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#11
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Spectromancer, enh, I guess I could see a point to asynch in this one. It was in that other game based off of Spectromancer, right? |
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#12
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![]() Have any of you downloaded it yet? What's your first impressions? |
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#13
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@Hunted Cow Does that mean this game DOES have asynch? |
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#14
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It does indeed
![]() It will also send you a push notification when it's your turn (if you allow it) |
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#15
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@hunted cow
I'm new to this type of game. Once the battle is over do your characters keep all xp and items or does it reset once you start a new game? Or is this a dumb question in general?
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#16
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You can also use the gold and gems you gain from the battle to buy new equipment. Each game has a point limit (1200, 4000 and Unlimited) and each soldier starts at 200 points. As you spend the xp to improve your characters attributes and equip better gear, the point value of your soldier will increase. |
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#17
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Interesting, I thought there was a typo in your screenshot (customise) but I'm learning that it's the British way of spelling it! Anyway, the game looks pretty neat, going to try it.
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#18
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I see...so I can upgrade a soldier to 1100 points and he would be elligable to participate in the 1200 point limit games, correct? Is there a point limit on the characters? Like a cap? |
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#19
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![]() Please let us know what you think once you've had a chance to play it. |
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#20
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Buying as soon as it hits my App Store. Is this finally the async online Final Fantasy Tactics of my nerdiest dreams?It's great when developers realize this from the outset, instead of after months of badgering from players ![]() Quote:
![]() But yeah, perhaps the message from players such as you and I is finally getting across. I can't hardly remember the last time I had to battle the stubborness and traditional mindset of a developer of a turn-based multiplayer game in these forums to bring async to the masses. (Ross of D20 Studios really listened to our cries for async in Hero Mages, and the BattleCon devs never showed.) Quote:
Now, if we just had computers that could fit in our pockets, so that we could resond to our PBEM turns at any point and place. We do, say you? Wonderful! Now, if we could just find an alternative way to notify players of their turns, one that does not spam our mailboxes with turn mails. You know, something that shows up across the screen of our portable computers (or a banner along the top if we are using the device, perhaps), perhaps with a notification sound, one that brings us directly into the match in question, and that can be accessed and reviewed in a screen that gathers all such notifications in one place... T'would be like living in the future. Quote:
Clearly, this would make matches long and cumbersome. However, for those of us who would love to play M:tG asynchronically, it would be a very small price to pay. (Especially if Wizards were to give us a FULL Magic client, all rules and cards, with an in-game economy for purchasing boosters, along the lines of Assassin's Creed: Recollection, Urban Rivals and Shadow Era.) |
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