App description: HALF PRICE to celebrate the launch of THE SHADOW PROPHECY Expansion!!

A unique game of strategic matching and RPG battling!

Place, match and thwack your way through dozens of gorgeous retro-style levels, a variety of game-modes and special hand-crafted scenarios.

** This game has ZERO consumable In-App-Purchases! - Just a pure gaming experience! **

"you shouldn't miss this game" - 4.5/5 - Touch Arcade
"We highly recommend Pixel Defenders Puzzle three times over." - 4/4 - Slide To Play
"With loads of game modes, achievements and levels this is one of the best puzzle-strategy games in the App Store." - 4.5/5 - TouchGen
"Clever and great value game" - 4/5 - The Sunday Times
"this is much more than just another match-three puzzler." - 8/10 - EuroGamer


Pixel Defenders Puzzle is an innovative hybrid of match-3-puzzler and RPG-battler. Match pixels to create Defenders and protect princesses, kings & queens from waves of fiendish enemies!

Strategically build a force of heroes to battle evil foes!
Test your wits in specially designed puzzle stages!
Take on endless hoards of enemies in the action-packed Assault Mode!
Put your skills to the test in Endless Mode: no enemies, just unlimited pixels to match and build your high score!
64 Achievements, and global high-score leaderboards!
Face the ultimate challenge of the final boss battle!

Vovin's comments:


Game trailer:



Tutorial play-through:



... wait, what? Retro-fantasy-combat-match 3?

Instabuy!!
12-18-2012, 05:09 AM
#61
Quote:
Originally Posted by sanitymops View Post
This is such a good game! It is basically a deeper version of Triple Town and allows you to fight off waves of enemies with your increasingly stronger units - giving the match three more of a purpose than in similar games. Really loving the music too!
Thanks for the comments

The artist who created the music has lots of awesome tracks up at https://soundcloud.com/daretooppress
12-18-2012, 05:26 AM
#62
Quote:
Originally Posted by formulae View Post
Seems like a lot of you would like an undo! It's something I considered but never implemented.

Would you rather it were an additional Stock Item, or each level allows (for example) 3 undos?
Maybe you can undo but lose your turn still?

12-18-2012, 11:02 AM
#63
Joined: Nov 2009
Location: Oklahoma
Posts: 1,129
If memory serves, Triple Town (or maybe one of the clones) allowed undos in a limited manner each round. You could buy 3 or so of them in a game. Since this is level based, allowing only 1 would seem appropriate (adds to the strategy).

Triple Town also limited the number of special pieces per round (regardless of how many you could afford). Again, since this has a shorter goal than filling the board, a lower number of allowed special pieces makes sense.

Awesome game, by the way. I love it when devs talk with players in the forum!
12-18-2012, 11:16 AM
#64
I might have missed this, but do you plan on improving the endless mode? From what I've heard, it's not that great.

Favorite app of all time - Dungeon Raid
12-18-2012, 02:50 PM
#65
Quote:
Originally Posted by Teh_Ninja View Post
I might have missed this, but do you plan on improving the endless mode? From what I've heard, it's not that great.
Yeah, I'll look to revise it based on feedback given so far - probably for the next update in Jan.

Also, I made a trailer!:
http://www.youtube.com/watch?v=fOJ1GrMUlks
12-18-2012, 07:00 PM
#66
Quote:
Originally Posted by Jerutix View Post
Awesome game, by the way. I love it when devs talk with players in the forum!
Works both ways! It's great to have feedback
12-19-2012, 05:29 PM
#67
Joined: Dec 2010
Location: Houston, TX
Posts: 9,371
Just wanted to say I can't stop playing Pixel Defenders Puzzle, great game.
12-19-2012, 05:53 PM
#68
I am in love with this game

You've done an amazing job of standing out from the Triple Town clones with such a unique and clever little take on the genre. Major props to you!

I pretty much agree with all the tweaks that people have mentioned so far, except maybe the undo button. There have been quite a few times that I would have *loved* to have one, but I think that messing up is all part of the game, and if you can pull yourself back from a wasted placement, it feels all the more sweeter. If you do implement it, definitely limit its use to once per game!

The idea I'd most like to see in the next update is a goal identifier, especially when it comes to the amount of turns allowed to get the full star. I guess this would mean you'd need to have a turn count on the game screen or something?

Also, howabout a"bestiary/encyclopedia type thing, that keeps track of all the monsters you've defeated and defenders you've unlocked, listing their skills and such? I get such a buzz when I manage to hit a fourth tier defender, and it would be cool to have somewhere to keep track of your accomplishments and admire the amazing pixel art

I think the flow of the combat is perfect as it is, btw. The amount of tapping to attack isn't a chore at all, you've hit the sweet spot from the start there imo!

All in all, you've got a big fan over here! I've already pimped PDP on a forum I frequent and a couple of guys there have downloaded based on my recommendation. I'll keep spreading the word!

Keep up the good work!
12-19-2012, 08:57 PM
#69
This game is SO good!

No undo button, please add game center (I like to know where I stack up in endless mode,) add another endless mode if anything... Please don't mess with this one! It's great as it is, IMHO!

Also, I would like to know the rank of my defender, it's hard to tell what's upgraded, and what's not...

Over all, even if you didn't change a thing, no updates ever.,.. This is still a great game!

No undo button, it's cheating!
12-19-2012, 09:19 PM
#70
Each defender has a certain number of dots denoting level in the bottom right corner of their sprite

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