App description: The most highly anticipated Action RPG for iOS devices
is finally here!

Please note:
iPod Touch 4, iPad 1, iPhone 3GS, and lower are NOT supported.

***Chosen by Apple as Editor's Choice!***

Powered by Unity

--Enhanced for the iPad 4 and iPhone 5--
Real-time shadows and high resolution textures!


'It's hard to keep our expectations in check on this one. It could be The Elder Scrolls of mobile RPGs' 5/5
-Touch Arcade

'Crescent Moon's open-world RPG sequel might be the best-looking mobile game ever made.' IGN

'Could be one of the best-looking games on the platform' 4.5/5
-148apps

Silver Award - Pocket Gamer

From the award winning studio that brought you Ravensword: The Fallen King
and Aralon: Sword and Shadow, comes
RAVENSWORD: SHADOWLANDS.

Ravensword brings unprecedented visuals to the role playing and adventure
genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills,
and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

Features:

Enormous 3d world to explore
First Person and 3rd Person on the fly switching
Gorgeous and realistic scenery
Ragdoll Physics
Game Center Achievements
iCloud support
Original Soundtrack from composer Sean Beeson
Hundreds of items to use
Reflex and precision based combat with manual blocking and dodging
Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
Flying Mounts
Horses
Tons of enemy types including huge prehistoric creatures.
Lockpicking
Pick Pocketing
Stealth
Magical Runes
Item enhancement
Tons of loot
Plenty of armor upgrades
Mounted combat
Decision based, multi-part Quests
Reputation and Jail System

follow @cm_games on Twitter for more updates and announcements!

Sanuku's comments:
Quote:


TA Forum's Pick for 2012 Game of the Year!

Vote Now!


http://forums.toucharcade.com/showthread.php?p=2612345


12-26-2012, 07:28 AM
Quote:
Originally Posted by JoshCM View Post
I'm curious how long the game will take to finish without using fast travel a single time.
Maybe we should have a system where you need to use earned points to fast travel, to encourage more exploring?
Or maybe you could introduce an item that enables fast travel but can only be reached much later in the game? That would encourage more exploration for at least part of the game.

Currently Playing - Implosion
12-26-2012, 07:39 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,911
Quote:
Originally Posted by JoshCM View Post
I'm curious how long the game will take to finish without using fast travel a single time.
Maybe we should have a system where you need to use earned points to fast travel, to encourage more exploring?
I'm doing a new playthrough at high difficulty and no fast travel. I have over 3+ hours into the game and I have yet to see the ArchMage (completed the Lamil, Goblin, and White Hand quests). The White Hand gang kicked my butt till I put some ponits into Tactics.

Personally, I find that fast travel takes me out of the game. Perhaps it would be better to create a portal system between specific locations in the world, which you would have to explore to discover. Maybe they are remains of ancient Dark Elven magic, which most people are afraid to use, hence they're overgrown and difficult to spot.

12-26-2012, 07:43 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,911
Quote:
Originally Posted by redribbon View Post
Can you please stop asking everyone who asking for help to stop asking?
If you cant help with answer can you please shut up? Not everyone here aware that there is a help thread for RSS. Anyway, this is a discussion thread for RSS so it still valid if anyone here post question, problems, wishlist, suggestion, etc. understood?
Actually, his request is perfectly reasonable. Problems, wish lists, suggestions, bug reports, assessments (positive and negative) are all okay for this thread. Specific questions with spoilers should go on the Help thread. I'm not going to bother moving things around, but it certainly would be helpful if people could post in the appropriate thread.
12-26-2012, 07:50 AM
Quote:
Originally Posted by K0N3 View Post
Guys & Gals... Can you please stop asking for help within this thread! It's getting rather frustrating to read all these questions and answers whilst I'm trying to enjoy this game without spoilers, or even knowing what I've yet to discover...

So please, if you could be so kind as to redirect any quest help to the Ravensword: Shadowlands Help Thread Thank You

To Cresent Moon, Josh & Co. This game is fantastic and a great achievement for iOS gaming as a whole... You guys have out-done yourselfs with the scope of this gem... 5 stars and top of the class... give yourselfs a pat-on-the-back
Errr. No. I am almost certain it's a flaw in the game. Like there are many if I read this thread. Considering the price I think I can choose any thread I want to point this out. Great game, but needs polishing. Being stuck is just not acceptable. Again: i cannot travel out, nor level up to improve jump skills. Sucks balls.
12-26-2012, 07:54 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,911
Quote:
Originally Posted by TheIceman View Post
Errr. No. I am almost certain it's a flaw in the game. Like there are many if I read this thread. Considering the price I think I can choose any thread I want to point this out. Great game, but needs polishing. Being stuck is just not acceptable. Again: i cannot travel out, nor level up to improve jump skills. Sucks balls.
Considering how many people have beaten the game already (including beta testers), the issue is most likely not a flaw but something that you haven't figured out yet. I'll try to check the Help thread regularly to offer advice I would encourage others who know the game well to do the same.
12-26-2012, 08:49 AM
Quote:
Originally Posted by squarezero View Post
Actually, open-world is an aspect of gameplay. One reason I dislike most 3D PSP/Vita RPGs is that they shuffle you down boring corridors and tiny little maps, instead of allowing you the freedom to explore. I much prefer to be able go where I want to go.

But, of course, you are entitled to your opinion.
Well I did enjoy this game no doubt and there really is nothing like it on the App Store but I have to agree with the previous posters on that doesn't make it a better game. The combat has its problems with responsiveness, the controls obviously are getting some love in the next update which is good. But I felt most of the zones while they looked nice, felt pretty dead and the way the AI moves takes you out of the experience. Like I said I still enjoyed it and in its current state give it a 4 out of 5. I think that is more than reasonable given the bugs. I will more than likely plat it again once an update or two come out.
12-26-2012, 08:52 AM
Joined: Dec 2011
Location: MI, USA
Posts: 1,147
Maybe you could implement fast travel like auto-aim, where you could turn it on of off in the menu. Personally, I like it, as I don't have all day to walk around from quest location to quest location.
12-26-2012, 09:00 AM
Quote:
Originally Posted by TheIceman View Post
I'm getting a little frustrated as well. Trying to finish the game but as i have mentionedbefore, it is impossible to make the jump to the platform halfway. The one where you also can jump into the roots but can't climb up. Pleeease help me here. I am at this for a few days now.
I got as high as I could then then pointed to the right and jumped on the the big point high up and I kind of jump glitched my way up and then jumped off at the top down to the area, hope this helps.
12-26-2012, 09:01 AM
I found a little" bug while exploring.
Attached Images
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12-26-2012, 10:06 AM
Joined: Apr 2010
Location: Barcelona, Spain
Posts: 31
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