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Giant Wizard Head - from Mobot (nerds that made Paper Monsters)

10-26-2012, 05:49 PM
#1
Joined: Mar 2010
Location: CA, USA
Posts: 563
Giant Wizard Head - from Mobot (nerds that made Paper Monsters)

Ok so here is our upcoming game "Giant Wizard Head"

The best way to describe it is a random hodge podge of visual styles and gameplay.
And yes, If you were looking for a game that lets you ride around in a giant robotic wizard head with laser eyes this would be it.

We think survival games work well on iOS because they provide a nice quick fix but, we wanted to attempt something unique. At times it's a shooter. At other times its "dodge" game. Sometimes it's even a classic platformer (with double jump). It's fairly random and gets harder as you go.
Even the visual style is pretty random. Definitely a hodge lodge

Basically we just wanted to have fun making something a little different.

Features
*Unique random play combinations provides a fresh "survival" game style
*original "real instrument" soundtrack (not heard in early video below)
*Game Center achievement - Increased multiplier as you earn them too!
*NO IAP - (not that we are against it, we just aren't smart enough to make it work very well
*iCade and multiple control options
*Universal, 16:9, bla bla bla

GAME CANCELED - Here's why.


After careful consideration we have decided that there is only room for one "Giant Head Rocket Ship with a Cockpit" game. Also, the celebrity of Dikembe Mutombo clearly does this genre far more justice.

We are not bitterly throwing in the towel nor do I think we were Gamelofted (yeah Gameloft, I said it).
I doubt Old Spice's rocket idea was lifted from us, even if it was, the games are quite different anyways.
None the less over fierce deliberation which, usually just consists of hanging out and playing Mario Kart, we have decided to cancel the game.
Overall it just wasn't turning out up to the standard we want to maintain.
(even though we do admit our first game doodle monster sort of sucks)

HOWEVER! All is not lost. We feel pretty strongly that art and content aside, the quality of the platforming elements and controls for touchscreen are top notch. We are applying the setup to a much better collaboration that we hope to share more about very soon.

Be on the lookout and we will keep you posted.
Just follow our twitter www.twitter.com/mobotstudios


Original Media posted a while back:
Early Gameplay Video

Youtube link | Pop Up







Last edited by robotsvswizards.com; 12-19-2012 at 01:36 PM.
10-26-2012, 06:08 PM
#2
Joined: Jan 2012
Location: Philippines
Posts: 19,876
Demo looks fantastic. Cant wait to play this!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-26-2012, 10:59 PM
#3
Joined: Jul 2012
Location: RPG LOVERLAND
Posts: 1,328
Needs crescent moon games art again
10-26-2012, 11:33 PM
#4
The art on this... Isn't my type that's for sure. I really loved Paper Monsters but this looks nowhere as nice as PM.

Team Monster ID: pwrbyethanol

Quote:
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
10-27-2012, 04:26 AM
#5
Joined: May 2011
Location: Finland
Posts: 8,379
The art is.... weird. But I like it

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
12-19-2012, 01:30 PM
#6
Joined: Mar 2010
Location: CA, USA
Posts: 563
Game Canceled

GAME CANCELED - Here's why.


After careful consideration we have decided that there is only room for one "Giant Head Rocket Ship with a Cockpit" game. Also, the celebrity of Dikembe Mutombo clearly does this genre far more justice.

We are not bitterly throwing in the towel nor do I think we were Gamelofted (yeah Gameloft, I said it).
I doubt Old Spice's rocket idea was lifted from us, even if it was, the games are quite different anyways.
None the less, over fierce deliberation which, usually just consists of hanging out and playing Mario Kart, we have decided to cancel the game.
Overall it just wasn't turning out up to the standard we want to maintain.
(even though we do admit our first game doodle monster sort of sucks)

HOWEVER! All is not lost. We feel pretty strongly that art and content aside, the quality of the platforming elements and controls for touchscreen are top notch. We are applying the setup to a much better collaboration that we hope to share more about very soon.

Be on the lookout and we will keep you posted.
Just follow our twitter www.twitter.com/mobotstudios

Last edited by robotsvswizards.com; 12-19-2012 at 01:36 PM.