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12-16-2012, 12:05 AM
#21
Joined: Sep 2009
Posts: 1,677
Looks good, but no Game Center or iphone 5 optimization is disappointing...
12-16-2012, 01:43 AM
#22
Senior Member [Original Poster]
Joined: Nov 2009
Location: Germany
Posts: 8,637
I also noticed the two flaws Lotd Gek mentioned before, but I am sure they can be fixed in an update. The game needs a limit for the usage of power-ups.
But the normal 36 levels alone are worth the asked price. This is GotW material, yes. Price is more than fair.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 12-16-2012 at 01:46 AM.

12-16-2012, 03:44 AM
#23
Joined: Feb 2011
Location: Germany
Posts: 261
Well, I think I can't restist....
12-16-2012, 04:13 AM
#24
Senior Member [Original Poster]
Joined: Nov 2009
Location: Germany
Posts: 8,637
Trying to lure the developers to touchArcade!

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
12-16-2012, 08:47 AM
#25
Awesome game! We just need gamecenter for endless mode high scores.
12-16-2012, 09:28 AM
#26
Joined: Dec 2012
Posts: 57
Quote:
Originally Posted by Vovin View Post
Trying to lure the developers to touchArcade!
Hello! I created PDP

Thanks everyone for your positive comments, and the constructive criticism!
I'll address the latter first.

Quote:
Originally Posted by strivemind View Post
based on the description and screenshots I can't quite tell what sort of game this is.
Yeah I kinda rushed the description (wanted the game to be approved before Xmas), it definitely needs updating with more detail. Could really use a video trailer too (thanks to Sanuku for making a gameplay video!).

Quote:
Originally Posted by Dense View Post
Note for iPad users, it doesn't use the entire iPad display area. It is still native, but clearly hasnt been fully scaled to take advantage of it
Yeah, this applies to the iPhone 5 version too (small black band above & below) - I'm hoping to use the whole screen for all devices in the future!

Quote:
Originally Posted by LordGek View Post
Endless mode is a HUGE disappointment!
I would like to have fleshed the Endless Mode out a bit more with some unique features, but for the current version I just wanted something where you can practice the core gameplay, and play with no stress.
I'd love to hear any ideas (from anyone) on how you'd like the Endless Mode to be!

Quote:
Originally Posted by LordGek View Post
Buy your victory... but unlike Triple Town, there is no upper limit on item usage per session.
That's a very valid concern - A limit is something I'll definitely add in the next update.
The plan was (and is) to implement GameCenter or Facebook to compare your Endless Mode scores with your friends - for the moment as you're only competing against yourself it didn't occur to me to add a limit.


I'd be very interested to know how difficult you guys find it in general? It's really tough to gauge this as I've played it so much it's second nature to me now.

I notice Sanuku was defeated on Level 6 (too difficult?) and made me realise something I overlooked - if you use Stock items in a level and are still defeated do you think those stock items should be 'refunded'?

I'm glad you guys like the tutorial - I wasn't sure how it'd be received, as it's quite involved.

Would love to hear any other thoughts you guys have! Thanks for supporting the game
12-16-2012, 09:38 AM
#27
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,202
Maybe in the future you could add something more like an arena? Just an unfinnishable encounter with gradually increasingly difficulty waves of baddies? Points would be awarded much like now as well as something for defeating the baddies. How many waves can the player thwart before they finally kill the VIP?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
12-16-2012, 09:57 AM
#28
Joined: Jun 2011
Posts: 4,763
Yeah, this applies to the iPhone 5 version too (small black band above & below) - I'm hoping to use the whole screen for all devices in the future!

Would def like iphone5 support.
12-16-2012, 12:01 PM
#29
Joined: Dec 2012
Posts: 57
Quote:
Originally Posted by LordGek View Post
Maybe in the future you could add something more like an arena? Just an unfinnishable encounter with gradually increasingly difficulty waves of baddies? Points would be awarded much like now as well as something for defeating the baddies. How many waves can the player thwart before they finally kill the VIP?
That's a solid idea - Something I'll definitely test out. Thanks for the input!
12-16-2012, 12:09 PM
#30
Joined: Nov 2010
Location: Area 51
Posts: 2,858
Quote:
Originally Posted by LordGek View Post
Maybe in the future you could add something more like an arena? Just an unfinnishable encounter with gradually increasingly difficulty waves of baddies? Points would be awarded much like now as well as something for defeating the baddies. How many waves can the player thwart before they finally kill the VIP?
Yes, this is what the Endless mode should be, IMO.