Don't puke in a box just yet. It's not a carnival-fun-house rails shooter, no. (you know what I'm talking about). And it's not a free-roamer. But we take you in and out of control in (what we think) is a pretty cool, fun way. That's our whole focus with this control scheme-- satisfying fun and that feeling of "flow" you get when mastering well-designed games. You guys will have to judge for yourselves, but we'll want to hear all of that feedback as we go.
Last edited by thewzrd; 12-11-2012 at 07:47 PM.