App description: Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for iOS.

"The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter in the history of the peoples of the Free.
You will guide individual characters across the land of Midnight on vital quests but you will also command armies that must endeavour to hold back the foul hordes of Doomdark, the witch king. Yours will be no inevitable victory." - Mike Singleton 1984

"Lords of Midnight does story-based, large-scope, high-fantasy warfare better than most titles I can think of, iOS or otherwise."
- Rating 4/5- PocketTactics.com

"This is an outstanding remake and developer Chris Wild, should feel very proud of creating such a superb celebration of the mans work."
- Rating 8/10 - Metro

"#1 - Top 5 iPhone and iPad games of the week"
- AppMyWorld.com

"If you're interested in classic games, especially fantasy and/or strategy games, Lords of Midnight is a must-have."
- Rating 4/5 - TouchArcade.com

"App of the Year!"
- Rating 5/5, Mirror.co.uk

"It's an unmissable remake. Few titles weather the storms of time as well as this solid-gold classic."
- Rating 4/5 - PocketGamer.co.uk

"A must own title; pure genius and extremely entertaining. Recommended."
- Rating 98/100 - Arcade Life

Made of extremely bright colors and clean lines, a stylistic choice that was and still is very original.
Multiplayer.it

"Despite the perfectly adapted touch controls and crisp graphic presentation, this is a proper 1980s they-dont-make-em-like-they-used-to game"
- PocketTactics.com

"#3 - Top 10 iPad games and apps of December 2012"
- QualityIndex.com

"If you love a game, love the games creator and want to produce an updated tribute heres your benchmark. Almost thirty years old and yet it feels fresh, relevant and completely at home on a touch screen. Recommended without reservation so good it makes me want to cry."
- Arcade Life

"Original, longed for and a perfect adaptation of a legendary game. Unlike those Spectrum conversions that are strictly for nostalgia lovers, Chris Wilds Lords of Midnight will enthrall any gamer who thinks he has what it takes for a true battle of wits where only the most brilliant commanders will survive."
- Louise Mensch, Mirror.co.uk

"Lords of Midnight is an experience that everybody with a remote interest in games should have, buying into your characters and developing your own war stories is a wonderful thing. It is a game with hidden depths that deserve to be plumbed and I cannot recommend it enough."
- KoruCottage.com

iOS Best Port/Retro Gamer of the Year"
- Arcade Life


Please check out www.thelordsofmidnight.com/blog for news on updates and new features to come...

** PLEASE NOTE **
You need iBooks installed to read the Novella.

Gabrien's comments:


12-23-2012, 03:33 AM
#51
Quote:
Originally Posted by Planetshooter View Post
Agreed, although I have to also add that a summary like that will leave the uninitiated as confused as when they started!

http://www.guardian.co.uk/technology...isionary-games

That's a link to a piece in The Guardian about Mike Singleton and his work, which includes a great description of the kind of game LOM was and how important it was to the evolution of computer gaming. Remember, this game first appeared in 1984.
I followed the link, but am still confused as to what Lords of Midnight actually is. I guess it must be one of those games that you have actually play in order to get.

Waiting for a price drop then...
12-23-2012, 04:00 AM
#52
Quote:
Originally Posted by ross_ntu View Post
I bought this when I read so many positive things about the original and so far I am intrigued. The atmosphere is great, however I feel like I am missing something. Is there any way to make decisions based on anything but pure chance - for example, if I am attacking enemy armies or even creatures who just happen to be hanging around, there seems no way to know if it is best to attack or run away.

I assume dragons are tougher than wolves, but how tough are they compared to Luxor? How much difference does it make if Luxor has 100 men with him, or 1000?

Also, is there a way to see the effect of drinking water or staying in a village has? Is this an important strategy or is the promise of healing etc just flavour text? How do you know how a weapon effects your fighting power?

I want to love this game as it seems to be great - at the moment though I feel like strategy is hard when I don't know what I am basing any decisions on.
Simply. Fighting wolves or dragons as a lone lord, without a sword of wolfslayer or dragonslayer is dangerous. However having an army with you will result in success. Doesn't matter how many soldiers... wolves and dragons are not a match for an army.

When seeking at villages and lakes etc, it increases stats within the game. You see this displayed by how invigorated or tired the lord is, or his armies are. As the energy reduces toward utterly tired, you will get less and less moves in a day for that lord. A lord can be utterly invigorated, and his army can be less so...

12-23-2012, 05:27 AM
#53
Thanks for the help funambulist and icemark - I think the only thing I am unsure about now is how to judge whether it is a good idea to attack an army or not? Are Doomdark's forces equal to my troops eg 1000 men vs 1000 warriors is a fair fight? Or are they stronger / weaker? Are riders stronger or weaker than warriors? How can I find out the composition of an enemy force? Is it simply from the graphical represenation? Lastly, are there benefits to holding on to citadels / keeps after recruiting troops / heroes, or is it only important to save your major city?

Thanks again for helping!
12-23-2012, 05:31 AM
#54
Quote:
Originally Posted by ross_ntu View Post
Thanks for the help funambulist and icemark - I think the only thing I am unsure about now is how to judge whether it is a good idea to attack an army or not? Are Doomdark's forces equal to my troops eg 1000 men vs 1000 warriors is a fair fight? Or are they stronger / weaker? Are riders stronger or weaker than warriors? How can I find out the composition of an enemy force? Is it simply from the graphical represenation? Lastly, are there benefits to holding on to citadels / keeps after recruiting troops / heroes, or is it only important to save your major city?

Thanks again for helping!
Enemy force is either riders or warriors. The think screen gives you all the information required.

Every keep/citadel lost to the foul, has an affect on the Ice Fear and thus affects all your armies. You must decide the strategic importance of specific strongholds. Location of the fight makes a difference.
12-24-2012, 01:56 AM
#55
Game Impressions

Quote:
Originally Posted by iPadisGreat View Post
Hi, what kind of game is this? Still can't figure out after watching the Youtube video.
Quote:
Originally Posted by grits View Post
Can someone post some gameplay footage? Hopefully we will see a TA plays.
12-24-2012, 01:59 AM
#56
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,548
Sanuku, I love you. This video either makes or breaks the game for me. Hopefully the former. *crosses fingers and watches*

EDIT: *pauses 9 mins in* I...ermmm...*scratches head and continues to watch*

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

Last edited by metalcasket; 12-24-2012 at 02:09 AM.
12-24-2012, 10:28 AM
#57
Quote:
Originally Posted by metalcasket View Post
Sanuku, I love you. This video either makes or breaks the game for me. Hopefully the former. *crosses fingers and watches*

EDIT: *pauses 9 mins in* I...ermmm...*scratches head and continues to watch*
I know, it's a difficult game to describe, you almost have to be playing it yourself. Videos of the game seem rather disconnected because you flip between the various lords. It's a big game to wrap your head around.

Personally, I think of it like when you are in the wilderness of Bards Tale II, only there are no cities/dungeons to enter, and it's a wargame instead of an RPG.

I guess it's also very much like overview mode of Heroes of Might & Magic where you are moving your knights around the map, except on a square grid instead of hex, and from a first-person perspective.

Several people have said "Lord of the Rings in your pocket" and I'd agree. The game flow reminds me a lot of War In Middle Earth.

You could think of the game as a giant traditional turn-based wargame with all of the lords on a big map of the continent, and the computer only populating things in the immediate sight (basically, right in front of) each of the lords.

You can check out the game's manual and maps HERE on the World of Spectrum page.

THIS MAP is a bit of a spoiler, but shows the scale of the game.

There are several ways to win the game, you start with control of four lords at the beginning and have to find and recruit others. The lords have different characteristics, night and day are important, and the game plays rather differently depending on what route(s) you take.

In addition to the wonderful "updated but still faithful to the ZX style" graphics, the touch interface is fantastic compared to the bazillion-key interface of the original, and the game is much easier to play now.

A side note: besides being securely in the "C64 blows the crap out of the ZX" camp, somehow I had only played this on the ZX until (somewhat) recently, and didn't know that it had been ported to the C64!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!

Last edited by drelbs; 12-24-2012 at 10:29 AM. Reason: URLs
12-25-2012, 12:39 PM
#58
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,548
Decided to take the plunge and I'm glad I did. While I'm nowhere close to grasping exactly how to play the game, it just feels like this is something that's so rewarding if you give it the time...something I'll certainly be doing over the next few days. Also, the small file size pretty much ensures this has earned a permanent spot on my device.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
12-31-2012, 10:55 PM
#59
Oh I finally found a review that clarified what Lords of Midnight is: the predecessor of The King's Bounty and Heroes of Might and Magic.

And the review in question came from Touch Arcade itself today:

http://toucharcade.com/2012/12/31/th...ess-adventure/
01-12-2013, 10:51 AM
#60
Game Impressions

I have played this game a lot over the years, originally playing it on my C64 circa 1985.

During the recent festive holidays I have been playing LoM a lot again thanks to this iOS release. I think it's as superb as it ever was. In fact, like a slowly ageing wine reaching the perfect moment to be uncorked, I think it's got better! Atmosphere drips from the screen, the characters, particularly if you read the accompanying novella, are whole, likeable and believable. The gameplay is simple and once you've got to grips with the screens and information the adventuring begins. I love that there are different ways to approach the game. This depth and complexity makes Midnight hugely endearing. All the praise that LoM rightfully receives is relevant here. In fact, I think this version has more of a case for being the ultimate version because the iPad and LoM seem made for one another.

This release has resulted in my defeating Doomdark for the very first time! Hurrah!! I'm really pleased about that! I know there are numerous ways to win which means my appetite for the game hasn't diminished at all and I'll be back trying some other ways and adventuring some more whenever I can.

This is an epic game. That's an overused phrase, but not in this case. I also want to say a big thanks to Chris, I think that you're Icemark on this forum/thread(?), for all your time and effort in releasing this.

Anyone still considering buying this game, just stop. Stop considering and buy it. I know us iOS gamers are used to .69p, or free, but at 2.99 this is still exceptional value for money. So buy it and then you can begin your own adventures in the rich lands of Midnight.

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