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Under 50mb vs over 50mb

12-04-2012, 02:24 PM
Joined: Nov 2011
Posts: 87
Under 50mb vs over 50mb

Hi all,

I have an app ready for release but im pondering whether to optimize to get it to fit under 50mb, it will take alot of work but i should be able to do it, but it it worth it?

Ill be selling the app for $1.99, how many more downloads would I get if it was under 50mb, obviously I don't mean exact numbers, just a general thing. Its kinda hard to explain what i mean really.

Thanks in advance!
12-04-2012, 05:23 PM
Joined: Sep 2008
Location: Los Angeles, USA
Posts: 722
Being under 50MB is hugely important, you should do everything you possibly can to make that happen.

12-04-2012, 05:52 PM
Joined: Oct 2012
Posts: 743
Well I think it depends on the game how much it matters. If Modern combat 4 was under 50mb then people would think that there not getting much content for their money. But I would say for most games it's an advantage to be below that.

I guess you have to cost the time it would take to cut it down. Usually it's sounds and music. You could just make some sounds mono.

Be careful you don't break you game in the process. You will have todo all your testing again.
12-04-2012, 07:03 PM
Joined: Oct 2012
Location: California
Posts: 92
Hard to say how many extra downloads it will translate to when its impossible to know how many downloads any game will get these days, but being under 50 MB is pretty important, IMHO. I dont see there being a huge rush to get your game to apple right now due to the apple store closing very soon for the holidays. Might as well use this time to get it under 50mb. As ThreeCubes noted, just make sure not to break things in the process and test well after any changes.
12-04-2012, 09:48 PM
I would recommend making it less than 50mb. As far as I know 3G in some countries restrict the file size to 50mb or less so this means that people can only really download the app when they are on wi-fi. So all those people waiting for the bus who want something to play will have to choose another game Anyway, there is a little article here: http://news.cnet.com/8301-13579_3-57...limit-to-50mb/

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12-04-2012, 10:04 PM
great information!

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12-04-2012, 10:13 PM
Joined: Dec 2011
Location: Paranor
Posts: 645
I couldn't care less, I've got 64gb mang
12-04-2012, 11:50 PM
Joined: Nov 2009
Location: Wellington
Posts: 938
Originally Posted by derpderp View Post
I have an app ready for release but im pondering whether to optimize to get it to fit under 50mb, it will take alot of work but i should be able to do it, but it it worth it?
Getting under 50MB is massively important in terms of leveraging impulse buyer behaviour.
12-05-2012, 07:14 AM
Joined: May 2010
Location: Lincoln, UK
Posts: 356
I worked hard to get ShootStorm under 20 MB when it was released (20 MB was the 3G limit then). I followed it up with a free version that required a little more optimisation to include the advertising code and stay under the limit.

The free version was being downloaded about 5 or 6 times as much as the paid version, but an update pushed the free version to 20.1 MB. Downloads on the free version dropped to match the paid version. More optimisation to get back under returned the downloads to the original ratio.
12-05-2012, 11:10 AM
Joined: Nov 2011
Posts: 87
Thanks for the info guys!