Originally Posted by Appletini
While I appreciate what the developers were trying to do with God of Blades in terms of presentation, the fact that "swipe right" got me through as much of the game as I could stomach rapidly quenched my desire to return to it. Never really got why people were so enthusiastic about the infinitely tedious and plodding Infinite Warrior, either. :P
Heh. I debated with the 2 sensible percent of my cognition whether or not to mention that I seemed to be able to overcome any opponent just by performing the right swipe double attack endlessly, but figured people would yell at me and say that I was doing it wrong
So, yeah, all of what you say, in particular in regards to Finite Warrior. And I too appreciated what the God of Blades devs did with the art style and archetypical narrative. (Elric nods appreciatively, though he wants to point out that he is not really nameless, but understands that White Whale Games wanted to dodge the lawsuit.)
Originally Posted by MrMojoRisin
Except the combat mechanics in God of Blades are much more engaging, and are actually pretty fun in and of themselves. I apreciate what they tried to do with the Karateka remake, and there is some fun to be had, but i can't help but think that this game could have been much better if they had stayed at least a little closer to the original.
Except I didn't find them engaging or fun at all. Hence the comparison.
But yeah, agreed on the Karateka sentiment.