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#41
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Let me play before I give further comments, but I have a feeling having a finger blocking the view of your hit box would be a greater disadvantage to accuracy than the advantage of just putting your finger where you want your ship to be. |
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#42
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In addition you can hold your finger further away than you wish to fire since the bullets will go in the direction of your touch and not stop there. |
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#43
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Ah, now that I got my hands on it, I understand what you mean by holding my finger away. There is quite a generous allowance and you don't have to have your finger directly on the ship to move it around. Much easier playing this way too.
Played and died twice to the boss in the 3rd stage, it's a situation where you have to memorise the boss attack patterns and it takes a while to get to him, so I'll rest my fingers for now. I love the presentation, variety (so far) and weirdly for a shump, the voiced-over story, but I found myself thinking, "Whose hands are those? Get out of my view!" a good portion of the time. Let me be clear that the shooting portion is fun (I hope the other weapons I have yet to unlock have unique firing gestures like the homing missiles), but I still feel I'll be more accurate dodging bullets with a motion pad. -Typed with my slightly worn finger. |
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#44
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I really like this game, graphics, sound, presentation, its all excellent.
The main issue for me really comes down to controls. The controls are workable, but as previously stated, my hands and arms really get in the way a lot of the time. Especially when i have to quickly move across the screen (left to right), it really creates a significant issue. I do switch the control hand eventually, but when avoiding bullets, it takes just a moment to switch hands, and thats not always possible. I feel like there has to be some kind of workaround, like a pad in the bottom left for control, and the whole screen to use your other hand to aim and shoot. Another issue is if I let go of the ship right next to the weapon select button near the top. Instead of selecting the ship, i would change weapons.....eventually I was able to get the ship again, but this is not a good solution. Anyway, I really like the game, but the lack of a directional pad or some other form of movement control that doesnt constantly have my hands flurrying in the way is really going to reduce my desire to keep playing. I think a Dpad, combined with an option to change its sensitivity is really the way to go for this particular game. Turn it into some kind of duel stick shooter type arrangement seems more workable than what currently exists. Just my opinion, but its really the major problem, everything else is beyond top notch. |
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#45
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I really want to like this game but I hate having to touch all over the screen in order to play. Obscuring most of the action isn't my idea of a good gameplay experience.
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#46
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Still a good game though.
And if we ever get an alternate control scheme, it'll be a great game. |
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#47
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Will not be buying until there is a v- stick option. Why not at least give us a choice?
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#48
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#49
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Would as stylus be of any use in this game? Seems woould be cool to play with two of them. Or probably use your left thumb for movement and right hand with stylus to shoot. Anyone try this?
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#50
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The reason we chose this one in the first place is because most of our testers preferred it. You can move your ship much faster across the screen and shoot with better accuracy once you get used to it. In the beginning however you do block the screen more than necessary. Keep giving us feedback! We learn a lot from this and will continue to make this game better in the coming months. Cheers! |
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