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  #1  
Old 12-12-2012, 09:04 AM
hylmes hylmes is offline
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Arrow HROOGAR - Fantasy Board Game (By HYLMES) [Universal]





** If you have any questions, ideas or suggestions, please feel free to use contact us.
Http://www.hylmes.com



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Last edited by hylmes; 12-30-2012 at 08:28 PM.. Reason: iTunes Link update for game available now
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  #2  
Old 12-12-2012, 09:27 AM
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LordGek LordGek is offline
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Looks like "Dungeon and Dice" is back in a new form!

Oh, wait, will there be any Solo vs. AI play?
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  #3  
Old 12-12-2012, 09:33 AM
strivemind strivemind is offline
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Quote:
Originally Posted by LordGek View Post
Looks like "Dungeon and Dice" is back in a new form!

Oh, wait, will there be any Solo vs. AI play?
I did enjoy Dungeons & Dice, and this is by the same developer. But like LordGek is asking, if this doesn't have AI, I'll just stick with the original.
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  #4  
Old 12-12-2012, 10:17 AM
Bool Zero Bool Zero is offline
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Cool, this fills my Talisman fix until Talisman comes out. I liked Dungeon & Dice too, but it lack a certain something and made the game drag on a little too long. Still a good game nonetheless! I will be grabbing this as soon as it is available!
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  #5  
Old 12-12-2012, 10:36 AM
saiyukialex saiyukialex is offline
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Why it looks more like RPG to me?
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  #6  
Old 12-12-2012, 10:55 AM
Bool Zero Bool Zero is offline
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Originally Posted by saiyukialex View Post
Why it looks more like RPG to me?
It's a roleplaying board game if that makes any sense. Much like the game that inspired it (Talisman) and many others that improved it (Runebound, Munchkin, Descent, Starcraft the board game, etc). You get a character, go around the board, doing quests, getting treasure, fighting monsters, inevitably trying to get powerful enough to take out the big bad evil in the center. PVP and even working together was allowed in the rules to other actual physical board games, though I can't remember if Dungeon & Dice had any rules for such (I remember it being single player only).

Last edited by Bool Zero; 12-12-2012 at 10:59 AM..
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  #7  
Old 12-12-2012, 10:59 AM
SkyMuffin SkyMuffin is offline
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So good to see this game back, even if it is a little different.
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  #8  
Old 12-12-2012, 11:06 AM
Bool Zero Bool Zero is offline
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Looking at the screens I am realizing that this IS Dungeons & Dice, albeit with a graphical update and what seems some reworking to the underwood design! Hmm, conflicted... I still own Dungeon & Dice and have it backed up, but having a new universal form with hopefully enhancements and tweaks makes this interesting. The only thing that I am really wondering is if there is no single player to speak of. If that is the case I may have to pass. Playing multiplayer is nice, but not always an option or desirable for me personally...

Hopefully some one can chime in and clear this up!
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  #9  
Old 12-12-2012, 11:13 AM
MrMojoRisin MrMojoRisin is offline
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Quote:
Originally Posted by Bool Zero View Post
Looking at the screens I am realizing that this IS Dungeons & Dice, albeit with a graphical update and what seems some reworking to the underwood design! Hmm, conflicted... I still own Dungeon & Dice and have it backed up, but having a new universal form with hopefully enhancements and tweaks makes this interesting. The only thing that I am really wondering is if there is no single player to speak of. If that is the case I may have to pass. Playing multiplayer is nice, but not always an option or desirable for me personally...

Hopefully some one can chime in and clear this up!
Yeah, I think we've been asking for AI opponents ever since the first Dungeons and Dice came out years ago. It's cool that you want to make money with a new app and all, although it really just looks like a slightly tweaked and reformed version of the last update to Dungeons and Dice, but you could have assured that even long time owners of D&D paid for this if it had AI. Without it, I doubt many of us are going to pay for what we already have.
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  #10  
Old 12-12-2012, 12:20 PM
Ayjona Ayjona is offline
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Is gameplay in turns? If so, why on Earth would you settle for realtime multiplayer (as opposed to realtime multiplayer that seamlessly goes asynchronous when one player goes offline), devs?
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