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  #11  
Old 12-11-2012, 03:35 PM
eev eev is offline
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well like first game for ios this one is also lazy port on iphone. a lot of stuff is just too small. with some efforts it could be adjusted to iphone screen, but it's not the case. achievements hoes won't probably be glad that there are some but not for gc only highscores. really such ui on iphone is just a joke.

Last edited by eev; 12-11-2012 at 04:49 PM..
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  #12  
Old 12-11-2012, 04:34 PM
Drakeer Melkhor Drakeer Melkhor is offline
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This game it's pretty cool and a nice addition for the iOS catalog!

Totally recommended.

PS: Where is "Defenders of Ardania"? Seems to be dissapeared from the AppStore.
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  #13  
Old 12-11-2012, 04:44 PM
MidianGTX MidianGTX is offline
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Can we get a link to a full-size retina iPad screenshot in here?
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  #14  
Old 12-11-2012, 05:42 PM
Sanuku Sanuku is offline
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Low bandwidth Version | Pop Up
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  #15  
Old 12-12-2012, 10:52 AM
SkyMuffin SkyMuffin is offline
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Okay....wtf is going on with the difficulty here?

I've played Majesty + The Northern Expansion and Majesty 2 on PC. I've beaten all of the levels on the highest difficulties. By all counts, I am a super veteran player of these games. Not just experienced, but master level skill at this.

But this iteration is just ridiculous. Anyone who is not a warrior dies in two seconds. Getting rangers, mages, and even dwarves is basically throwing your money away on medium and hard. for new players it's a waste even on easy.

On medium difficulty the monster spawn rate to hero ratio is 6:1. On hard it is 10:1. Yes, you read that right-- my warriors are literally surrounded on all sides by gigantic mobs on the very first level. My tax collectors are all wiped out instantly, and the AI is at least a few degrees worse than the first iOS game, so my heroes never defend any buildings. It is not humanly possible to beat even the first level unless you spend loads of money on the premium currency for cheats. Even the best player cannot outpace the rate at which these monsters are spawning. Period. It's impossible.

Seriously what is going on here? Because the first majesty iOS game was not like this at all...this is extremely poor balancing. I'm really disappointed

Last edited by SkyMuffin; 12-12-2012 at 10:57 AM..
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  #16  
Old 12-12-2012, 11:00 AM
Kotovsky Kotovsky is offline
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iaps-enfocing?
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  #17  
Old 12-12-2012, 11:43 AM
Drakeer Melkhor Drakeer Melkhor is offline
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Quote:
Originally Posted by Kotovsky View Post
iaps-enfocing?
No need for IAP at all.
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  #18  
Old 12-12-2012, 11:46 AM
SkyMuffin SkyMuffin is offline
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Quote:
Originally Posted by Kotovsky View Post
iaps-enfocing?
as it is now, the game is impossible without iap.
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  #19  
Old 12-12-2012, 12:35 PM
Drakeer Melkhor Drakeer Melkhor is offline
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Quote:
Originally Posted by SkyMuffin View Post
as it is now, the game is impossible without iap.
I didn't play that much to know if you are correct, but reading your last post I suppose that you are right about it!
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  #20  
Old 12-12-2012, 01:34 PM
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New England Gamer New England Gamer is offline
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Quote:
Originally Posted by eev View Post
well like first game for ios this one is also lazy port on iphone. a lot of stuff is just too small. with some efforts it could be adjusted to iphone screen, but it's not the case. achievements hoes won't probably be glad that there are some but not for gc only highscores. really such ui on iphone is just a joke.
I am sorry to hear this. I would rather have the first one ported properly than to have another one ported poorly.
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