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Real Boxing 2 $4.99 to $.99

12-19-2012, 01:27 PM
#1
Senior Member [Original Poster]
Joined: May 2012
Location: USA
Posts: 6,755
Real Boxing 2 $4.99 to $.99

Worth my buck?
12-19-2012, 01:45 PM
#2
Joined: Jun 2012
Posts: 1,020
It's safe to say at least for me this is the best looking boxing game on IOS despite the game crashing which I hope they fixed in their last update ( haven't tried the game after the last update ) so yeah it's definitely worth a buck if you're a fan of boxing

12-19-2012, 01:47 PM
#3
Been waiting for this to drop in price, looks like it just got an update too. Downloading now!
12-19-2012, 01:48 PM
#4
iPod touch 4 user so yay or nay to download

Edit: iPod touch 4 users DON'T buy

Last edited by bramblett05; 12-19-2012 at 03:10 PM.
12-19-2012, 02:16 PM
#5
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Can anyone confirm this works (iPad4) the iTunes reviews say it doesn't?

Nvm for this price I'm downloading it now. guess ill find out myself

Last edited by oooooomonkey; 12-19-2012 at 02:38 PM.
12-19-2012, 02:33 PM
#6
Joined: Jul 2010
Posts: 130
Is it tilt controls?
12-19-2012, 02:39 PM
#7
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Quote:
Originally Posted by jps1012 View Post
Is it tilt controls?
From the main forum page it's motion controlled with your camera and you throwing real punches or virtual controls like swipes and taps.
12-19-2012, 02:40 PM
#8
Joined: Jul 2010
Posts: 130
Quote:
Originally Posted by oooooomonkey View Post
From the main forum page it's motion controlled with your camera and you throwing real punches or virtual controls like swipes and taps.
Oh wow. Not into throwing punches.
12-19-2012, 03:08 PM
#9
Joined: Jul 2012
Location: USA
Posts: 3,693
must mean Real Boxing ?




REVIEW
Quote:
There’s also plenty of depth to the game too, with a training mode, career and exhibition fights, and a robust create-a-fighter engine (with the requisite in-app purchases for upgrades).

Real Boxing you can control the action with standard swipes and taps or a far more physical method - using the front-facing camera. Your own movements are translated into in-game jabs and crosses. But more on these “motion” controls in a bit.

Taps on the left and right of your device allow you to jab, while various swipes will perform uppercuts or crosses. There’s also clenching and blocking, which both work to keep your fighter upright. The inputs work well, but the gameplay seems a little rigged. Matches proceed less like an actual fight, and more like planned volleys in which you have no choice but to block, then unleash once your opponent rests to regain their stamina. Regardless, it’s awesome to string together a meaty combination or a haymaker counter that lands your foe face-down on the canvas.

The motion controls, on the other hand, are less reliable. Centering yourself in an outline for your movements to be recognized usually involves finding some way to precariously position your Real Boxing device and pose, hands in the air, like you’re being hauled in for a minor felony. There’s nothing “real” about the movements I had to make to occasionally register punches. Authenticity is replaced by slowly wiggling arms up and down two inches at a time.

The biggest issue with Real Boxing is that it’s a great game… when it works. The bugs are numerous and the outright crashes too frequent. Attempting a multiplayer match caused a game freeze without fail and I also had an issue completing the tutorial. But when it’s stable, swiping and tapping away to unleash devastating and devious combos is a ton of fun.

Last edited by mrbiggles; 12-19-2012 at 03:55 PM.