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#2
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test
Last edited by bladko; 05-02-2013 at 03:10 AM.. |
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#3
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bug with level 2-25 is fixed in upcoming update, stay tuned few more days
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#4
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bug with level 2-25 is fixed in upcoming update, stay tuned few more days
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#5
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Why do you made the former paid versions free and the updated versions paid under developers name Bladko?
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#6
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I am sorry, Apple have change rules how developers are displayed in the market recently. This is same person as Bladko. Sorry for confusion but we can do nothing about it.
Which exactly app you are referring to ? Our apps are in full / lite version from the start and we have not change them so dramatically as your described. There was one exception where all apps (even full) was free for 2 days in last days of November. Also our apps were updated with automatic release of new version after approval, which happened earlier then usually (5 days not 8) and that why updated happened in the same day as free promotion. Probably those three events were in the same time and this might look strange. I am sorry for this to happen. Btw critical update to Alchemy Stonezz is available 1.1, fixed bug with 2-25 level. Please update
Last edited by bladko; 12-09-2012 at 03:36 PM.. |
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#7
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critical update to Alchemy Stonezz is available 1.1, fixed bug with 2-25 level. Please update
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#8
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#9
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Last edited by bladko; 12-11-2012 at 04:00 PM.. |
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#10
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Alchemy Stonezz - big update 1.2
https://itunes.apple.com/us/app/alchemy-stonezz/id506513591?ls=1&mt=8 * native twitter integration * fixed issues with achievements * simplified highscore screen * remove ingredients screen * enhance end of level screen * removed free bonus from shop screen (was broken) * change custom popups into native ones * improved hint system * fixed few bugs with stability * improved intro * removed credits screen * improved social integration * removed ad banner |
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