12-11-2012, 10:07 PM
#11
I'm going to wait for the universal update before picking this up. Hopefully we'll have TtA and AF mp by then.

Obsessions: FTL | Sword of the Stars: The Pit (Gold Edition)
GC: onlyphoenix
12-11-2012, 10:09 PM
#12
Quote:
Originally Posted by soldat7 View Post
And like Caylus, stripping out the board game aesthetic kills any interest I once had.
What do you mean? The fact it doesn't look like a board and meeples?

No offense, just curious if that's what you're not happy with.

12-11-2012, 10:10 PM
#13
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,071
Game Impressions

It's a pretty decent game, reminds me a bit of Le Havre.

You spend each turn assigning your workers to various tasks like gathering resources, dealing with merchants, and or constructing buildings. The catch being that there are almost always more things you'll want to do in a turn then you have workers to support and that you have to share these limited resources with the other players since you'll each take a turn assigning your workers one task at a time each round. If you don't quickly claim the mating hut (how new workers are made), then one of your opponents surely will.

So the trick is, much like Le Havre, keeping your tribe fed (having more tribesmen will allow you to do more each turn but also require that much more food to maintain) while at the same time setting up to have the most victory points at the end of the game which will be based on a combination of buildings owned, specialists hired, and technologies you've discovered.

While there are some 5 different primary resources to juggle, I find the resource management a lot more simplified than say a game like Le Havre. There are many cases where something will just cost "3 resources" and it doesn't even matter which ones.

Well implemented Solo and Async Multiplay but ONLY on iPhone at first.

4/5

Tim "Lord Gek" Jordan, Game Consultant
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12-11-2012, 10:12 PM
#14
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,071
Quote:
Originally Posted by neumannium View Post
What do you mean? The fact it doesn't look like a board and meeples?

No offense, just curious if that's what you're not happy with.
I think he means that while it maintains the gameplay of the physical boardgame, the interface and art have been modified so as to work well on the little iPhone screen. The layout probably shares little resemblance to the REAL board game.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
12-11-2012, 10:35 PM
#15
Here we go, another must buy. Plus they just updated Kingdom Builder, and it just won board game of the year 2012. Wish this was universal, but $5 for a digital version of a $50 top notch boardgame is a deal when it's packed with features like this
12-12-2012, 12:25 AM
#16
The game is easy enough to understand with no prior experience if you read the manual. I lost my first match horribly, but at least I know why, and I know what I could have done better.

If I liked this, would it be probable that I'd like Caylus as well? They're both worker placement board games, but if I buy Caylus, it means I'll be a dollar short for the upcoming Carcassone expansion.
12-12-2012, 12:29 AM
#17
Joined: Sep 2009
Location: Shanghai, China
Posts: 2,023
Rules and Credits are not in the center of the screen on iPhone 5.

Extensive Knowledge of CBT. Just send me a PM!
12-12-2012, 01:53 AM
#18
Quote:
Originally Posted by soldat7 View Post
And like Caylus, stripping out the board game aesthetic kills any interest I once had.
I don't think every board game adaption has to be skeuomorphic just for the heck of it. Often it makes much more sense to change the design to something more visually appealing and/or user friendly.
12-12-2012, 02:35 AM
#19
Due to german localization issues removed from appstore in D, A and CH for the time being...
12-12-2012, 03:37 AM
#20
Quote:
Originally Posted by Chiller ONE View Post
I don't think every board game adaption has to be skeuomorphic just for the heck of it. Often it makes much more sense to change the design to something more visually appealing and/or user friendly.
This is esentially a port of a board game. Skeuomorphism has nothing to do with it.

My issue is the lack of iPhone 5 support. I know they say it's coming, but I'll buy the game then. I never buy for what a game promises, only for what it actually is.