iPad: Battle Dungeon (by Hunted Cow Studios)

11-28-2012, 02:04 PM
#70
Battle Dungeon (by Hunted Cow Studios)

Update 26/Feb/2013: You can read about the return of Battle Dungeon by clicking here...

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow

Last edited by Hunted Cow Studios; 02-26-2013 at 03:33 PM. Reason: Linked to new upcoming thread.
12-03-2012, 10:45 AM
#71
Quote:
Originally Posted by MrMojoRisin View Post
That totally blows. I haven't been able to get it yet as I was waiting until I get paid on the 15th, at which time I would happily buy it even just to play against the AI. Please have it available by then.

Also, by taking it down, you have created the ironic situation where only pirates can get it now, and anyone who would still legitimately buy it is out in the cold.
Hi MrMojoRisin,

We've taken the server down as well so the pirates won't be able to play it either. It's unfortunate, but we don't want people to buy a game that doesn't work.

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow
12-03-2012, 10:50 AM
#72
Oh man, that is a bummer - You guys just barely got out the gate with this one. Despite some of the UI issues, I enjoyed the core game, and had high hopes for it being refined into a great game in the future.

I hate that your release had to reach it's demise so quickly.

XBLive, PSN, and GC ID: WakeOfPoseidon

12-03-2012, 11:01 AM
#73
Quote:
Originally Posted by Hunted Cow Studios View Post
Hi MrMojoRisin,

We've taken the server down as well so the pirates won't be able to play it either. It's unfortunate, but we don't want people to buy a game that doesn't work.
So the game has to connect to the server to even play offline against AI?
12-03-2012, 11:05 AM
#74
Quote:
Originally Posted by MrMojoRisin View Post
So the game has to connect to the server to even play offline against AI?
When I fire up the app I just see the "Battle Dungeon Down" message at the log-in screen. You had to log into their servers to set up and play against the AI and real opponents - all moves were stored server-side.

XBLive, PSN, and GC ID: WakeOfPoseidon
12-03-2012, 11:08 AM
#75
Quote:
Originally Posted by WakeOfPoseidon View Post
When I fire up the app I just see the "Battle Dungeon Down" message at the log-in screen. You had to log into their servers to set up and play against the AI and real opponents - all moves were stored server-side.
Wow, that really sucks. Oh well, at least, like they said, the pirates who started this can't even play it now. Not that I really like the trend of buying a game then having to connect online even to play it offline. But at least they are offering refunds.

Here's to hoping they get it back up soon, although I'm sure it won't be before the holiday app store freeze.

This is why you have a proper beta test!!!
12-03-2012, 11:31 AM
#76
Joined: Jun 2009
Location: Connecticut, USA
Posts: 358
I am not sure which beta test includes people stealing from you? Yes, perhaps there was a way to have device identify verification before attaching to the server, but in the end piracy has screwed over the company and the folks that paid for the product.

The server side for AI games was done in a unique way as the AI was considered a ranked player on the leaderboards, so yes it did make sense to login everytime.

Looking for a cool sig.
12-03-2012, 11:38 AM
#77
Quote:
Originally Posted by MunkieSuthorn View Post
I am not sure which beta test includes people stealing from you? Yes, perhaps there was a way to have device identify verification before attaching to the server, but in the end piracy has screwed over the company and the folks that paid for the product.

The server side for AI games was done in a unique way as the AI was considered a ranked player on the leaderboards, so yes it did make sense to login everytime.
They obviously did not beta test with enough people. The pirates only inflated the number of people playing to what they were not prepared for.

Games with proper sized beta tests don't have to scrap the whole release days after launch.

Besides, isn't it just al little too easy to say "gosh, the pirates did it!" Nobody will doubt you because people love one more thing to blame software piracy for.

Last edited by MrMojoRisin; 12-03-2012 at 11:43 AM.
12-03-2012, 11:59 AM
#78
Quote:
Originally Posted by MrMojoRisin View Post
They obviously did not beta test with enough people. The pirates only inflated the number of people playing to what they were not prepared for.

Games with proper sized beta tests don't have to scrap the whole release days after launch.

Besides, isn't it just al little too easy to say "gosh, the pirates did it!" Nobody will doubt you because people love one more thing to blame software piracy for.
After a pirated version of the ipa surfaced on the net, we saw around ten times the amount of people joining the game compared to the amount of sales.

If they were all legitimate sales, it would have given us the resources to work on it further, however the way it was going it just wasn't viable.

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow
12-03-2012, 12:20 PM
#79
That is a shame..I was enjoying this game.

Thanks for being so active devs....always great to see developers active in these forums.

Good luck to you guys/gals!
12-03-2012, 12:23 PM
#80
Joined: Jan 2011
Location: Forge World
Posts: 6,310
This really sucks for the dev and just goes to prove that piracy does affect everyone. You have to be some kind of real cheap ass to pirate iOS games when they are so cheap to buy in the first place.