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iPad: Battle Dungeon (by Hunted Cow Studios)

11-28-2012, 06:16 PM
#21
Quote:
Originally Posted by Beelsebob View Post
Hi All,

I'm beelsebob, the lead developer on Battle Dungeon at Hunted Cow Studios. I can confirm that asynchronous play is indeed the primary method of play in Battle Dungeon. You can choose turn time limits of 10 minutes (if you want a quick game), 30 minutes (so that you can bounce back and forth with another player all day) or 25 hours (so that you've got a day, and then time to play your turn). You can play in up to 20 games at one time, so you shouldn't be short of things to do!

You can indeed play the AI in a ranked game (the AI even has its own position in the leader board, and we'll be introducing more AIs that play by different strategies, and seeing how you all fare against them). We do indeed use the ELO system for our rankings.
Not only async, but ELO ratings, AIs in ranked, and everything mentioned in the original description? It was already looking like and expensive night, what with Flashout and Jet Set Radio making waves in the forums and making threatening passes at my budget, but Battle Dungeon just stomped all over my expenditure plans Buying as soon as it hits my App Store. Is this finally the async online Final Fantasy Tactics of my nerdiest dreams?

Quote:
Originally Posted by Hunted Cow Studios View Post
We think async makes more sense for mobile games
It's great when developers realize this from the outset, instead of after months of badgering from players

Quote:
Originally Posted by JaysUsernam View Post
I fit that description exactly, which is why my money has gone to Hero Academy, Summoner Wars, Ascension etc. Kills me that Spectromancer and Magic 2013 have neglected asynch! Either way, asynch is pretty much Instabuy for me!
Don't forget about Carcassonne and Starbase Orion (probably the most sophisticated and intricate async experience), and even old and weathered UniWar

But yeah, perhaps the message from players such as you and I is finally getting across. I can't hardly remember the last time I had to battle the stubborness and traditional mindset of a developer of a turn-based multiplayer game in these forums to bring async to the masses. (Ross of D20 Studios really listened to our cries for async in Hero Mages, and the BattleCon devs never showed.)

Quote:
Originally Posted by Greyskull View Post
Why not just bring back PBEM? (play by email-for the youngsters here)
Brilliant idea! Alas for the entertainment of man, such pleasures are so very stationary...

Now, if we just had computers that could fit in our pockets, so that we could resond to our PBEM turns at any point and place.

We do, say you? Wonderful!

Now, if we could just find an alternative way to notify players of their turns, one that does not spam our mailboxes with turn mails. You know, something that shows up across the screen of our portable computers (or a banner along the top if we are using the device, perhaps), perhaps with a notification sound, one that brings us directly into the match in question, and that can be accessed and reviewed in a screen that gathers all such notifications in one place...

T'would be like living in the future.

Quote:
Originally Posted by LordGek View Post
How would Asynch work in Magic unless the traditional card game itself under went some major modifications?
It would actually work without ANY modifications whatsoever (there are already some rather extensive design docs for async implementations of M:tG), but instead with many pauses, as the active players waits for the other player to respond. Essentially, async in M:tG would mean that the game either had to shift turns to the inactive player whenever a spell is cast that can be responded to by any cards or effects (instants) in the opponent's hand (effectively revealing part of their strategy and hinting at available cards), or pause and shift the turn order upon ANY cast spell (to aviod the previous repercussion). This is how Nightfall currently does it, but it has blessedly few effects that require a response from the player without an active turn (at least when compared to M:tG), and no hidden cards that could be hinted at by this mechanism.

Clearly, this would make matches long and cumbersome. However, for those of us who would love to play M:tG asynchronically, it would be a very small price to pay. (Especially if Wizards were to give us a FULL Magic client, all rules and cards, with an in-game economy for purchasing boosters, along the lines of Assassin's Creed: Recollection, Urban Rivals and Shadow Era.)

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
11-28-2012, 06:20 PM
#22
Quote:
Originally Posted by boodro82 View Post
I see...so I can upgrade a soldier to 1100 points and he would be elligable to participate in the 1200 point limit games, correct?
Correct

Quote:
Originally Posted by boodro82 View Post
Is there a point limit on the characters? Like a cap?
The limit would essentially be the point value of allocating as many attributes as possible + equipping the best gear

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow

11-28-2012, 06:27 PM
#23
Downloading now
11-28-2012, 06:31 PM
#24
Quote:
Originally Posted by boodro82 View Post
Downloading now
If you queue for a Ranked, 1200pt, 25 Hours (per turn) game you might get matched against one of us

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow

Last edited by Hunted Cow Studios; 11-28-2012 at 06:35 PM.
11-28-2012, 08:17 PM
#25
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 947
Quote:
Originally Posted by Beelsebob View Post
Hi All,

I'm beelsebob, the lead developer on Battle Dungeon at Hunted Cow Studios. I can confirm that asynchronous play is indeed the primary method of play in Battle Dungeon. You can choose turn time limits of 10 minutes (if you want a quick game), 30 minutes (so that you can bounce back and forth with another player all day) or 25 hours (so that you've got a day, and then time to play your turn). You can play in up to 20 games at one time, so you shouldn't be short of things to do!

You can indeed play the AI in a ranked game (the AI even has its own position in the leader board, and we'll be introducing more AIs that play by different strategies, and seeing how you all fare against them). We do indeed use the ELO system for our rankings.
I bow down to your might!

Bought
11-28-2012, 08:36 PM
#26
Joined: Jun 2009
Location: Connecticut, USA
Posts: 358
I bought the game and it seems like an excellent title with a lot of care going in to the development.

I ran in to what might be a bug, unless the dev can shed some light.

I had a soldier with 8ishAP left. He used one ability, but had enough AP for a further move according to the tiles. When I tried to move him the error...

"Your soldier appears to be in the wrong place"

popped.

I had to end my turn, and went on to lose my cleric and the game. No biggie, but is this as intended, or is it an issue?

Munkie

Looking for a cool sig.
11-28-2012, 08:40 PM
#27
Joined: Sep 2012
Posts: 17
Quote:
Originally Posted by MunkieSuthorn View Post
I bought the game and it seems like an excellent title with a lot of care going in to the development.

I ran in to what might be a bug, unless the dev can shed some light.

I had a soldier with 8ishAP left. He used one ability, but had enough AP for a further move according to the tiles. When I tried to move him the error...

"Your soldier appears to be in the wrong place"

popped.

I had to end my turn, and went on to lose my cleric and the game. No biggie, but is this as intended, or is it an issue?

Munkie
That certainly sounds like a bug. We'll get looking into it! For now, if you see this error, log out, and back in again (easiest way to do that is to restart the app, as then it remembers your password). This should place your soldier back where the server thinks it should be.
11-29-2012, 08:20 AM
#28
Quote:
Originally Posted by Trev1 View Post
I bow down to your might!

Bought
Hi Trev1,

Thanks for buying it!

What do you think of the game so far?

We would love to hear any feedback on it so we can continue to improve it!

Web: http://www.huntedcow.com
Facebook: http://www.facebook.com/huntedcow
Twitter: @HuntedCow

Last edited by Hunted Cow Studios; 11-29-2012 at 08:26 AM.
11-29-2012, 08:40 AM
#29
Will there be an update to add the ability to chat with the other player?
11-29-2012, 09:26 AM
#30
Add me tone1978 gc thx oops lol no Game Center ? Lol

Last edited by Tone1978; 11-29-2012 at 02:54 PM.