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iPad: Battle Dungeon (by Hunted Cow Studios)

11-28-2012, 05:05 PM
#11
Quote:
Originally Posted by Ayjona View Post
I'm not quite sure how many mobile gamers game under similar circumstances. We might not be legion, but I'm starting to get the feeling that we're numerous enough that no online turn-based game should ever launch without asynchronous support. If properly implemented (only kicks in when a player leaves a real-time match), development time and costs are the only drawbacks, as async mechanics not only draws in the crowd that is too busy to game in real-time online, such as me, but also serves as a very potent disconnect protection for realtime gamers...)
I fit that description exactly, which is why my money has gone to Hero Academy, Summoner Wars, Ascension etc. Kills me that Spectromancer and Magic 2013 have neglected asynch! Either way, asynch is pretty much Instabuy for me!
11-28-2012, 05:12 PM
#12
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,254
Quote:
Originally Posted by JaysUsernam View Post
I fit that description exactly, which is why my money has gone to Hero Academy, Summoner Wars, Ascension etc. Kills me that Spectromancer and Magic 2013 have neglected asynch! Either way, asynch is pretty much Instabuy for me!
How would Asynch work in Magic unless the traditional card game itself under went some major modifications?

Spectromancer, enh, I guess I could see a point to asynch in this one. It was in that other game based off of Spectromancer, right?

Tim "Lord Gek" Jordan, Game Consultant
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11-28-2012, 05:18 PM
#13
Quote:
Originally Posted by JaysUsernam View Post
I fit that description exactly, which is why my money has gone to Hero Academy, Summoner Wars, Ascension etc. Kills me that Spectromancer and Magic 2013 have neglected asynch! Either way, asynch is pretty much Instabuy for me!
We think async makes more sense for mobile games

Have any of you downloaded it yet? What's your first impressions?

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow
11-28-2012, 05:50 PM
#14
Quote:
Originally Posted by LordGek View Post
How would Asynch work in Magic unless the traditional card game itself under went some major modifications?

Spectromancer, enh, I guess I could see a point to asynch in this one. It was in that other game based off of Spectromancer, right?
I agree it would be tricky to switch magic to asynch but I'd still like to see it-even if it's some kind of simplified side game that plays like Shadow Era.

@Hunted Cow Does that mean this game DOES have asynch?
11-28-2012, 05:51 PM
#15
Quote:
Originally Posted by JaysUsernam View Post
@Hunted Cow Does that mean this game DOES have asynch?
It does indeed

It will also send you a push notification when it's your turn (if you allow it)

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow
11-28-2012, 05:55 PM
#16
@hunted cow

I'm new to this type of game. Once the battle is over do your characters keep all xp and items or does it reset once you start a new game?

Or is this a dumb question in general?
11-28-2012, 06:02 PM
#17
Quote:
Originally Posted by boodro82 View Post
@hunted cow

I'm new to this type of game. Once the battle is over do your characters keep all xp and items or does it reset once you start a new game?

Or is this a dumb question in general?
Your characters gain xp in the battle which you can use to upgrade them after the battle is over.

You can also use the gold and gems you gain from the battle to buy new equipment.

Each game has a point limit (1200, 4000 and Unlimited) and each soldier starts at 200 points. As you spend the xp to improve your characters attributes and equip better gear, the point value of your soldier will increase.

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow
11-28-2012, 06:11 PM
#18
Joined: Sep 2009
Location: Wasaga beach, Ontario, Canada
Posts: 674
Interesting, I thought there was a typo in your screenshot (customise) but I'm learning that it's the British way of spelling it! Anyway, the game looks pretty neat, going to try it.

Mission Europa 2 is coming!!!
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11-28-2012, 06:12 PM
#19
Quote:
Originally Posted by Hunted Cow Studios View Post
Your characters gain xp in the battle which you can use to upgrade them after the battle is over.

You can also use the gold and gems you gain from the battle to buy new equipment.

Each game has a point limit (1200, 4000 and Unlimited) and each soldier starts at 200 points. As you spend the xp to improve your characters attributes and equip better gear, the point value of your soldier will increase.

I see...so I can upgrade a soldier to 1100 points and he would be elligable to participate in the 1200 point limit games, correct?
Is there a point limit on the characters? Like a cap?
11-28-2012, 06:14 PM
#20
Quote:
Originally Posted by MrSpud View Post
Interesting, I thought there was a typo in your screenshot (customise) but I'm learning that it's the British way of spelling it! Anyway, the game looks pretty neat, going to try it.
Hehe

Please let us know what you think once you've had a chance to play it.

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow