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Volcano Planet - in review

06-25-2009, 11:11 AM
#1
Joined: Apr 2009
Location: melbourne, australia
Posts: 25
Volcano Planet - in review

Game in review:

Youtube link | Pop Up


If you're thinking it's just a (polished?) whack-a-mole variation you'd be right I guess, though no moles are involved. Spending time getting better at it can get you a long way further (courtesy of the gas suppressing modules for being fast), rather than just becoming impossible at a certain point which I don't find that entertaining in the classic WAM's. It's been designed as a 5-10 minute game though you can go a fair bit further.

Local and global high scores.

0.99c

It's been in review for a week, another week or two by the sounds of how slow it is these days, assuming no rejection.

The moving white dot is indicative of the touch position, not in the game itself.

FWIW If you think the explosion at the end is a tad lackluster - while reviewing the capture I realised I had optimised half of the explosion elements out just prior to submit (doh), it'll be back in an update.

cheers,
grant
(also working hard on the Squashem update)

Developer of Volcano Planet, Xmas Planet, myEye, Squashem @ jellybiscuits.com
Developer of FolderGit (Windows Utility, free for personal use)
06-25-2009, 11:51 AM
#2
Joined: Apr 2009
Location: Coolidge, AZ
Posts: 5,892
For .99 it looks pretty fun. I might try it out. Graphics look good at least.

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06-25-2009, 12:24 PM
#3
Joined: Dec 2008
Location: England
Posts: 1,817
Wow, looks great.

I absolutely love Squashem and I'm really looking forward to this. Your games are really polished and fun, lets just hope this doesn't have a month approval like Squashem did.

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06-25-2009, 06:41 PM
#4
Joined: May 2009
Location: The Underworld
Posts: 9,230
that does look fun and very nice graphically...it would be cool to see the planet break apart cataclysmically into pieces versus just explode

...love that the volcanos each have their own tone
06-25-2009, 07:00 PM
#5
Joined: Oct 2008
Location: Agoura Hills, CA
Posts: 251
Send a message via AIM to jshmrsn
That's really cool, good job. Seems like a very honest indie game
It's a nice touch how each volcano has its own tone. How is the red/green lighting done on each volcano? glLights or a dynamic color array?

Josh Rosen
Developed Above & Beyond Air Combat (Now Available!)
Developed: SciFly
Twitter: @jshmrsn
06-25-2009, 07:44 PM
#6
Joined: Apr 2009
Location: melbourne, australia
Posts: 25
Quote:
Originally Posted by Devilishly Good View Post
that does look fun and very nice graphically...it would be cool to see the planet break apart cataclysmically into pieces versus just explode
The bits I managed to turn off were large chunks of the planet exploding out

It does look better with that stuff on.

thanks,
grant

Developer of Volcano Planet, Xmas Planet, myEye, Squashem @ jellybiscuits.com
Developer of FolderGit (Windows Utility, free for personal use)
06-25-2009, 07:52 PM
#7
Joined: Apr 2009
Location: melbourne, australia
Posts: 25
Quote:
Originally Posted by jshmrsn View Post
That's really cool, good job. Seems like a very honest indie game
It's a nice touch how each volcano has its own tone. How is the red/green lighting done on each volcano? glLights or a dynamic color array?
Lights. I looked at the performance hit doing it this way and it was generally insignificant compared to managing it via a color scheme. Earlier in the development I allowed unlimited volcanos which hit the light limit and they'd flicker wildly as different lights were on/off - which didn't actually look that bad but you generally won't see this during play now.

cheers,
grant

Developer of Volcano Planet, Xmas Planet, myEye, Squashem @ jellybiscuits.com
Developer of FolderGit (Windows Utility, free for personal use)
06-25-2009, 08:00 PM
#8
Joined: Oct 2008
Location: Agoura Hills, CA
Posts: 251
Send a message via AIM to jshmrsn
Quote:
Originally Posted by jellybiscuitsman View Post
Lights. I looked at the performance hit doing it this way and it was generally insignificant compared to managing it via a color scheme. Earlier in the development I allowed unlimited volcanos which hit the light limit and they'd flicker wildly as different lights were on/off - which didn't actually look that bad but you generally won't see this during play now.

cheers,
grant
Ah, yeah, that's why I was wondering. It seemed like there could be more than 8 lights at a time.

Josh Rosen
Developed Above & Beyond Air Combat (Now Available!)
Developed: SciFly
Twitter: @jshmrsn
06-25-2009, 09:15 PM
#9
Joined: Jun 2009
Location: Thailand : land of smile ^_^
Posts: 141
Look like you will got me. Buy at sight!

Game are meant to play for fun...not pay for fun.

my developer blog
http://dprompt.blogspot.com/

Running From The Dead
Gameplay Video
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06-26-2009, 05:33 AM
#10
Joined: Jun 2009
Location: Portland, OR
Posts: 358
I'm such a sucker for games with whole planets in them (Spore, Super Mario Galaxy, Star Defense, etc). For 99 cents I'll most likely pick it up day one - Looks fun.

(astrosaurus.com - My iPhone Games Blog)
(@astrosaurusblog - Twitter Account)