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#101
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Even though I feel bad asking for a refund due to the surrounding issues, I went to their support page and filled out a ticket. For those that bought the app, here were the instructions I received in order to receive the refund:
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#102
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Perhaps the streamlining wil simplify the game and make it less appealing to pirates and players alike. That sorta makes sense. Quote:
To this day, one of the few documentedly effective ways to combat piracy (especially for small titles, where the creation of dedicated private servers + the jailbreaking/iExploring needed to direct the iOS client towards the pirate servers might seem a wee bit ambitious in lieu of paying 5 dollars). And while it might be a tad annoying to have to log in every now and then, what with the iDevice focus on having a very small interval between launching an app and tapping away, it is a price I guess many of us would pay to play a game like Battle Dungeon, and a method that requires no involvement or implementation from Apple whatsoever. There are a few titles for iOS that already rely on this method. It would be interesting to hear from Gameloft if they have found any evidence of private servers or account hijacking of Heroes of Order & Chaos and Order & Chaos Online. |
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#103
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That said, some blame has to fall on the devs for not fully protecting their game. Maybe this is a valuable lesson for them. I sincerely hope this does not ruin them and that we can eventually see this game again on the app store some day. |
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#104
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I'm pretty sure they know who actually bought it and who didn't. It's a shame they didn't build that into their servers, though.
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#105
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How could they have done that?
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#106
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Seriously? How could they possibly tell whether TouchArcade user "sakinnuso" bought the game, or not, in order to PM him a code? It's a nice thought, but it seems completely unworkable.
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#107
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#108
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Oh, I don't know. Ask EVERY OTHER DEVELOPER that has a similar online structure how they do it. You have to be totally naive to believe that this is just some random isolated case of "piracy gone wild". Piracy has been around ever since there have been things to pirate.
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#109
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Didn't they offer to reimburse those that spent money on the game? So that would logically point to me that they actually know who spent money on their game! Or am I missing something there?
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#110
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![]() but seriously piracy is a big problem for developers if I am not mistaken it is why glu went freemium |
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