App description: HALF PRICE to celebrate the launch of THE SHADOW PROPHECY Expansion!!

A unique game of strategic matching and RPG battling!

Place, match and thwack your way through dozens of gorgeous retro-style levels, a variety of game-modes and special hand-crafted scenarios.

** This game has ZERO consumable In-App-Purchases! - Just a pure gaming experience! **

"you shouldn't miss this game" - 4.5/5 - Touch Arcade
"We highly recommend Pixel Defenders Puzzle three times over." - 4/4 - Slide To Play
"With loads of game modes, achievements and levels this is one of the best puzzle-strategy games in the App Store." - 4.5/5 - TouchGen
"Clever and great value game" - 4/5 - The Sunday Times
"this is much more than just another match-three puzzler." - 8/10 - EuroGamer


Pixel Defenders Puzzle is an innovative hybrid of match-3-puzzler and RPG-battler. Match pixels to create Defenders and protect princesses, kings & queens from waves of fiendish enemies!

Strategically build a force of heroes to battle evil foes!
Test your wits in specially designed puzzle stages!
Take on endless hoards of enemies in the action-packed Assault Mode!
Put your skills to the test in Endless Mode: no enemies, just unlimited pixels to match and build your high score!
64 Achievements, and global high-score leaderboards!
Face the ultimate challenge of the final boss battle!

Vovin's comments:


Game trailer:



Tutorial play-through:



... wait, what? Retro-fantasy-combat-match 3?

Instabuy!!
12-17-2012, 01:42 AM
#41
great concept, just to bad the attack is way to complex.
5 clicks for a action? it should be hold the character and release on enemy target to attack, it would give the game much better flow!
12-17-2012, 01:55 AM
#42
Quote:
Originally Posted by sortvind View Post
great concept, just to bad the attack is way to complex.
5 clicks for a action? it should be hold the character and release on enemy target to attack, it would give the game much better flow!
4, isn't it?

1) tap unit
2) tap action
3) tap target
4) confirm target

I've been known to criticize games for requiring too many clicks, but it doesn't bother me here. I do think one of the taps (the action button) could be easily eliminated (simply select a unit, then select the enemy, or tap the white area to cancel). If placing units required multiple taps it would be a big problem, but I an live with this.

I've played eight levels so far. Aside from wishing there were a theme or story, I'm enjoying this so far. Level 7 started to get a bit hairy, with the support resetting the timer, but since the enemies (the ones that petrify your units) never attack the VIP, it wasn't really a big deal.

12-17-2012, 02:36 AM
#43
I wish there is a undo button.
12-17-2012, 05:46 AM
#44
Quote:
Originally Posted by sortvind View Post
great concept, just to bad the attack is way to complex.
5 clicks for a action? it should be hold the character and release on enemy target to attack, it would give the game much better flow!
Fair comment! I'd actually like to try and implement it the way you describe as an alternate method of attacking - I agree it would improve the flow.

It couldn't replace the current method as the information window describing the Defenders' actions is needed!
12-17-2012, 06:22 AM
#45
If you like good puzzle games, light RPGs and pixel art, Pixel Defenders is definitely for you.

It is a really amazing combination of RPG and Triple Town! I like the pace of the game as you progress with the levels.

A minor design improvement: I would change the aspect of certain units to see clearly the progression of them. I mean, the first mage you get is an old guy with white beard. You can see it like a badass, but when you level it up, you get another one with black beard! That doesn't seem like an upgrade! It is indeed in the game context, but with a first look you can get confused, and that is a bad thing. Puzzle games are really visuals, and like with Triple Town you can easily see that a tree is better than a bush, here the difference is not so clear. Of course this is just a minor flaw with some units, but I suggest to revisit the upgrades of the units to make them more easily recognizable.

Pacific endless mode is cool, but I would agree too on adding a different endless mode (not pacific) with enemies hordes with difficult progression. That seem like fun! I would suggest not to discard the actual endless mode, just add another one!

Also, as Lordgek said, I think the use of extra stuff of the shop should be limited in every game for a real competition.

What I said, this game is a nice surprise and a really good addition to every game puzzle lover. It is just 99 cents, but it could easily be $3.

Heavy Devil is my latest game, check it out! AppStore GooglePlay
12-17-2012, 07:58 AM
#46
I didn't like triple town at all it got deleted instantly. I love anything with a fantasy theme or rpg elements. So far I've played the tutorial and 5 of the levels.

I'm really enjoying the game and glad I made the purchase. Everyone has already mentioned most things althought I agree with endless mode needing to change to be more like the game levels instead.

There's so much you can do with this game which is already great, it'll be easy to add new levels or different goals on levels. Even a few new charachter types and enemies in the future.

But anyway good job on the game it is very good no problems or bugs for me. A little info on getting a reward from a level would be appreciated, sometimes I like to build up more than I need when I can already kill the enemies but don't want to use too many turns and miss out.
12-17-2012, 09:27 AM
#47
Quote:
Originally Posted by formulae View Post
It couldn't replace the current method as the information window describing the Defenders' actions is needed!
Agreed, but as I mentioned above, the action button is superfluous. If you didn't shift the screen upward when tapping on a defender, you could simply tap the unit you wanted to use then your target as you do now.

I'd like to suggest matching the color of units action points to their base color (green units would have green AP, etc) for easier identification. I actually played through 8 levels before noticing that the backgrounds of the units were shaded.
12-17-2012, 11:22 AM
#48
I have no idea why people mention attacking being complex it's pretty simple and helps make sure you don't make a mistake.

My main request so far would be an undo button even if it only undoes your last 1 turn.
12-17-2012, 11:37 AM
#49
Quote:
Originally Posted by ste86uk View Post
I have no idea why people mention attacking being complex it's pretty simple and helps make sure you don't make a mistake.

My main request so far would be an undo button even if it only undoes your last 1 turn.
You can't undo in this kind of games, it would be cheating to know what is going to be your next pixel.

Heavy Devil is my latest game, check it out! AppStore GooglePlay
12-17-2012, 03:55 PM
#50
Quote:
Originally Posted by sweetdiss View Post
Does this (or will it) support iCloud for those of us playing across multiple iThings? : )
Not currently, I'll look into adding it though!

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