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12-26-2012, 05:53 PM
Wormwolf is an interesting case if you are interested in the details of what makes games 'tick'. If you look closely at the original, you may see that there are some situations where the pieces 'jump' over or under each other as the depth changes, because they are 2D sprites. This our artmaster Timo deemed unacceptable in the sequel. A new full 3D wormwolf has been talked about, but it is up to Timo's will as to what sort of things will be worked on in the updates, as Minigore is largely his envisioning.

Last edited by Karmington; 12-26-2012 at 08:32 PM.
12-26-2012, 07:07 PM
Any date for update 3?

12-27-2012, 01:56 AM
With the sneakers of speed activated, your character speed doesn't hange when you toggle hardcore on, until you take damage. Same for slowing down when turning off hardcore
12-27-2012, 04:01 PM
Speed issue noted, IAP issue noted.
12-27-2012, 04:16 PM
Still can't find the blue moose? Does anybody have any tips?

If all the world is a stage then I want control of the trap door.
12-27-2012, 04:20 PM
Sunny Lake 2 seems to be the only place with moose at the moment, and they are rare. This challenge may be a bit too random at the moment, we will have a look at it.
12-27-2012, 04:47 PM
Any news of update 3?
12-27-2012, 04:49 PM
Coming Soon. ( Sorry can't pin it down more precisely, but will probably be subbed tout de suite after new year. )

Last edited by Karmington; 12-27-2012 at 05:33 PM.
12-27-2012, 08:20 PM
How does + stealth work?

12-28-2012, 03:10 AM
Joined: Aug 2011
Location: Czech republic
Posts: 855
Originally Posted by Nejibana View Post
How does + stealth work?
I guess it decreases distance in which zombies notes you and starts to chase you.