iPad: Battle Dungeon (by Hunted Cow Studios)

11-28-2012, 06:20 PM
#21
Quote:
Originally Posted by boodro82 View Post
I see...so I can upgrade a soldier to 1100 points and he would be elligable to participate in the 1200 point limit games, correct?
Correct

Quote:
Originally Posted by boodro82 View Post
Is there a point limit on the characters? Like a cap?
The limit would essentially be the point value of allocating as many attributes as possible + equipping the best gear

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow
11-28-2012, 06:27 PM
#22
Downloading now

11-28-2012, 06:31 PM
#23
Quote:
Originally Posted by boodro82 View Post
Downloading now
If you queue for a Ranked, 1200pt, 25 Hours (per turn) game you might get matched against one of us

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow

Last edited by Hunted Cow Studios; 11-28-2012 at 06:35 PM.
11-28-2012, 08:17 PM
#24
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 947
Quote:
Originally Posted by Beelsebob View Post
Hi All,

I'm beelsebob, the lead developer on Battle Dungeon at Hunted Cow Studios. I can confirm that asynchronous play is indeed the primary method of play in Battle Dungeon. You can choose turn time limits of 10 minutes (if you want a quick game), 30 minutes (so that you can bounce back and forth with another player all day) or 25 hours (so that you've got a day, and then time to play your turn). You can play in up to 20 games at one time, so you shouldn't be short of things to do!

You can indeed play the AI in a ranked game (the AI even has its own position in the leader board, and we'll be introducing more AIs that play by different strategies, and seeing how you all fare against them). We do indeed use the ELO system for our rankings.
I bow down to your might!

Bought
11-28-2012, 08:36 PM
#25
Joined: Jun 2009
Location: Connecticut, USA
Posts: 357
I bought the game and it seems like an excellent title with a lot of care going in to the development.

I ran in to what might be a bug, unless the dev can shed some light.

I had a soldier with 8ishAP left. He used one ability, but had enough AP for a further move according to the tiles. When I tried to move him the error...

"Your soldier appears to be in the wrong place"

popped.

I had to end my turn, and went on to lose my cleric and the game. No biggie, but is this as intended, or is it an issue?

Munkie

Looking for a cool sig.
11-28-2012, 08:40 PM
#26
Quote:
Originally Posted by MunkieSuthorn View Post
I bought the game and it seems like an excellent title with a lot of care going in to the development.

I ran in to what might be a bug, unless the dev can shed some light.

I had a soldier with 8ishAP left. He used one ability, but had enough AP for a further move according to the tiles. When I tried to move him the error...

"Your soldier appears to be in the wrong place"

popped.

I had to end my turn, and went on to lose my cleric and the game. No biggie, but is this as intended, or is it an issue?

Munkie
That certainly sounds like a bug. We'll get looking into it! For now, if you see this error, log out, and back in again (easiest way to do that is to restart the app, as then it remembers your password). This should place your soldier back where the server thinks it should be.
11-29-2012, 08:20 AM
#27
Quote:
Originally Posted by Trev1 View Post
I bow down to your might!

Bought
Hi Trev1,

Thanks for buying it!

What do you think of the game so far?

We would love to hear any feedback on it so we can continue to improve it!

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow

Last edited by Hunted Cow Studios; 11-29-2012 at 08:26 AM.
11-29-2012, 08:40 AM
#28
Will there be an update to add the ability to chat with the other player?
11-29-2012, 09:26 AM
#29
Add me tone1978 gc thx oops lol no Game Center ? Lol

Last edited by Tone1978; 11-29-2012 at 02:54 PM.
11-29-2012, 09:31 AM
#30
Quote:
Originally Posted by boodro82 View Post
Will there be an update to add the ability to chat with the other player?
Chat is something we've thought about a few times, but have not yet implemented for a couple of reasons (partly to do with managing the chat effectively, and partly to do with fitting it into the game's user interface in a way that doesn't take away from the actual game play). I'm not completely ruling it out, but at the moment, we haven't come up with a really good way to do it, so we're leaving it.