The speed of the character was decided mainly to help alleviate the issues that come with touch controls, which historically do not mesh so well with fast games. It's unlikely that we'll update the speed for this level, which would cause a lot of balance issues but we will keep it in mind for the future.
1. Neither are accessible though at one point they both served a purpose. We have a couple of ideas that they may get used for, which is why they were both left in. Keep an eye out for updates
2. I wouldn't like to make any predictions at the moment. The prologue has taken a while to do, but we were starting from scratch and had a lot to learn about making games. We'll keep you informed, and should have a better idea early in the new year.
3. I totaly agree
Easy - 10 Life, 10 continues, enemies have less health
Normal - 6 Life, 3 continues, enemies have normal health
Hard - 3 Life, 1 continue, enemies have more health.
In response to some comments of the game being difficult, we are considering giving easy infinite continues. Would this be something you guys would like, or would you prefer it if we added a 'super easy' mode that had infinite continues (or is it fine as it is)?
I understand your point of view, I've been disappointed too by games that haven't seen a second episode. Unfortunately the problem is that if people don't support the first episode developers can't afford/justify continuing to work on the project. I realise I have a biased interest in this game doing well, but others have made similar points (thanks guys) and I hope they help change your mind. If not, I look forward to your support in Act 1
Thanks, we appreciate the support and will do out best to keep you informed as development continues.
I wasn't aware of Elemental Fury, I shall have to check that out, thanks.