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  #41  
Old 12-17-2012, 01:42 AM
sortvind sortvind is offline
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great concept, just to bad the attack is way to complex.
5 clicks for a action? it should be hold the character and release on enemy target to attack, it would give the game much better flow!
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  #42  
Old 12-17-2012, 01:55 AM
Misguided Misguided is offline
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Quote:
Originally Posted by sortvind View Post
great concept, just to bad the attack is way to complex.
5 clicks for a action? it should be hold the character and release on enemy target to attack, it would give the game much better flow!
4, isn't it?

1) tap unit
2) tap action
3) tap target
4) confirm target

I've been known to criticize games for requiring too many clicks, but it doesn't bother me here. I do think one of the taps (the action button) could be easily eliminated (simply select a unit, then select the enemy, or tap the white area to cancel). If placing units required multiple taps it would be a big problem, but I an live with this.

I've played eight levels so far. Aside from wishing there were a theme or story, I'm enjoying this so far. Level 7 started to get a bit hairy, with the support resetting the timer, but since the enemies (the ones that petrify your units) never attack the VIP, it wasn't really a big deal.
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  #43  
Old 12-17-2012, 02:36 AM
Tyra Tyra is offline
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I wish there is a undo button.
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  #44  
Old 12-17-2012, 05:46 AM
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formulae formulae is offline
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Quote:
Originally Posted by sortvind View Post
great concept, just to bad the attack is way to complex.
5 clicks for a action? it should be hold the character and release on enemy target to attack, it would give the game much better flow!
Fair comment! I'd actually like to try and implement it the way you describe as an alternate method of attacking - I agree it would improve the flow.

It couldn't replace the current method as the information window describing the Defenders' actions is needed!
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  #45  
Old 12-17-2012, 06:22 AM
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Drakeer Melkhor Drakeer Melkhor is offline
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If you like good puzzle games, light RPGs and pixel art, Pixel Defenders is definitely for you.

It is a really amazing combination of RPG and Triple Town! I like the pace of the game as you progress with the levels.

A minor design improvement: I would change the aspect of certain units to see clearly the progression of them. I mean, the first mage you get is an old guy with white beard. You can see it like a badass, but when you level it up, you get another one with black beard! That doesn't seem like an upgrade! It is indeed in the game context, but with a first look you can get confused, and that is a bad thing. Puzzle games are really visuals, and like with Triple Town you can easily see that a tree is better than a bush, here the difference is not so clear. Of course this is just a minor flaw with some units, but I suggest to revisit the upgrades of the units to make them more easily recognizable.

Pacific endless mode is cool, but I would agree too on adding a different endless mode (not pacific) with enemies hordes with difficult progression. That seem like fun! I would suggest not to discard the actual endless mode, just add another one!

Also, as Lordgek said, I think the use of extra stuff of the shop should be limited in every game for a real competition.

What I said, this game is a nice surprise and a really good addition to every game puzzle lover. It is just 99 cents, but it could easily be $3.
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  #46  
Old 12-17-2012, 07:58 AM
ste86uk ste86uk is offline
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I didn't like triple town at all it got deleted instantly. I love anything with a fantasy theme or rpg elements. So far I've played the tutorial and 5 of the levels.

I'm really enjoying the game and glad I made the purchase. Everyone has already mentioned most things althought I agree with endless mode needing to change to be more like the game levels instead.

There's so much you can do with this game which is already great, it'll be easy to add new levels or different goals on levels. Even a few new charachter types and enemies in the future.

But anyway good job on the game it is very good no problems or bugs for me. A little info on getting a reward from a level would be appreciated, sometimes I like to build up more than I need when I can already kill the enemies but don't want to use too many turns and miss out.
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  #47  
Old 12-17-2012, 09:27 AM
Misguided Misguided is offline
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Quote:
Originally Posted by formulae View Post
It couldn't replace the current method as the information window describing the Defenders' actions is needed!
Agreed, but as I mentioned above, the action button is superfluous. If you didn't shift the screen upward when tapping on a defender, you could simply tap the unit you wanted to use then your target as you do now.

I'd like to suggest matching the color of units action points to their base color (green units would have green AP, etc) for easier identification. I actually played through 8 levels before noticing that the backgrounds of the units were shaded.
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  #48  
Old 12-17-2012, 11:22 AM
ste86uk ste86uk is offline
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I have no idea why people mention attacking being complex it's pretty simple and helps make sure you don't make a mistake.

My main request so far would be an undo button even if it only undoes your last 1 turn.
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  #49  
Old 12-17-2012, 11:37 AM
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Drakeer Melkhor Drakeer Melkhor is offline
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Quote:
Originally Posted by ste86uk View Post
I have no idea why people mention attacking being complex it's pretty simple and helps make sure you don't make a mistake.

My main request so far would be an undo button even if it only undoes your last 1 turn.
You can't undo in this kind of games, it would be cheating to know what is going to be your next pixel.
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  #50  
Old 12-17-2012, 03:55 PM
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formulae formulae is offline
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Quote:
Originally Posted by sweetdiss View Post
Does this (or will it) support iCloud for those of us playing across multiple iThings? : )
Not currently, I'll look into adding it though!
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