Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 09-30-2014, 10:47 PM
PeteOzzy PeteOzzy is online now
Senior Member
iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Norwich, England
Posts: 3,519
Default Cloud Knights (by Henri Kuismin)





Last edited by PeteOzzy; 09-30-2014 at 10:50 PM..
Reply With Quote
  #2  
Old 10-01-2014, 06:31 AM
copaeci copaeci is offline
Senior Member
iPad Air, iOS 8.x
 
Join Date: Nov 2012
Location: ID
Posts: 1,445
Default


Youtube link | Pop Up


The game has local co-op feature, 2 mode enabled (Champaign & Versus)
Both of the game mode can be played by 2 persons using single device. Though it feels repetitive at first, the floating platform make this game more challenging than its look. One more, you might need some practice to master the control
Reply With Quote
  #3  
Old 10-01-2014, 11:42 AM
Astrosnout Astrosnout is offline
Junior Member
iPad mini, iOS 8.x
 
Join Date: May 2014
Location: Finland
Posts: 26
Default Cloud Knights (by Astrosnout)




Reply With Quote
  #4  
Old 10-01-2014, 12:20 PM
NOEN NOEN is offline
Senior Member
iPhone 5, iOS 8.x
 
Join Date: Jul 2012
Location: U.S.
Posts: 1,719
Default

Took YF6MEJ744HJA.
Thanks!

FYI, requires iOS 8.0 or later.

I'll try and leave some impressions after I dig into it a little.
Reply With Quote
  #5  
Old 10-01-2014, 06:07 PM
Zineman Zineman is offline
Member
 
Join Date: Jul 2014
Posts: 34
Default

Ok, spent a bit of time with this now, and having just defeated the first boss, there's enough for me to go on to give some impressions. Mechanically, the game works well. Controls are simple, just left and right with player movement governed by the action of the weapon against the ground and the momentum that imparts. The physics aspect is fine as is the quality of the art and animation. I have only played the single player campaign so can only comment on that. There is some real potential here but at the moment the game is lacking somewhat. There is very little variation to the enemies graphically or in terms of their strategy or movement. The main variation seems to be in size. In addition, while the layout of the levels does change and there is the ability to 'fall off' certain levels adding a extra layer of strategy, the control method makes it difficult to have a multi-level layout like super crate box for instance. As such, the layouts are limited and there is not enough variation in the backgrounds across the 17 or so levels I have completed so far. Also, there is no ability to upgrade other than new weapons which unlock as you progress although these are all variations on the bladed theme. As the weapon is so pivotal to movement I can understand the lack of variation in weapons but ability to purchase armour or costumes would add interest both strategically and graphically. In short, my biggest issue is one of variation. I already feel I am grinding although there seems to be nothing for me to grind for. There is a lot of good things about this which could be developed. While there are interesting options in terms of one device multiplayer and PVP I feel the lack of variation and customisation will provide some short-term enjoyment but no longevity in its current state. Customisation, different enemy types, more exciting bosses, different missions to break up levels and more graphical variation would turn this into something potentially great.
Reply With Quote
  #6  
Old 10-02-2014, 01:54 PM
Dragan Dragan is offline
Member
 
Join Date: Aug 2014
Posts: 41
Default

Quote:
Originally Posted by Zineman View Post
Ok, spent a bit of time with this now, and having just defeated the first boss, there's enough for me to go on to give some impressions. Mechanically, the game works well. Controls are simple, just left and right with player movement governed by the action of the weapon against the ground and the momentum that imparts. The physics aspect is fine as is the quality of the art and animation. I have only played the single player campaign so can only comment on that. There is some real potential here but at the moment the game is lacking somewhat. There is very little variation to the enemies graphically or in terms of their strategy or movement. The main variation seems to be in size. In addition, while the layout of the levels does change and there is the ability to 'fall off' certain levels adding a extra layer of strategy, the control method makes it difficult to have a multi-level layout like super crate box for instance. As such, the layouts are limited and there is not enough variation in the backgrounds across the 17 or so levels I have completed so far. Also, there is no ability to upgrade other than new weapons which unlock as you progress although these are all variations on the bladed theme. As the weapon is so pivotal to movement I can understand the lack of variation in weapons but ability to purchase armour or costumes would add interest both strategically and graphically. In short, my biggest issue is one of variation. I already feel I am grinding although there seems to be nothing for me to grind for. There is a lot of good things about this which could be developed. While there are interesting options in terms of one device multiplayer and PVP I feel the lack of variation and customisation will provide some short-term enjoyment but no longevity in its current state. Customisation, different enemy types, more exciting bosses, different missions to break up levels and more graphical variation would turn this into something potentially great.
Thanks for saving me money.
Reply With Quote
  #7  
Old 10-07-2014, 10:30 AM
NOEN NOEN is offline
Senior Member
iPhone 5, iOS 8.x
 
Join Date: Jul 2012
Location: U.S.
Posts: 1,719
Default

I finally got around to playing a little of this today. It's actually pretty fun. It's better than I expected. My only real complaint, like what was said before, the lack of upgrades/options. You have 3 swords you can unlock, but it would be nice to be able to collect money to buy armor, outfits, weapons, ect. Other than that, it's pretty fun. I've only played the first 4 or 5 missions, so I can't really recommend the game just yet. It seems to have a lot of levels though. I would say, throw in a blacksmith and a store to buy power ups and accessories and this would be a 5 star game. I'll leave something a little more detailed once I play through the first world.
Reply With Quote
  #8  
Old 10-15-2014, 03:49 AM
redribbon redribbon is offline
Senior Member
iPad mini 2, iOS 7.x
 
Join Date: Jun 2010
Posts: 1,481
Default

The Gameplay:

Reply With Quote
  #9  
Old 11-08-2014, 09:27 AM
jesse_dylan jesse_dylan is offline
Member
 
Join Date: Jun 2014
Posts: 94
Default

Free today, but given what I've just read here, I think I'll still pass.
Reply With Quote
  #10  
Old 11-08-2014, 12:41 PM
rich_952000 rich_952000 is offline
Senior Member
 
Join Date: Nov 2008
Location: Indiana, USA
Posts: 7,154
Default

Quote:
Originally Posted by jesse_dylan View Post
Free today, but given what I've just read here, I think I'll still pass.
Personally, I'm really glad to have picked this up. The graphics are great the premise is fun. Honestly the two-player mode is a blast! It's just as fun as say Wrestle Jump or Soccer Physics.

I really am disappointed that this game appears not to have done well for Astrosnout, as a lot of work, I'm sure, went into making it.

Richard
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent