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#101
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To the dev: Would it be hard to add an endless mode that would play like a campaign level, except the enemies would continue to spawn until the V.I.P was killed, or you ran out of playing space?
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#102
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It's in the works ;D
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#103
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#104
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Quote:
Just to let everyone know, progress on the 1.1 update is coming along well, with the following features already completed:
With more to come before the update ships some time this month
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#105
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Quote:
I've still been playing PD, but I think I'm approaching my limit. Finally made it to level 30, and I'm not sure if I'll be making it past -- those levels that require the use of 3 color units are really tough! My go back to playing some of the earlier levels, since there are a lot that I haven't 3 starred.
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#106
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I have a question for the devs.
I was playing level 15, on the last wave. my scientists had turned the last two enemies into chickens (love that move!) all other enemies dead. I was building up the action points to kill the chickens and seemingly out of nowwhere a vertical white beam came down and killed my vip and i was defeated. Any idea what this might have been? I'm scratching my head as none of the enemies seemed to have any damage over time abilities capable of doing this. Thanks and loving the game! |
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#107
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Always suspect the chickens! They aren't as innocent as they seem...
Glad you're enjoying the game
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#108
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Quote:
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#109
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Haha that's true, I planned on editing that to 'harmless' but never got around to it. I'll fix the description in the update - thanks for the heads-up.
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#110
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Cardinal Sin for game developers! It makes a noise if you start it up - first time - with the mute switch on! Unforgivable...
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