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  #11  
Old 12-08-2012, 09:04 AM
trundley trundley is offline
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Quote:
Originally Posted by Rogue Wave View Post
Not yet. I do not wish to sound too much like an amateur, but I am a high school teacher and I create apps outside of my day job.
i have no idea about making iphone/ipod/ipad games but how long do you think it will take to get it ready to be updated for new iphone screens?
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  #12  
Old 12-08-2012, 09:09 AM
Rogue Wave Rogue Wave is offline
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Originally Posted by trundley View Post
i have no idea about making iphone/ipod/ipad games but how long do you think it will take to get it ready to be updated for new iphone screens?
Probably about a day to change a few variables and do the testing. Should be done over Christmas.
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  #13  
Old 12-08-2012, 09:12 AM
Gabrien Gabrien is offline
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Default Game Impressions

Let me just say the game's technically sound and quite compelling. Sure, there could be "more of everything" here, and at times perhaps I wish the path of cause and effect was a little clearer defined, and certainly this game isn't for everyone, but the bottom line is, if this does happen to interest you, rest assured you will be getting an app that's soundly designed and accomplished in execution - something that isn't readily apparent from the screenshots.
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  #14  
Old 12-08-2012, 09:12 AM
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ColeDaddy ColeDaddy is offline
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Any plans to upload a gameplay vid/trailer?
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  #15  
Old 12-08-2012, 09:37 AM
DannyTheElite DannyTheElite is offline
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Originally Posted by ColeDaddy View Post
Any plans to upload a gameplay vid/trailer?
I've got the game ... I could film it ?
How to film it though?
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  #16  
Old 12-08-2012, 11:48 AM
Rogue Wave Rogue Wave is offline
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Here are some example strong car setups and track design combinations:

Good Acceleration and Braking, Weak Top Speed

Short/Medium straights followed by slow corners

Good Cornering

As many medium and high speed corners as possible

Good Top Speed, Weak Acceleration

As many high speed corners as possible, as few low speed corners as possible

Good Top Speed and Cornering

As many high speed corners followed by long straights as possible

Other hints and tips:
  • In Championship mode you can adjust your car setup half way through the race. If you are behind, adjust your setup.
  • Keep an eye on the chance of rain and adjust your setup accordingly. In the rain, braking and cornering are more effective than acceleration and top speed.
  • Rain can weaken some setups more than others. For example, a car with a strength of one in every category will be reduced to zero in every category. A car with an acceleration strength of four will only be reduced to an acceleration strength of three.
  • On a street circuit, slow and medium corners are possible at the intersection of wide streets.
  • If you are not in front after the first lap it doesn’t necessarily mean you will not win the race. Cars with good acceleration always get a strong start. Design a track that doesn’t require too much braking and acceleration and eventually you may catch up.
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  #17  
Old 12-09-2012, 08:27 AM
reasonjp reasonjp is offline
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It's a great idea, but the problem is nothing's done with it. Once the tracks built, the race is really irrelevant; apart from the setup tweak partway through, nothing dynamic happens in the races (ghost opponents so no overtaking, nobody crashes etc), so you know whether you've succeeded or failed right away but have to wait around for the race to finish.
It's the beginnings of something really good I think, just needs a lot more work on it.
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  #18  
Old 12-10-2012, 02:13 AM
Kerrby Kerrby is offline
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I'd just like to recant my post and give this thread a free bump.
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  #19  
Old 12-10-2012, 02:36 AM
tso5818 tso5818 is offline
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This calls for multiplayer support. Do like what horse racing games do. Build up your car, tweak it and everyone can watch there car race against online opponents. If you lose or you see your car not handling very good on corners, tweak it some more. Build your track submit it for online racing mode, if so many people use your track you get a percentage of money.

Advice from tso5818......
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  #20  
Old 12-10-2012, 02:47 AM
DannyTheElite DannyTheElite is offline
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Quote:
Originally Posted by tso5818 View Post
This calls for multiplayer support. Do like what horse racing games do. Build up your car, tweak it and everyone can watch there car race against online opponents. If you lose or you see your car not handling very good on corners, tweak it some more. Build your track submit it for online racing mode, if so many people use your track you get a percentage of money.

Advice from tso5818......
Real money???
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