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iPhone: Majesty: The Northern Expansion. Grab the game for just 99c!

12-11-2012, 03:35 PM
#11
Joined: Oct 2009
Location: Germany
Posts: 1,958
well like first game for ios this one is also lazy port on iphone. a lot of stuff is just too small. with some efforts it could be adjusted to iphone screen, but it's not the case. achievements hoes won't probably be glad that there are some but not for gc only highscores. really such ui on iphone is just a joke.

Last edited by eev; 12-11-2012 at 04:49 PM.
12-11-2012, 04:34 PM
#12
This game it's pretty cool and a nice addition for the iOS catalog!

Totally recommended.

PS: Where is "Defenders of Ardania"? Seems to be dissapeared from the AppStore.

Heavy Devil is my latest game, check it out! AppStore GooglePlay

12-11-2012, 04:44 PM
#13
Joined: Jun 2009
Location: London, UK
Posts: 3,768
Can we get a link to a full-size retina iPad screenshot in here?
12-11-2012, 05:42 PM
#14
Game Impressions

12-12-2012, 10:52 AM
#15
Joined: May 2010
Location: Lexington, KY
Posts: 2,381
Send a message via AIM to SkyMuffin Send a message via Yahoo to SkyMuffin
Okay....wtf is going on with the difficulty here?

I've played Majesty + The Northern Expansion and Majesty 2 on PC. I've beaten all of the levels on the highest difficulties. By all counts, I am a super veteran player of these games. Not just experienced, but master level skill at this.

But this iteration is just ridiculous. Anyone who is not a warrior dies in two seconds. Getting rangers, mages, and even dwarves is basically throwing your money away on medium and hard. for new players it's a waste even on easy.

On medium difficulty the monster spawn rate to hero ratio is 6:1. On hard it is 10:1. Yes, you read that right-- my warriors are literally surrounded on all sides by gigantic mobs on the very first level. My tax collectors are all wiped out instantly, and the AI is at least a few degrees worse than the first iOS game, so my heroes never defend any buildings. It is not humanly possible to beat even the first level unless you spend loads of money on the premium currency for cheats. Even the best player cannot outpace the rate at which these monsters are spawning. Period. It's impossible.

Seriously what is going on here? Because the first majesty iOS game was not like this at all...this is extremely poor balancing. I'm really disappointed

i'm a pretty kitty cat

Last edited by SkyMuffin; 12-12-2012 at 10:57 AM.
12-12-2012, 11:00 AM
#16
Joined: Aug 2012
Posts: 357
iaps-enfocing?
12-12-2012, 11:43 AM
#17
Quote:
Originally Posted by Kotovsky View Post
iaps-enfocing?
No need for IAP at all.

Heavy Devil is my latest game, check it out! AppStore GooglePlay
12-12-2012, 11:46 AM
#18
Joined: May 2010
Location: Lexington, KY
Posts: 2,381
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Quote:
Originally Posted by Kotovsky View Post
iaps-enfocing?
as it is now, the game is impossible without iap.

i'm a pretty kitty cat
12-12-2012, 12:35 PM
#19
Quote:
Originally Posted by SkyMuffin View Post
as it is now, the game is impossible without iap.
I didn't play that much to know if you are correct, but reading your last post I suppose that you are right about it!

Heavy Devil is my latest game, check it out! AppStore GooglePlay
12-12-2012, 01:34 PM
#20
Quote:
Originally Posted by eev View Post
well like first game for ios this one is also lazy port on iphone. a lot of stuff is just too small. with some efforts it could be adjusted to iphone screen, but it's not the case. achievements hoes won't probably be glad that there are some but not for gc only highscores. really such ui on iphone is just a joke.
I am sorry to hear this. I would rather have the first one ported properly than to have another one ported poorly.