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#11
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The game itself is fun, but when looking at the Kickstarter page and seeing stuff like how a $50 pledge will get you the game and $10 worth of in-game credit, this is clearly going to be some MASSIVE money sync via random boosters like real world CCGs.
While I get the leveling of cards, what is the significance of leveling your main character in a match? Last edited by LordGek; 12-18-2012 at 07:42 PM.. |
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#12
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#13
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I think you misread somewhere. It'll probably be an expensive hobby, but not quite that bad. The $60 plegde gives you $60 of in-game credit and $100 gives you $100, along with the other tier perks.
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#14
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#15
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If this game will not follow Ascenscion/Magic 2013 (full game + expansion) business model (in which I don't think they will), then I don't see myself buying this. Not a fan of paying for digital 'goods'. The game looks fun to play, with enough features to make it even a bit unique, but paying for digital booster packs, hmm. Another story.
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#16
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Sorry, I may have had the cash amounts way off, it was simply the FACT that this would be a game one COULD spend $60 or more on that sacred me off.
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#17
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Yeah, I'm not feeling it. However, I'm sure they'll make a killing off of this unlike their other titles.
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#18
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#19
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It is a mix of Spectromancer + lvl up card mechanics Thunderstone alike?
![]() This game could be easily a self-contained game like Ascension, I suppose a CCG is more profitable.
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#20
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Also, the team has been saying from the start that all cards can be unlocked through gameplay. The only things that can *only* be bought will be cosmetic stuff, like avatars and alternate card art. There's also supposed to be a robust trading system, so you may be able to trade for some of these things. While spending cash will get you things faster and easier, the intent is that if you don't want to spend money you can still have fun with the game and even experience everything without dropping tons of money on it if you're willing to invest time instead. Finally it's worth noting that there will be a single player campaign with a dynamic game world and storyline, so even if you don't plan on dropping cash on cards for tournament play it should still be worth your time for that. This is also a case of the studio trying to shake up the CCG market a bit, with a number of members on the team being avid Magic: The Gathering players. I don't think it's fair to look at it as just a cash grab, considering they're still putting out expansions for Ascension. It's a bunch of very motivated guys working on an exciting new project in a heavily stagnated market. Last edited by TheSporkWithin; 12-19-2012 at 06:48 AM.. |
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