App description: HALF PRICE to celebrate the launch of THE SHADOW PROPHECY Expansion!!

A unique game of strategic matching and RPG battling!

Place, match and thwack your way through dozens of gorgeous retro-style levels, a variety of game-modes and special hand-crafted scenarios.

** This game has ZERO consumable In-App-Purchases! - Just a pure gaming experience! **

"you shouldn't miss this game" - 4.5/5 - Touch Arcade
"We highly recommend Pixel Defenders Puzzle three times over." - 4/4 - Slide To Play
"With loads of game modes, achievements and levels this is one of the best puzzle-strategy games in the App Store." - 4.5/5 - TouchGen
"Clever and great value game" - 4/5 - The Sunday Times
"this is much more than just another match-three puzzler." - 8/10 - EuroGamer


Pixel Defenders Puzzle is an innovative hybrid of match-3-puzzler and RPG-battler. Match pixels to create Defenders and protect princesses, kings & queens from waves of fiendish enemies!

Strategically build a force of heroes to battle evil foes!
Test your wits in specially designed puzzle stages!
Take on endless hoards of enemies in the action-packed Assault Mode!
Put your skills to the test in Endless Mode: no enemies, just unlimited pixels to match and build your high score!
64 Achievements, and global high-score leaderboards!
Face the ultimate challenge of the final boss battle!

Vovin's comments:


Game trailer:



Tutorial play-through:



... wait, what? Retro-fantasy-combat-match 3?

Instabuy!!
12-16-2012, 12:05 AM
#21
Looks good, but no Game Center or iphone 5 optimization is disappointing...
12-16-2012, 01:43 AM
#22
I also noticed the two flaws Lotd Gek mentioned before, but I am sure they can be fixed in an update. The game needs a limit for the usage of power-ups.
But the normal 36 levels alone are worth the asked price. This is GotW material, yes. Price is more than fair.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 12-16-2012 at 01:46 AM.

12-16-2012, 03:44 AM
#23
Well, I think I can't restist....
12-16-2012, 04:13 AM
#24
Trying to lure the developers to touchArcade!

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
12-16-2012, 08:47 AM
#25
Awesome game! We just need gamecenter for endless mode high scores.
12-16-2012, 09:28 AM
#26
Quote:
Originally Posted by Vovin View Post
Trying to lure the developers to touchArcade!
Hello! I created PDP

Thanks everyone for your positive comments, and the constructive criticism!
I'll address the latter first.

Quote:
Originally Posted by strivemind View Post
based on the description and screenshots I can't quite tell what sort of game this is.
Yeah I kinda rushed the description (wanted the game to be approved before Xmas), it definitely needs updating with more detail. Could really use a video trailer too (thanks to Sanuku for making a gameplay video!).

Quote:
Originally Posted by Dense View Post
Note for iPad users, it doesn't use the entire iPad display area. It is still native, but clearly hasnt been fully scaled to take advantage of it
Yeah, this applies to the iPhone 5 version too (small black band above & below) - I'm hoping to use the whole screen for all devices in the future!

Quote:
Originally Posted by LordGek View Post
Endless mode is a HUGE disappointment!
I would like to have fleshed the Endless Mode out a bit more with some unique features, but for the current version I just wanted something where you can practice the core gameplay, and play with no stress.
I'd love to hear any ideas (from anyone) on how you'd like the Endless Mode to be!

Quote:
Originally Posted by LordGek View Post
Buy your victory... but unlike Triple Town, there is no upper limit on item usage per session.
That's a very valid concern - A limit is something I'll definitely add in the next update.
The plan was (and is) to implement GameCenter or Facebook to compare your Endless Mode scores with your friends - for the moment as you're only competing against yourself it didn't occur to me to add a limit.


I'd be very interested to know how difficult you guys find it in general? It's really tough to gauge this as I've played it so much it's second nature to me now.

I notice Sanuku was defeated on Level 6 (too difficult?) and made me realise something I overlooked - if you use Stock items in a level and are still defeated do you think those stock items should be 'refunded'?

I'm glad you guys like the tutorial - I wasn't sure how it'd be received, as it's quite involved.

Would love to hear any other thoughts you guys have! Thanks for supporting the game
12-16-2012, 09:38 AM
#27
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,157
Maybe in the future you could add something more like an arena? Just an unfinnishable encounter with gradually increasingly difficulty waves of baddies? Points would be awarded much like now as well as something for defeating the baddies. How many waves can the player thwart before they finally kill the VIP?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
12-16-2012, 09:57 AM
#28
Yeah, this applies to the iPhone 5 version too (small black band above & below) - I'm hoping to use the whole screen for all devices in the future!

Would def like iphone5 support.
12-16-2012, 12:01 PM
#29
Quote:
Originally Posted by LordGek View Post
Maybe in the future you could add something more like an arena? Just an unfinnishable encounter with gradually increasingly difficulty waves of baddies? Points would be awarded much like now as well as something for defeating the baddies. How many waves can the player thwart before they finally kill the VIP?
That's a solid idea - Something I'll definitely test out. Thanks for the input!
12-16-2012, 12:09 PM
#30
Quote:
Originally Posted by LordGek View Post
Maybe in the future you could add something more like an arena? Just an unfinnishable encounter with gradually increasingly difficulty waves of baddies? Points would be awarded much like now as well as something for defeating the baddies. How many waves can the player thwart before they finally kill the VIP?
Yes, this is what the Endless mode should be, IMO.

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