Originally Posted by Square Enix
- Game difficulty has been adjusted for improved playability.
Well, doesn't that give you pause? Cuz that's what turn-based combat without movement, circumstantial modifiers and other tactical complications need: less challenge!
Unjustified bitterness aside (and who knows, perhaps the difficulty has been increased instead. One man's playability is another man's inability), together with FF V or VI, the original FF IV was the last pure FF game I ever enjoyed. And the iOS version seems supremely well adapted to the mobile paradigmwatchamcallit. Square have really been up to quite a lot of silly tricks on this platform, but FFT (which contained no small number of interface and port silliness itself) really has left me forever biased in favour of one of the developers I always shunned back in those desktop days of yore.
Now do the one with the mini-mechs, Square!