come from a time in gaming when manuals were not only expected, they were often spiral bound and encased in faux leather. A website with detailed instructions is the LEAST one could ask for in a turn-based strategy game. The CPU is all seeing and can mathematically figure out in a nanosecond the optimal moves; instructions give us meat-made organisms a fighting chance!
And handy copy protection
"What is the 5th word in the 3rd paragraph on the 17th page?"
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  #26  
Old 11-28-2012, 08:56 AM
picohero picohero is offline
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Posts: 528
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I really like this game and I'm glad to see developer participation as well. I was wondering if anyone knows how to open chests? I was standing on one and couldn't find the way to open it. I believe a game manual would be super helpful.
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  #27  
Old 11-28-2012, 09:23 AM
undeadcow undeadcow is offline
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Quote:
Originally Posted by picohero View Post
I really like this game and I'm glad to see developer participation as well. I was wondering if anyone knows how to open chests? I was standing on one and couldn't find the way to open it. I believe a game manual would be super helpful.
Have you tried using a key when standing over the chest?
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  #28  
Old 11-28-2012, 09:43 AM
picohero picohero is offline
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Join Date: Jul 2012
Posts: 528
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Quote:
Originally Posted by undeadcow View Post
Have you tried using a key when standing over the chest?
I have not. I used a key in stage one to unlock one of the doors. Maybe you need 2 keys. If so I'll try it out. Thanks
This is definitely a game that TA needs to review

Last edited by picohero; 11-28-2012 at 10:18 AM..
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  #29  
Old 11-28-2012, 08:05 PM
Bool Zero Bool Zero is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Dec 2010
Posts: 1,832
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Well, with no Baldur's Gate this week to steal me away, I bought this (and Wrestling Revolution Pro to hold me while I await 11pm)! So far it is pretty good! Will post more impressions later but I just wanted to chime in to follow up on my previous comment!
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  #30  
Old 11-28-2012, 08:17 PM
Tone1978 Tone1978 is offline
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iPhone 3GS, OS 4.x
 
Join Date: Mar 2011
Posts: 55
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Love this game! So happy to see how many other turn based fans there is out there!
Tony
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