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  #191  
Old 12-22-2012, 01:39 PM
RichRuzz RichRuzz is offline
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So I'm better off with iPad playing? I guess then I'd mostly play at home anyways
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  #192  
Old 12-22-2012, 09:48 PM
X6m X6m is offline
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iPad 2, iOS 6.x
 
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Is the game worth getting, how does it hold up on the Ipad.
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  #193  
Old 12-23-2012, 04:27 AM
iPadisGreat iPadisGreat is offline
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I have only installed it on my iPhone. My iPad is full from all these Christmas bargains.

I do think it might play better on an iPad because I had a few niggles with the virtual joystick on the small iPhone screen.

Maybe someone who has actually played it on an iPad can chime in?
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  #194  
Old 12-23-2012, 07:04 AM
sabin1981 sabin1981 is offline
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Quote:
Originally Posted by dnk View Post
Why is the graphics on the psp not 3d? I guess it was just a port + FMV and not a remake?
Oh no, it's VERY much a remake. Check it out














Not to mention the PSP version also comes with the new "Prelude" sequel as well as the visually updated Wii version "The After Years" It was more than a bit of a disappointment to see that iOS gamers got the 3D remake rather than the 2D one, but I guess if it convinces Square to bring FFV and FFVI remakes to iOS then I'm all for it ^_^

Quote:
Not that there's anything wrong with the old graphics (I grew up a 16-bit boy, loving all the Genesis classics). Just curious.
Aye, likewise - I'm a SNES boy myself, but I grew up with the,m all

Quote:
Originally Posted by Montanx View Post
Trying to shortchange ff4 by a whole 8 bits! ;P. I didn't play the psp remake but as a comparison, the psp remake of Lunar silver star is the ultimate way to update. Perfect graphical overhaul there, that's what the chibi ff games need.
As you can see above, the PSP version goes above and beyond - it looks gorgeous and it looks even better in motion, especially some of the new spell effects.

Quote:
Originally Posted by iPadisGreat View Post
Maybe someone who has actually played it on an iPad can chime in?
Well I can't compare it to the iPod/Phone since my Pod is broken, but it feels really good on the iPad. Typical clunky Square-Enix floating d-pad ... though you do get used to it after a while and the larger screen real estate is MUCH appreciated.
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  #195  
Old 12-23-2012, 07:40 AM
Exact-Psience Exact-Psience is offline
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^Great post... LOL.

And with a name like Sabin1981, i bet you are itchin for some FF6!
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  #196  
Old 12-23-2012, 07:51 AM
sabin1981 sabin1981 is offline
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Hell yeah! I'm really curious to see how SE handle an updated version, whether they really are going the 3D route as Shinji Hashimoto hinted at back in 2010 (when he said "there are technical issues bringing FFV and FFVI to the NDS" which certainly implies they've tried/considered it before later saying "We want to look at the 3DS and see how it evolves") or whether they'll go the Complete Collection way .. taking the original SNES title and giving it a delicious lick of paint. We DO know that FFV is coming soon, at least, though whether this is FFIV-3D style or not remains to be seen.
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  #197  
Old 12-23-2012, 08:34 AM
Exact-Psience Exact-Psience is offline
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Somehow, i feel the new 3d chibi style seems fresh for the FF remakes and they do a good job at remaking the game, but they just dont offer that bit of nostalgia that made the SNES era a great part of my childhood.

Still... i'd play em all. LOL
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  #198  
Old 12-23-2012, 09:58 AM
undeadcow undeadcow is offline
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I understand FFIV: The After Years was originally a mobile game released in 2008 which suggests it might end up being ported as it's own app if FFIV does well or at SE's whim (similar to FF Dimensions which also started as a mobile game).

One thing I noticed about the iOS port of FFIV is that when you die and continue from the main menu it takes you back to the exact location you died. Technically you could proceed, die, continue, then proceed farther... it would be a pain but a dedicated player could mine a dungeon without ever winning a battle.

Last edited by undeadcow; 12-23-2012 at 10:09 AM..
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  #199  
Old 12-23-2012, 03:28 PM
Riotgirl Riotgirl is offline
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iPad 2, iOS 7.x
 
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Despite being 2/3 through FFIII, I couldn't resist and bought FFIV. The 3D graphics are better than FFIII, the characters are a lot more fluid in movement, and the menu system is neater.

I would prefer the job system, and I'm withholding judgement on ABS [active battle system] for the time being. Have to admit, I dislike ABS - but that's the evolution from strictly turn based to more fluid combat, given when this game was originally released.

The narrative is more mature and has more depth. Too early for me to develop any connection with the characters, although I do like NPCs possessing different perspectives on the situation in which you find the characters.

It is taking me time to adjust and warm to the characters and to the changes to the game mechanics. I put the difficulty level to 'hard' - sure enough, adopting FFIII tactics and having to grind random encounters, as well as progress a certain distance into the dungeon, and then exit the dungeon to save progress on the World Map. Gil feels much harder to gain, and I'm only a little ahead on what I save on inn costs to recuperate.

Now that Cecil and Kain are both level 13, I'm able to progress through more random encounters before recuperating at the inn. Time to complete the first dungeon.

Note: now at Kaipo (Damcyan Desert). The narrative has now drawn me into the game, without wishing to spoil things for any other first-time players.

Last edited by Riotgirl; 12-23-2012 at 08:13 PM..
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  #200  
Old 12-23-2012, 09:56 PM
xD4RKSH4DOWZx xD4RKSH4DOWZx is offline
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iPad 2, iOS 5.x
 
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Location: Wouldn't You like to know :P jk Vancouver, Canada
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Hey Guys Video Walkthrough for FF4 For Dem Newbs:


Youtube link | Pop Up
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