Originally Posted by thewzrd
Don't puke in a box just yet. It's not a carnival-fun-house rails shooter, no. (you know what I'm talking about). And it's not a free-roamer. But we take you in and out of control in (what we think) is a pretty cool, fun way. That's our whole focus with this control scheme-- satisfying fun and that feeling of "flow" you get when mastering well-designed games. You guys will have to judge for yourselves, but we'll want to hear all of that feedback as we go.
All I can hope for is keep the on-rails stuff to a minimum. If that forms the majority of the gameplay, then be prepared for some really harsh ratings and reviews. If that is the case, you still have time to rethink your strategy.
Just an honest opinion of mine. A lot of games that have sought to make "innovative controls" have come in for some flak. Horn, Bladeslinger, Mass Effect among others. Mass Effect (it employed tap-to-shoot at the start) got so bad reviews it eventually included a manual aim update.