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#1
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Last edited by Sanuku; 02-28-2013 at 12:39 AM.. |
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#2
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5 dollars?! No way
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#3
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hmmmm... 5 bucks?
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#4
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Probably just a Place Holder for .99 just wait till the Game will hit the US.
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#5
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The design looks polished but i got some doubt if it worth 5 bucks counting
what you can find for the same price... |
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#6
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Hey guys!
Wanted to inform you that 1001 Attempts will be $1 at launch. The $5 was a mistake at pricing. Do not worry. The paid version of 1001 Attempts will never go "free to play". |
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#7
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I find it amusing that Everplay has to constantly assure players their latest games will not go freemium; and, like here, they have consistently voiced a definitive move to up front premium pricing. They should write some sort of textbook for other iOS game developers on the pitfalls of F2P.
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#8
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Quote:
Moving forward, we know what we will and will not do in regards to freemium vs premium gaming. Games like 1001 Attempts, Rock Blocker, Ace of Blades, etc will be apart of our premium catalog, but we are also developing new and exciting free2play games. Our free games generate 99.7% of our revenues, but we make games like 1001 Attempts because of our passion for it, not the money. :-) |
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#9
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Had me worried about the price there for a second!
It's absolutely brilliant. Definitely my game of the week. Really good fun, lovely chip tune music and simple gameplay. It's also not as disgustingly difficult as previews suggested it might be. It's fairly easy to get a good satisfying run going when compared to games like Super Hexagon. The difficulty ramps up nicely with a variety of obstacles and yeah...I keep going back for just one more go. Does exactly what it says on the tin. Great work guys. Only thing missing is perhaps a few more modes/difficulties? |
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#10
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Quote:
EDIT: This is nothing against the developer. They need to make money. I just don't see myself jumping on the micro transaction bandwagon anytime soon. |
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