App description: The most highly anticipated Action RPG for iOS devices
is finally here!

Please note:
iPod Touch 4, iPad 1, iPhone 3GS, and lower are NOT supported.

***Chosen by Apple as Editor's Choice!***

Powered by Unity

--Enhanced for the iPad 4 and iPhone 5--
Real-time shadows and high resolution textures!


'It's hard to keep our expectations in check on this one. It could be The Elder Scrolls of mobile RPGs' 5/5
-Touch Arcade

'Crescent Moon's open-world RPG sequel might be the best-looking mobile game ever made.' IGN

'Could be one of the best-looking games on the platform' 4.5/5
-148apps

Silver Award - Pocket Gamer

From the award winning studio that brought you Ravensword: The Fallen King
and Aralon: Sword and Shadow, comes
RAVENSWORD: SHADOWLANDS.

Ravensword brings unprecedented visuals to the role playing and adventure
genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills,
and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

Features:

Enormous 3d world to explore
First Person and 3rd Person on the fly switching
Gorgeous and realistic scenery
Ragdoll Physics
Game Center Achievements
iCloud support
Original Soundtrack from composer Sean Beeson
Hundreds of items to use
Reflex and precision based combat with manual blocking and dodging
Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
Flying Mounts
Horses
Tons of enemy types including huge prehistoric creatures.
Lockpicking
Pick Pocketing
Stealth
Magical Runes
Item enhancement
Tons of loot
Plenty of armor upgrades
Mounted combat
Decision based, multi-part Quests
Reputation and Jail System

follow @cm_games on Twitter for more updates and announcements!

Sanuku's comments:
Quote:


TA Forum's Pick for 2012 Game of the Year!

Vote Now!


http://forums.toucharcade.com/showthread.php?p=2612345


12-19-2012, 12:14 PM
5 h for european release... I really have to go to sleep ( tomorrow I'm going to work ) but I can't stop following this thread.
12-19-2012, 12:19 PM
Joined: Sep 2009
Location: Wasaga beach, Ontario, Canada
Posts: 668
Quote:
Originally Posted by BruteOutlawz View Post
Be cool if you could reply to some of these questions being asked..
Not answering the question is an answer in itself, like if your wife asks you if she looks fat in this dress, you're in big trouble if you don't say anything! Unanswered questions are left that way because you don't want to hear the answer, we can draw our own conclusion.

Mission Europa 2 is coming!!!
http://ryanmitchellgames.wordpress.com

12-19-2012, 12:20 PM
Quote:
Originally Posted by MrSpud View Post
Not answering the question is an answer in itself, like if your wife asks you if she looks fat in this dress, you're in big trouble if you don't say anything! Unanswered questions are left that way because you don't want to hear the answer, we can draw our own conclusion.
which question?
12-19-2012, 12:22 PM
Joined: May 2012
Location: USA
Posts: 6,690
Quote:
Originally Posted by MrSpud View Post
Not answering the question is an answer in itself, like if your wife asks you if she looks fat in this dress, you're in big trouble if you don't say anything! Unanswered questions are left that way because you don't want to hear the answer, we can draw our own conclusion.
I PMed Josh. Another developer (probably at his request) involved with this game just answered all of our questions. I don't know what anyone's complaining about now we have our answers.

In case you missed the post (on the previous page) here it is:


Quote:
Originally Posted by devx View Post
All effects are the same across devices accept for texture resolution, shadow effects, and plant life details. There is a view distance slider which you can adjust based on your personal preference.

iPhone 5, iPad 4, and iPad 3 run full retina mode with full texture resolution. Other devices scale down the texture resolution based available RAM and rendering bandwidth. The same is done for the plants.

Realtime shadows oy run on iPhone 5 and iPad 4. On other devices we could not sustain our target frame rate with realtime shadows, so they scale down to blob shadows, and eventually get turned off entirely on the lowest supported hardware. Various factors are at play when the shadows are on, including CPU culling, rendering bandwidth, and pixel fill rate. Ultimately the frame rate test is the deciding factor for the realtime shadow support, even though the hardware would technically support it.

Last edited by JBRUU; 12-19-2012 at 12:25 PM.
12-19-2012, 12:23 PM
Anybody else intending to play hardcore by shunning fast travel in favour of foot or mount only travel ?

I'm going to start that way to increase the immersion and grind my skills up.

I just hope that when my agility reaches the cap that I'm not leaping around like in Morrowind ! Lol.

I may give in and succumb to fast travel if the above method gets old after a few hours though.
12-19-2012, 12:24 PM
Joined: May 2012
Location: USA
Posts: 6,690
Quote:
Originally Posted by bigred447uk View Post
Anybody else intending to play hardcore by shunning fast travel in favour of foot or mount only travel ?

I'm going to start that way to increase the immersion and grind my skills up.

I just hope that when my agility reaches the cap that I'm not leaping around like in Morriwind ! Lol.

I may give in and succumb to fast travel if the above method gets old after a few hours though.
I'll probably take that route, if only just to explore and gaze upon the beautiful environments and find stuff.
12-19-2012, 12:29 PM
Joined: Dec 2008
Location: in a van down by the river...
Posts: 1,325
So roughly how large is the game world? 10's, 100's, 1000's(!) km's? Also, about how many quests/how long is the game?

Looks great and my sole purchase for tonight, cannot wait.

Gamecenter: MicroByte
Jetpack Joyride: all 125 medals :: Golden Tophat winner :: Special Half-Brick Prize
Playing: Sonic Racing Transformed | Giant Boulder of Death | Dead Trigger 2 | Jetpack Joyride
12-19-2012, 12:30 PM
I agree with the suggestion of an option to switch to a lower resolution and include real-time shadows on the iPad 3 in a future update, if possible. I personally prefer games that display in a resolution somewhere between the original iPads and the new retina iPads with a good frame-rate and full effects.

I'm still looking forward to hitting that Buy button tonight at midnight, though!

Currently Playing - Implosion
12-19-2012, 12:38 PM
Joined: Dec 2008
Location: in a van down by the river...
Posts: 1,325
Quote:
Originally Posted by Candykiller View Post
I'm still looking forward to hitting that Buy button tonight at midnight, though!
Why only hit it, why not smash it?

Same here...

Gamecenter: MicroByte
Jetpack Joyride: all 125 medals :: Golden Tophat winner :: Special Half-Brick Prize
Playing: Sonic Racing Transformed | Giant Boulder of Death | Dead Trigger 2 | Jetpack Joyride
12-19-2012, 12:43 PM
The game is Fantastic
I am running it on iPhone 4 and it runs pretty smoothly, a couple of frame drops here and there and slight lag when im looking around but nothing major.

I have a question though, when I select Track quest nothing happens, nothing telling me where to go, no mark on the map. Am I missing something? or is this a bug?

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