App description: *IMPORTANT* Karateka requires iPhone 4S or newer, iPad 2 or newer, or 5th-gen iPod Touch. "Instantly, addictively fun" -MacLife

Karateka will charm you with its classic love story set in feudal Japan. Fight to save the lovely Mariko from the evil warlord Akuma and reunite her with her True Love!

"For those who remember the original, the new Karateka must not be missed. And to those with no prior knowledge: you have a excellent, new experience in store." -Touch Arcade (4.5 stars)

"With a stunning makeover and simplistic but compelling action, this terrific update brings Karateka into the 21st century in style." -Cnet

****

BREATHTAKINGLY CINEMATIC

From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to new life on iPad and iPhone with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (Civilization IV).

FANTASTIC FIGHTING

Easy to grasp yet challenging to master, the rhythm-based karate combat tells a simple human story. Three suitors vie to save Mariko: A fearsome Brute, a noble Monk, and her brave True Love.

HIGHLY REPLAYABLE

"A brilliant life system that delivers variety in the gameplay as well as incredible replay value; you won't want to stop playing until you rescue Mariko as her True Love and see the storybook ending." - Touch Arcade

PUNCH THE HAWK!

"Fun for those of us who played the original on an Apple II, Commodore 64, or even an NES, but younger gamers will still appreciate the unique style and easy-to-learn gameplay." -ArsTechnica

"Karateka is widely considered to be one of the greatest 8-bit home computer games ever created. It wasn't a game so much as a living story that you, the player, were a part of... The new Karateka legitimately feels like it might be what Mechner's original idea would have been, if then were now." - Touch Arcade

*IMPORTANT* Karateka requires iPhone 4S or newer, iPad 2 or newer, or iPod Touch (5th generation). Karateka does NOT support earlier devices such as iPad 1, iPhone 4, and iPhone 3GS.

Echoseven's comments:





12-19-2012, 07:34 AM
#21
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
The irony here is that everything about the trailer is great (especially BTiLC's Gerald Okamura), except for the actual gameplay footage, which is underwhelming at best (and is, unfortunately, an accurate reflection of the game itself).

I'm hoping that the touch-based interface on iOS devices goes some way towards making up for a core combat system that is even shallower and less immersive than that of the Infinity Blade games.
12-19-2012, 09:28 AM
#22
Joined: Sep 2009
Location: Sweden
Posts: 2,850
These reviews has me less than excited, unfortunately. But perhaps this is much like God of Blades, a game that you buy less for the actual combat mechanics, but for the overall vibe and atmosphere instead. Didn't quite work for me with God of Blades, that line of thinking, so perhaps it will not here either

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 12-19-2012 at 10:25 AM.

12-19-2012, 10:28 AM
#23
Quote:
Originally Posted by Ayjona View Post
These reviews has me less than excited, unfortunately. But perhaps this is much like God of Blades, a game that you buy less for the actual combat mechanics, but for the overall vibe and atmosphere instead. Didn't quite work for me with God of Blades, that line of thinking, so perhaps it will not here either
Except the combat mechanics in God of Blades are much more engaging, and are actually pretty fun in and of themselves. I apreciate what they tried to do with the Karateka remake, and there is some fun to be had, but i can't help but think that this game could have been much better if they had stayed at least a little closer to the original.
12-19-2012, 10:35 AM
#24
Quote:
Originally Posted by defred34 View Post
Ok, 30 mins of unique playtime sucks. Now I'm having second thoughts...I thought the way TA was promoting this meant it'd be a great game...
I'm with you on this. Considering the filesize as well I'll just wishlist it for now. Good thing there are some other solid releases tonight.

Game Center: Diligence
12-19-2012, 10:46 AM
#25
Joined: Jan 2011
Location: Forge World
Posts: 6,310
I played the demo of this on xbla and IMO its just one big QTE sequence.
I wasn't tempted on xbla and I'm not tempted on iOS.
12-19-2012, 10:50 AM
#26
Quote:
Originally Posted by oooooomonkey View Post
I played the demo of this on xbla and IMO its just one big QTE sequence.
I wasn't tempted on xbla and I'm not tempted on iOS.
Well, I would have felt gipped if I paid full price for the console version, but for a $3 iPhone app, you could do alot worse.
12-19-2012, 10:52 AM
#27
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by Ayjona View Post
But perhaps this is much like God of Blades, a game that you buy less for the actual combat mechanics, but for the overall vibe and atmosphere instead. Didn't quite work for me with God of Blades, that line of thinking, so perhaps it will not here either
While I appreciate what the developers were trying to do with God of Blades in terms of presentation, the fact that "swipe right" got me through as much of the game as I could stomach rapidly quenched my desire to return to it. Never really got why people were so enthusiastic about the infinitely tedious and plodding Infinite Warrior, either. :P
12-19-2012, 10:58 AM
#28
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Quote:
Originally Posted by Appletini View Post
While I appreciate what the developers were trying to do with God of Blades in terms of presentation, the fact that "swipe right" got me through as much of the game as I could stomach rapidly quenched my desire to return to it. Never really got why people were so enthusiastic about the infinitely tedious and plodding Infinite Warrior, either. :P
GOS was boring like hell with a very silly and useless art to my eyes, I guess I beter find an ancient karateka original and an emulator. I hate when they come out with old franchise just to ruin them.

-----
On GC I am FPEX
12-19-2012, 11:08 AM
#29
Quote:
Originally Posted by FPE View Post
GOS was boring like hell with a very silly and useless art to my eyes, I guess I beter find an ancient karateka original and an emulator. I hate when they come out with old franchise just to ruin them.
Especially when the original game designer is so intimately involved with the project, as Mechner was with this game.

I would love to see Karateka get the "Prince of Persia Classic" or "Retro" treatment.
12-19-2012, 03:50 PM
#30
Joined: Sep 2009
Location: Sweden
Posts: 2,850
Quote:
Originally Posted by Appletini View Post
While I appreciate what the developers were trying to do with God of Blades in terms of presentation, the fact that "swipe right" got me through as much of the game as I could stomach rapidly quenched my desire to return to it. Never really got why people were so enthusiastic about the infinitely tedious and plodding Infinite Warrior, either. :P
Heh. I debated with the 2 sensible percent of my cognition whether or not to mention that I seemed to be able to overcome any opponent just by performing the right swipe double attack endlessly, but figured people would yell at me and say that I was doing it wrong

So, yeah, all of what you say, in particular in regards to Finite Warrior. And I too appreciated what the God of Blades devs did with the art style and archetypical narrative. (Elric nods appreciatively, though he wants to point out that he is not really nameless, but understands that White Whale Games wanted to dodge the lawsuit.)

Quote:
Originally Posted by MrMojoRisin View Post
Except the combat mechanics in God of Blades are much more engaging, and are actually pretty fun in and of themselves. I apreciate what they tried to do with the Karateka remake, and there is some fun to be had, but i can't help but think that this game could have been much better if they had stayed at least a little closer to the original.
Except I didn't find them engaging or fun at all. Hence the comparison.

But yeah, agreed on the Karateka sentiment.

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

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