App description: Partia is a SRPG (Strategy Role-playing) video game inspired by Fire Emblem and Tear Ring Saga series. In a high fantasy setting, the game will take players through an adventure where magic and sword collide and friendship and betrayal intertwine.

In version 1.0.3
- Graphics Optimized for iPhone 5 and iPod Touch 5!
- Arena now has 2 vs 2 and 2 vs 1 mode (PVP coming soon at 1.0.4)
- Game is now fully D-Pad controllable at Intermission (iCade support will be in at 1.0.4)
- You can heal units at Inn using Crowns and Potions
- Introducing 'horse rule' that increases attack power with distance traveled
- New unit type Ballista (Only at Stage 5 though)
-Minimum iOS version is now 4.3 meaning iPhone 3G support is discontinued.

In version 1.0.2
- Improved enemy A.I.
- Faster gameplay option
- Faster dialog option
- Single tap menu button option

You can access the options either in-game or at the title screen menu.

Thank you guys for your reviews and suggestions. Good ones encourage us and bad ones humble us.

I am constantly fixing bugs that are brought up to me and trying to change things that bother people. It takes time since I am just one guy (Imago Software is only two guys) dealing with many issues. Still things will improve in future updates that I'm working on.

Meanwhile, obviously this is a paid game and I don't want to disappoint or cheat people out of their money.

Here's a gameplay video from TouchArcade's Sanuku (Thank you!):

http://www.youtube.com/watch?v=K3O9tw2L5Wg&feature=plcp

This may help with your purchase decision! Also our own video that include game tutorials are at

http://www.youtube.com/user/Playimago

@Matthew Haralson
Yes, the minor character development was very weak. More dialogs will be written in part of effort to more complete game experience!

@Tony Peniyoung
I was going to answer your concern but didn't really get the message!

@Grievlocke
Wow, having big battle animations will be really cool. Number 1 in my wish list too. Simply there was no budget and it looks like there will be no budget in the future, either- looking at the sales.

@Many who wanted more stages
I had random map generation for more guild quests, but I couldn't get the quality right yet. Random really never worked with the element of strategy, and became just a brute fighting.
Partia 2 was planned for 25 stages that wraps up the story, but at 600 games sold, well, I wonder if I could ever get enough budget.

@ErnieBernie876
I know it is not as convenient as having a restart button, but you could suspend the game and load the last save data to restart the stage from the beginning.

@frozencracker
It would be a bug if you have an attack option without having a valid target, but I can't seem to reproduce it. To cancel the attack while targeting, you could press 'B' button (that's the inside button) or you could choose a target then select No.

I will try my best to answer any question! You could also email me to:

admin@playimago.com

strivemind's comments:


Strategy RPG with Fire Emblem like combat.

Official Trailer


Gameplay
11-28-2012, 12:39 AM
#21
Joined: Jul 2012
Location: RPG LOVERLAND
Posts: 1,327
Just got it, I love it. I remember playing fire emblem radiant dawn on the wii with Ike and sothe ^^
11-28-2012, 04:54 AM
#22
Thanks for Playing!

Hey everybody! This is Brett from Imago Games checking in to say thanks for checking out Partia, and also that we're working on compiling everybody's feedback to improve Partia: TBL as we speak.

I thought I'd take this time to ask a question that may shift the direction of a patch we're working on.

It's no secret that Partia was developed with 8-16 bit sensibilities in mind, and this is also reflected in the menu system and interface. While some people prefer this "classic" control scheme, we've realized in the past week that such a system may be best left to games with a directional pad and buttons (ie how the game displays in portrait mode!)

We are searching for a way to improve the game flow and experience with touch screens in mind. We want you, the players, to have a say in just what this means, and so here are the ideas we've had so far for your perusal/feedback:
  1. Tapping a unit a second time will immediately display where the unit may move as if you touched the "move" button. The menu would also still appear, minus "move."
  2. While in this "move" screen, tapping an enemy will display its vital stats (ie hp, level, class, name).
  3. Terrain info will also still be displayed for any selected tile when in "move" mode (it currently is visible at all other times).
  4. A "Cancel" button will be added to the screen (lower corner, possibly) that would always allow you to undo your last move, much like the "b" button in portrait mode.
  5. Unit level displayed along with other information on map screen (ie currently name, hp, terrain - no level.)

Please keep in mind that, despite the future tense, none of these features are currently in development. We're trying to gauge interest before we make any big changes/additions. If you have any other feedback not listed here, we'd be glad to hear it! You can either let us know in this forum or, if you want to track our progress, go to here to post on our Facebook page. Thanks again, guys, and hope those of you who have picked it up are enjoying Partia!

11-28-2012, 06:46 AM
#23
Joined: Dec 2010
Location: Houston, TX
Posts: 9,369
Glad to see developer participation! Those ideas for improving Partia would help improve the game. I wasn't aware terrain have an effect, which is anither good detail. Another suggestion would be to allow for armor comparison at the blacksmith shop with your current equiptment. Someone else suggesting adding an in-game reference manual. I'm not sure how much I would use a cancel button.
11-28-2012, 06:58 AM
#24
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by undeadcow View Post
Glad to see developer participation! Those ideas for improving Partia would help improve the game. I wasn't aware terrain have an effect, which is anither good detail. Another suggestion would be to allow for armor comparison at the blacksmith shop with your current equiptment. Someone else suggesting adding an in-game reference manual. I'm not sure how much I would use a cancel button.
I re-recommend that second to last statement of yours, especially considering you weren't aware of terrain effect. When I play a strategy game or SRPG, I want to know ALL the rules, ALL modifiers, etc. Were the manuals for Hearts Of Iron 2, Falcon 3.0, or Steel Panthers: World At War easy reading? No. Some took days to digest and rivaled Tolstoy in size. Nonetheless, I come from a time in gaming when manuals were not only expected, they were often spiral bound and encased in faux leather. A website with detailed instructions is the LEAST one could ask for in a turn-based strategy game. The CPU is all seeing and can mathematically figure out in a nanosecond the optimal moves; instructions give us meat-made organisms a fighting chance!

C: :###
If you want to friend me on GC,tell me you're from TA and include your screen name.
GC: DON'TSHOOT!
11-28-2012, 08:32 AM
#25
Quote:
Originally Posted by Greyskull View Post
I re-recommend that second to last statement of yours, especially considering you weren't aware of terrain effect. When I play a strategy game or SRPG, I want to know ALL the rules, ALL modifiers, etc. Were the manuals for Hearts Of Iron 2, Falcon 3.0, or Steel Panthers: World At War easy reading? No. Some took days to digest and rivaled Tolstoy in size. Nonetheless, I come from a time in gaming when manuals were not only expected, they were often spiral bound and encased in faux leather. A website with detailed instructions is the LEAST one could ask for in a turn-based strategy game. The CPU is all seeing and can mathematically figure out in a nanosecond the optimal moves; instructions give us meat-made organisms a fighting chance!
And handy copy protection
"What is the 5th word in the 3rd paragraph on the 17th page?"

Playing: Pocket Mine 2, Terra Battle
Waiting:Last Class Heroes, Chaos Rings 3, Starships
GameCenter: StriveMind
11-28-2012, 08:56 AM
#26
I really like this game and I'm glad to see developer participation as well. I was wondering if anyone knows how to open chests? I was standing on one and couldn't find the way to open it. I believe a game manual would be super helpful.
11-28-2012, 09:23 AM
#27
Joined: Dec 2010
Location: Houston, TX
Posts: 9,369
Quote:
Originally Posted by picohero View Post
I really like this game and I'm glad to see developer participation as well. I was wondering if anyone knows how to open chests? I was standing on one and couldn't find the way to open it. I believe a game manual would be super helpful.
Have you tried using a key when standing over the chest?
11-28-2012, 09:43 AM
#28
Quote:
Originally Posted by undeadcow View Post
Have you tried using a key when standing over the chest?
I have not. I used a key in stage one to unlock one of the doors. Maybe you need 2 keys. If so I'll try it out. Thanks
This is definitely a game that TA needs to review

Last edited by picohero; 11-28-2012 at 10:18 AM.
11-28-2012, 08:05 PM
#29
Well, with no Baldur's Gate this week to steal me away, I bought this (and Wrestling Revolution Pro to hold me while I await 11pm)! So far it is pretty good! Will post more impressions later but I just wanted to chime in to follow up on my previous comment!
11-28-2012, 08:17 PM
#30
Love this game! So happy to see how many other turn based fans there is out there!
Tony

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