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12-18-2012, 12:53 AM
#61
Joined: Jun 2011
Location: Shanghai
Posts: 12
Send a message via MSN to wumingmaster
I think the skills are not powerful enough. And may not interesting enough as well.
12-18-2012, 01:57 AM
#62
Joined: Apr 2011
Posts: 290
This is such a good game! It is basically a deeper version of Triple Town and allows you to fight off waves of enemies with your increasingly stronger units - giving the match three more of a purpose than in similar games. Really loving the music too!

12-18-2012, 05:09 AM
#63
Joined: Dec 2012
Posts: 57
Quote:
Originally Posted by sanitymops View Post
This is such a good game! It is basically a deeper version of Triple Town and allows you to fight off waves of enemies with your increasingly stronger units - giving the match three more of a purpose than in similar games. Really loving the music too!
Thanks for the comments

The artist who created the music has lots of awesome tracks up at https://soundcloud.com/daretooppress
12-18-2012, 05:26 AM
#64
Joined: Sep 2012
Posts: 11
Quote:
Originally Posted by formulae View Post
Seems like a lot of you would like an undo! It's something I considered but never implemented.

Would you rather it were an additional Stock Item, or each level allows (for example) 3 undos?
Maybe you can undo but lose your turn still?
12-18-2012, 11:02 AM
#65
Joined: Nov 2009
Location: Pennsylvania
Posts: 1,172
If memory serves, Triple Town (or maybe one of the clones) allowed undos in a limited manner each round. You could buy 3 or so of them in a game. Since this is level based, allowing only 1 would seem appropriate (adds to the strategy).

Triple Town also limited the number of special pieces per round (regardless of how many you could afford). Again, since this has a shorter goal than filling the board, a lower number of allowed special pieces makes sense.

Awesome game, by the way. I love it when devs talk with players in the forum!
12-18-2012, 11:16 AM
#66
Joined: Mar 2010
Location: Dallas
Posts: 1,871
I might have missed this, but do you plan on improving the endless mode? From what I've heard, it's not that great.

Favorite app of all time - Dungeon Raid
12-18-2012, 02:50 PM
#67
Joined: Dec 2012
Posts: 57
Quote:
Originally Posted by Teh_Ninja View Post
I might have missed this, but do you plan on improving the endless mode? From what I've heard, it's not that great.
Yeah, I'll look to revise it based on feedback given so far - probably for the next update in Jan.

Also, I made a trailer!:
http://www.youtube.com/watch?v=fOJ1GrMUlks
12-18-2012, 07:00 PM
#68
Joined: Dec 2012
Posts: 57
Quote:
Originally Posted by Jerutix View Post
Awesome game, by the way. I love it when devs talk with players in the forum!
Works both ways! It's great to have feedback
12-19-2012, 05:29 PM
#69
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
Just wanted to say I can't stop playing Pixel Defenders Puzzle, great game.
12-19-2012, 05:53 PM
#70
I am in love with this game

You've done an amazing job of standing out from the Triple Town clones with such a unique and clever little take on the genre. Major props to you!

I pretty much agree with all the tweaks that people have mentioned so far, except maybe the undo button. There have been quite a few times that I would have *loved* to have one, but I think that messing up is all part of the game, and if you can pull yourself back from a wasted placement, it feels all the more sweeter. If you do implement it, definitely limit its use to once per game!

The idea I'd most like to see in the next update is a goal identifier, especially when it comes to the amount of turns allowed to get the full star. I guess this would mean you'd need to have a turn count on the game screen or something?

Also, howabout a"bestiary/encyclopedia type thing, that keeps track of all the monsters you've defeated and defenders you've unlocked, listing their skills and such? I get such a buzz when I manage to hit a fourth tier defender, and it would be cool to have somewhere to keep track of your accomplishments and admire the amazing pixel art

I think the flow of the combat is perfect as it is, btw. The amount of tapping to attack isn't a chore at all, you've hit the sweet spot from the start there imo!

All in all, you've got a big fan over here! I've already pimped PDP on a forum I frequent and a couple of guys there have downloaded based on my recommendation. I'll keep spreading the word!

Keep up the good work!