App description: The most highly anticipated Action RPG for iOS devices
is finally here!

Please note:
iPod Touch 4, iPad 1, iPhone 3GS, and lower are NOT supported.

***Chosen by Apple as Editor's Choice!***

Powered by Unity

--Enhanced for the iPad 4 and iPhone 5--
Real-time shadows and high resolution textures!


'It's hard to keep our expectations in check on this one. It could be The Elder Scrolls of mobile RPGs' 5/5
-Touch Arcade

'Crescent Moon's open-world RPG sequel might be the best-looking mobile game ever made.' IGN

'Could be one of the best-looking games on the platform' 4.5/5
-148apps

Silver Award - Pocket Gamer

From the award winning studio that brought you Ravensword: The Fallen King
and Aralon: Sword and Shadow, comes
RAVENSWORD: SHADOWLANDS.

Ravensword brings unprecedented visuals to the role playing and adventure
genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills,
and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

Features:

Enormous 3d world to explore
First Person and 3rd Person on the fly switching
Gorgeous and realistic scenery
Ragdoll Physics
Game Center Achievements
iCloud support
Original Soundtrack from composer Sean Beeson
Hundreds of items to use
Reflex and precision based combat with manual blocking and dodging
Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
Flying Mounts
Horses
Tons of enemy types including huge prehistoric creatures.
Lockpicking
Pick Pocketing
Stealth
Magical Runes
Item enhancement
Tons of loot
Plenty of armor upgrades
Mounted combat
Decision based, multi-part Quests
Reputation and Jail System

follow @cm_games on Twitter for more updates and announcements!

Sanuku's comments:
Quote:


TA Forum's Pick for 2012 Game of the Year!

Vote Now!


http://forums.toucharcade.com/showthread.php?p=2612345


12-19-2012, 05:50 AM
#11
Wish there is a graphics slider of sorts... I can live with a little lag if I am getting high res textures!
12-19-2012, 05:53 AM
#12
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 947
Filesize is a beauty ...but in actuality is that a decent size for these graphics? How long is the campaign? Aside from open world quests and wanderings..
Either way I'm excited to slap this gem on my devices....amazing week

TESTING!-Most APPSASIA apps ...if your a dev hit me up and ill help.
*Member of the BETA TESTER ALLIANCE
MY PAST BETA LIST..

12-19-2012, 05:55 AM
#13
hope 3gs is supported or i'll have to rob my sis's 4s
12-19-2012, 05:55 AM
#14
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
I will wait for impressions. So far CMG games went in 12 months from WOW to just boring. In fact I think most of last year was a waste of money for me. CMG came out with pretty looking games, but boring gameplay and lot of unfulfilled developer promises on a few games.

I know they seem to have split, so I wonder if this is the good old half ...

-----
On GC I am FPEX
12-19-2012, 05:56 AM
#15
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
Quote:
Originally Posted by violentv View Post
Wish there is a graphics slider of sorts... I can live with a little lag if I am getting high res textures!
There is a graphic slider and the game automatically detects processor speed and adapts accordingly. The iPod Touch 4 simply lacks the RAM to handle the game.
12-19-2012, 05:56 AM
#16
Quote:
Originally Posted by Echoseven View Post
If there's a difference between what the App Store says and the description says, always, always, ALWAYS believe the description. Apple only allows developers to select devices in groups, so they can't always specifically limit it to the devices the game will actually work on.
Thanks for the help. There have been a couple of other instances where the Store said one thing and the description another. Always fun...
12-19-2012, 06:12 AM
#17
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by squarezero View Post
There is a graphic slider and the game automatically detects processor speed and adapts accordingly. The iPod Touch 4 simply lacks the RAM to handle the game.
I held on to my 4th-gen iPod Touch for as long as possible, but the call of the 4th-gen iPad proved irresistible, largely because trying to play newer games on the iPod Touch 4 is like trying to play PS3 games by sliding the disc into a toaster. Doesn't hurt that I'm big on board and card games, and these are all far better played on the bigger screen (not to mention the many iPad-exclusive titles).

People holding on to the 4th-gen iPod Touch need to understand that whether they like it or not, fewer and fewer big-ticket titles will be made available to them, and that in the future even "casual" games that B]could[/B] conceivably work on the device won't, simply because the developers can't justify spending time and money trying to squeeze resources and performance for one woefully outdated and underpowered machine with an ever-shrinking userbase.
12-19-2012, 06:15 AM
#18
By chance might there be weapons with "procing" abilities? Armor, that has special "clickable" traits... Just a throw back to the days of Everquest. I miss my copper hammer of striking....
12-19-2012, 06:16 AM
#19
So much for getting to sleep early tonight.
12-19-2012, 06:30 AM
#20
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
Quote:
Originally Posted by FPE View Post
I will wait for impressions. So far CMG games went in 12 months from WOW to just boring. In fact I think most of last year was a waste of money for me. CMG came out with pretty looking games, but boring gameplay and lot of unfulfilled developer promises on a few games.

I know they seem to have split, so I wonder if this is the good old half ...
Obviously waiting for impressions is always a wise course. But a couple of things should be clarified:

*Most if not all of those "disappointing" games were published, not developed by CS

*CS split up shortly after Ravensword. The team that made this game is pretty much the same one that made Aralon.

All times are GMT -5. The time now is 04:47 AM.