App description: "FINAL FANTASY IV" has finally come to the iPhone/iPod touch/iPad!

The title first debuted in 1991 as the fourth installment in the FINAL FANTASY series. Wildly popular thanks to its unique characters and dramatic storylines, it went on to be ported to many different platforms.

FINAL FANTASY IV was the first title to introduce the Active Time Battle (ATB) system, which has become synonymous with the series. It also saw the introduction of the Augment system, which enabled the transfer of abilities from other characters and gave players an edge in battles.

This iconic title is packed with other amazing features.

- Voice acting for event scenes
Key events unfold with spoken dialogue.

- Deeply emotional portrayals
Characters go through visibly apparent emotional changes.

- A brand new mapping feature
Players start with a completely blank dungeons map, adding an element of the unknown to the mix!

- Jukebox
Players can listen to the game's music anytime they want.


Story

Stripped of his command after questioning the king, the dark knight Cecil, captain of the Red Wings airship brigade, is dispatched to the distant Valley of Mist together with Kain, his sworn comrade and commander of the Dragoons.

And so begins the epic never-before-told tale of the legendary Crystals.

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iOS Version Features

- Brand new 3D graphics, including backgrounds, and revamped events.

- Game difficulty has been adjusted for improved playability.

- Game Center support and plenty of achievements to be earned.

- iPhone 5 compatibility.

Sanuku's comments:


12-19-2012, 08:49 AM
#21
Joined: Dec 2010
Location: Houston, TX
Posts: 9,358
Quote:
- Game difficulty has been adjusted for improved playability.
Quote:
Originally Posted by Haruhi View Post
I guess SE feels the need to dumb down the game for "casual" iOS gamers.

*sigh*
Reduced difficulty could be a deal breaker for me. I wish they would allow an original difficulty option. That was the most disappointing thing about some of their other ports, the dwarfed difficulty. SE can tie this up in shiny new graphics but if there's limited playability then I don't see the point. I will definitely wait for impressions on enemy/combat balance from reliable fans before diving in.
12-19-2012, 08:54 AM
#22
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Quote:
Originally Posted by Square Enix
- Game difficulty has been adjusted for improved playability.
Well, doesn't that give you pause? Cuz that's what turn-based combat without movement, circumstantial modifiers and other tactical complications need: less challenge!

Unjustified bitterness aside (and who knows, perhaps the difficulty has been increased instead. One man's playability is another man's inability), together with FF V or VI, the original FF IV was the last pure FF game I ever enjoyed. And the iOS version seems supremely well adapted to the mobile paradigmwatchamcallit. Square have really been up to quite a lot of silly tricks on this platform, but FFT (which contained no small number of interface and port silliness itself) really has left me forever biased in favour of one of the developers I always shunned back in those desktop days of yore.

Now do the one with the mini-mechs, Square!

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

12-19-2012, 10:20 AM
#23
Instead of using the wide screen to show more environmental details like in most games, Square Enix decided to just stretch the characters to fit on the iPhone 5's screen. As much as I love FFIV, I think I might have to pass...

Comparison (iPad on top, iPhone 5 on bottom):


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Last edited by Haruhi; 12-19-2012 at 10:23 AM.
12-19-2012, 10:25 AM
#24
Wasn't the game supposed to launch with a sale?
12-19-2012, 10:35 AM
#25
Joined: Jun 2009
Location: Wisconsin
Posts: 2,288
When I played the DS, it had a map on 1 screen.
Does this one still have a map so you could see where you're walking ?

Also only $1 off is a sale ???
12-19-2012, 10:58 AM
#26
Haha silly square, but then a sale is a sale no matter how small. Guess you can't expect a company that charges $150 worth of iap to be too generous.
12-19-2012, 11:03 AM
#27
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by pka4916 View Post
When I played the DS, it had a map on 1 screen.
Does this one still have a map so you could see where you're walking ?

Also only $1 off is a sale ???
I'm going to hold off buying the game right now on the off-chance that the price does drop suddenly within the next day or so as a belated (proper) intro sale, given that $1 off does seem a bit weird. Already getting the caramel popcorn ready for the inevitable tears and tantrums from the early adopters if that does happen, though.
12-19-2012, 11:06 AM
#28
I don't think FFIII ever went on sale though did it?
12-19-2012, 11:26 AM
#29
This shows up as $15.99 on the PH appstore.
12-19-2012, 11:31 AM
#30
Joined: Mar 2012
Location: NY, NY
Posts: 941
Quote:
Originally Posted by Ayjona View Post
Well, doesn't that give you pause? Cuz that's what turn-based combat without movement, circumstantial modifiers and other tactical complications need: less challenge!

Unjustified bitterness aside (and who knows, perhaps the difficulty has been increased instead. One man's playability is another man's inability), together with FF V or VI, the original FF IV was the last pure FF game I ever enjoyed. And the iOS version seems supremely well adapted to the mobile paradigmwatchamcallit. Square have really been up to quite a lot of silly tricks on this platform, but FFT (which contained no small number of interface and port silliness itself) really has left me forever biased in favour of one of the developers I always shunned back in those desktop days of yore.

Now do the one with the mini-mechs, Square!
It gives me pause, although in this case there may be some merit toward reducing the difficulty, depending on HOW they reduced the difficulty. For one thing, it's an ATB game, not turn-based, and even with wait mode on, you still lose time in part of the menu selecting. One problem I had with the DS version was that I could be very fast in my selection but still have to party get wiped out before it could actually do anything. The only way around that was just to grind more than I think was necessary in a game with so narrow a quest path. The original version from the 90s wasn't that harsh, and I'm talking about the Japanese version, not the easy-type released in the US. I doubt this will be easier than the original, simply because it's a port of a much harder version of the game to begin with.

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