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12-05-2012, 04:45 PM
#31
Joined: May 2010
Posts: 9,567
Quote:
Originally Posted by Exact-Psience View Post
Woah woah woah! The game's at $0.99 so you are required to ask the inevitable before any other comments!
LOL!

Well, this one just looks too good to even ask if it's worthy of my buck.

Currently Enjoying: BUG HEROES 2
Quote:
Originally Posted by JBRUU View Post
Ninny speaks the truth.
12-05-2012, 05:42 PM
#32
Joined: Jul 2011
Location: The red Skittle
Posts: 5,506
Quote:
Originally Posted by awp69 View Post
Still kind of interested in this but I see a huge contrast is the reviews of the 3DS version compared to the PC version. It kind of sounded like the game made good use of the 3D effects (which we obviously won't get on the iOS.)

Metacritic 3DS: 80%
Metacritic PC: 60% (granted only 4 reviews)

Sure it's still well worth the buck. Playing some other platformers like Polyroll already so might wait on this one.
The difference with lack of 3D is that this plays kinda like Shantae (or Paper Monsters). The other dimensions are there, but they're simply flat.



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12-05-2012, 05:43 PM
#33
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,187
I've been jonesing for a new platformer. The animated movement comes across a bit stiff. Can an early adopter chime in on the controls? I'm curious how accurate, fluid and responsive the controls are.

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy
12-05-2012, 05:45 PM
#34
Joined: Mar 2011
Posts: 302
Well i played this a while back on the 3ds. I remember it being pretty difficult at times. Should be interesting to see how this one controls...

Also retina support for new ipads?
12-05-2012, 05:48 PM
#35
Joined: Jul 2011
Location: The red Skittle
Posts: 5,506
It's not the controls that make it seem a bit off, it's the movement. Your character just moves somewhat slowly. The controls are movable (but not re-sizable) and after a bit of adjusting on my iPad they work really well. Haven't felt like I died due to the controls yet.

On the iPad 4 it looks sharp and gorgeous. Looks like retina, but it's pixel art.



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12-05-2012, 05:50 PM
#36
Joined: Mar 2011
Posts: 302
^thanks
12-05-2012, 05:55 PM
#37
Joined: Sep 2009
Posts: 1,679
Any Game Center functionality?
12-05-2012, 06:10 PM
#38
Joined: Jul 2011
Location: The red Skittle
Posts: 5,506
Achievements and leaderboards for the fastest completion time of levels. Not all levels I don't think, but quite a lot of them.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.
12-05-2012, 06:12 PM
#39
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,187
Quote:
Originally Posted by Echoseven View Post
It's not the controls that make it seem a bit off, it's the movement. Your character just moves somewhat slowly. The controls are movable (but not re-sizable) and after a bit of adjusting on my iPad they work really well. Haven't felt like I died due to the controls yet.

On the iPad 4 it looks sharp and gorgeous. Looks like retina, but it's pixel art.
Thanks dude
12-05-2012, 11:07 PM
#40
This game is awesome. If you're on the fence, you might as well come to this side. The grass is greener here. But man, does this game hurt my OCD. When a level is hard, and I can't get all 100 crystals, just aaugghh! This is a very good game if you like being methodical and efficient in your platformers.