Gameloft uses irrlicht engine??
Member
[Original Poster]
Joined: Apr 2009
Posts: 87
Gameloft uses irrlicht engine??
Well I was looking at the .app file from castle of magic and guess what file I found inside:
source.txt:
source code of the Irrlicht Engine
The complete source of the Irrlicht Engine can be found when decompressing
the .zip file included in this directory.
Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with
the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the
.lib in the \lib directory and the header files in the \include directory.
why is the file in there and why aren;t gamelofts games open source lol
Member
[Original Poster]
Joined: Apr 2009
Posts: 87
Senior Member
Joined: May 2009
Location: La Coruña, Spain
Posts: 191
Funny!
Great to know. Anyhow I'm not a lawyer and don't know nothing relating this.
In the link you posted they talk about Ogre engine.
Member
[Original Poster]
Joined: Apr 2009
Posts: 87
Quote:
Originally Posted by
coolman
Funny!
Great to know. Anyhow I'm not a lawyer and don't know nothing relating this.
In the link you posted they talk about Ogre engine.
irrlicht and orge:
Knowledge of 3D engines (Irrlicht, Orge,…) is a plus;
Senior Member
Joined: Dec 2008
Location: Indiana, USA
Posts: 4,153
Don't know about irrlicht, but here's the licensing FAQ for Ogre:
LGPL FAQ. Basically, all they need to provide the source for is the OGRE engine itself. If they didn't modify the engine, then they just need to provide a link to the OGRE web page.
Member
[Original Poster]
Joined: Apr 2009
Posts: 87
well if and when they use one of those I would be happy to see the libraries they made or us.
Senior Member
Joined: Jan 2009
Location: Italy
Posts: 1,455
http://irrlicht.sourceforge.net/license.html
Quote:
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution.
Senior Member
Joined: Oct 2008
Location: Toronto Canada
Posts: 863
Quote:
Originally Posted by
PointOfLight
Don't know about irrlicht, but here's the licensing FAQ for Ogre:
LGPL FAQ. Basically, all they need to provide the source for is the OGRE engine itself. If they didn't modify the engine, then they just need to provide a link to the OGRE web page.
To be clear, the LGPL normally defaults to plain old GPL on the iPhone since Apple doesn't allow dynamic linking. The Ogre license provides an additional provision to specifically allow static linking, but folks really need to be careful when using LGPL'd code in their iPhone apps as they could easily be forced to hand over all their code.
Member
Joined: Feb 2009
Posts: 33
Gameloft hasn't done anything wrong. Irrlicht engine's license is liberal and allows commercial use, linked whatever way. The only required attribution is that the original license isn't removed from the source code, but nothing there forces to distribute the source code.
(as can be seen from the license which sam the lion already posted)
Senior Member
Joined: Apr 2009
Posts: 808
http://irrlicht.sourceforge.net/features.html:
"The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL."
Good to know that it can be made to work on iPhone... I'll have to check it out for my next game