App description: In a world overrun with the Dead, you have survived but for how long?

Into the Dead throws you into the gruesome world of the zombie apocalypse where there are no second chances. Do what you have to in order to stay alive, keep moving as fast as you can, and protect yourself by any means necessary. When the Dead are rising, run!

FEATURES:
Intense gameplay with stunning visuals & sound depicting a grim zombie apocalypse
Unlock an arsenal of powerful weapons and perks to help you stay alive
Missions sets provide constant challenges to overcome
Challenge your friends to beat your high scores and compete on global leaderboards
Ongoing updates to deliver new modes, features, and content

Into the Dead supports Game Controllers made for iPhone, iPad, and iPod touch. Game Controller support requires iOS 7 or later and is compatible with iPhone 5, iPhone 5s, iPhone 5c, iPad 2 or later, and iPod touch (5th generation). Published by PikPok.

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OTHER PIKPOK GAMES

Flick Kick Football Legends
Flick Kick Field Goal
Flick Kick Football
Robot Unicorn Attack 2
Giant Boulder of Death
Slam Dunk King
Super Monsters Ate My Condo
Monster Flip

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NEWS & EVENTS

Website http://www.pikpok.com
Facebook http://facebook.com/pikpokgames
Twitter http://twitter.com/pikpokgames
Youtube http://youtube.com/pikpokgames
Store http://store.pikpok.com
Music http://pikpok.bandcamp.com

Echoseven's comments:


12-06-2012, 05:39 AM
My modest request is, ironically, of all games with music in them, this is one game with a killer track that I'd LOVE the option to listen to as I'm running thru the fields. Any chance of lettin us listen to music, or specifically, the games own song, while playing? Thanks!
12-06-2012, 05:40 AM
Joined: Nov 2009
Location: Wellington
Posts: 748
Quote:
Originally Posted by Appletini View Post
Add a fixed amount of ammo to the weapon found on your own grave; it is irritating to automatically switch to a chainsaw that has 0.1 fuel and is literally thrown away the very instant you try to use it.
The graves are intended to just be a "bonus" and not replace the crates which are designed to be "better".

With the chainsaw, regardless of how little fuel you have left, there is always enough to do a full "strike". So, even 0.1 fuel will save you if it has to.

Thanks for the ideas.

12-06-2012, 05:44 AM
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by PikPok View Post
With the chainsaw, regardless of how little fuel you have left, there is always enough to do a full "strike". So, even 0.1 fuel will save you if it has to.
It doesn't; tapping to use a chainsaw with 0.1 fuel will cause the chainsaw to be discarded immediately before any attack is made. I had assumed that it would work as you described, but the first time I picked one up and got killed because I simply threw the weapon away instead of using it kind of fixed that impression. :P

A chainsaw with 1 fuel would make a single strike; a chainsaw with 0.1 doesn't.

Last edited by Appletini; 12-06-2012 at 05:48 AM.
12-06-2012, 05:59 AM
Quote:
Originally Posted by Appletini View Post
Couple of ideas:

Roll the "no-ad" IAP into the coin doubler; this would be both practical and take care of the cosmetic side of things.

New area added into the mix - the farmstead. Run through/between/around buildings: the farmhouse, barn, and so forth, before heading back to the fields.

New zombie - 2nd-tier "aware" zombie. Has red eyes instead of the usual yellow, gives a unique audio cue, and will actively walk towards you to grab you, making it harder to avoid.

New perk - combat knife. Allows you to take down a single zombie that grabs you directly, allowing you to continue where you would have otherwise died. The upcoming Companion perk is possibly already intended to do this (I also thought the the dog might be used to grab weapons you're not going to be able to reach yourself, but that seems like it could be a bit of a stretch).

Add a fixed amount of ammo to the weapon found on your own grave; it is irritating to automatically switch to a chainsaw that has 0.1 fuel and is literally thrown away the very instant you try to use it.

Remove cheaters from the leaderboards, such as the guy with the slightly suspicious score of two billion kills. :P
Roll the "no-ad" IAP into the coin doubler; this would be both practical and take care of the cosmetic side of things.

+1 to this recommendation as well as getting rid of the high score cheater. People are A holes. What's the damn point other than being a tool.
12-06-2012, 06:00 AM
Hmm. Picked it up this morning and I can't seem to purchase any IAP. Error says "can't find price."

Problem resolved itself. Now I can pay you.

Last edited by bobehm; 12-06-2012 at 06:42 AM.
12-06-2012, 06:07 AM
Judging strictly by zombie density, I think our protagonist is running the wrong way.
12-06-2012, 06:29 AM
Just loaded it up, and the game crashed instantly on my 4th gen... then on my iPad 2, the game gets to around 225 meters and just freezes. This has happened 6 times now - I've tried deleting and re-installing, doing a hard reset, clearing my multitasking bar, turning off wifi, ect... nothing seems to work.

I'm on iOS 5.1.1 on both devices. =o/

But what I did see, the game looked incredibly atmospheric. =oP

:;:CURRENT 'FAVORITES' FOLDER:;:
Dragon Hills, Devious Dungeon 2, Attack The Light, Incoboto, Bring Me Sandwiches!!
:;:GAMECENTER ID:;: syntheticvoid
:;:CURRENTLY LISTENING TO:;: Autechre, Download, Flint Glass
12-06-2012, 06:36 AM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Absolutely love the game. Runs great on my 3GS, also running iOS 5.1.1, with no crashes just to help you narrow down the issue.

The graphics, atmosphere, controls and everything are spot on. Gives you more of a sense of fear than the straight zombie shooters on the iOS.
12-06-2012, 06:47 AM
Am I the only one who thinks that the left/right movement is a bit too slow? Besides that I'm enjoying it a lot.. great job pikpok

Game Center: sink_or_swim
12-06-2012, 07:00 AM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Quote:
Originally Posted by sink_or_swim View Post
Am I the only one who thinks that the left/right movement is a bit too slow? Besides that I'm enjoying it a lot.. great job pikpok
Yeah it feels slow but it also feels more realistic that IMO.

On another note The breathing sound effects really add to the tension.
The atmosphere here is fantastic.

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