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  #21  
Old 01-09-2013, 02:27 PM
undeadcow undeadcow is offline
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Originally Posted by Foursaken_Media View Post
...But I'm curious to see what people think about that? Is having an avatar that you can do some damage with something that people would really love? - keeping in mind that with that it would naturally heavily take away from the base building TD aspect...
Maybe a compromise would be to allow users to take control of any unit on their fortress to manually "possess" with units acting autonomously when not selected for player control.
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We're hoping for a release in Feb
Is this still on track?
  #22  
Old 01-10-2013, 05:08 PM
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Foursaken_Media Foursaken_Media is offline
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@undead Yep, still on track for release sometime in Feb.

So, quick update. We've made a lot of gameplay tweaks and now have a formula that we think works really nice, with a nice combination of what we think many people want when they envision a game like this.

So, essentially there small rounds or waves, like in any TD. There are 2 "phases" with each round... there is the building phase, where you are flying around in a god-like perspective, repairing your walls, planning out your base, building turrets, and setting up your fortress. This is done at your own leisure, and you can take as long as you'd like doing this. Additionally, you can upgrade your avatar in this mode with new weapons and abilities. Note that you do NOT earn resources in this phase (resources are earned like in a traditional RTS, where you'll have to build mines, generators, and other things to collect resources).

Whenever you are ready, you can send the next wave of enemies, where you will drop down and find yourself in a FPS perspective ala Minecraft, equipped with whatever you had bought for your avatar. This is where you'll be fighting in, around, and on top of your fortress that you've build so far. You can use certain abilities and of course your avatars weapons, but you cannot build or repair while in this "action" phase, nor can you buy anything new for your avatar.

It ends up creating this really awesome blend of both that feeling in Minecraft when you're walking around amidst your creation, FPS action, and the strategy and planning of a TD.

Also, the beauty of Block Fortress is the incredible amount of expansion we can do based on player feedback. If we hear that people want a more traditional TD, we can add a traditional TD mode in, just as an ex.

Last edited by Foursaken_Media; 01-10-2013 at 06:51 PM..
  #23  
Old 01-10-2013, 05:42 PM
ninjackid ninjackid is offline
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Holy crap! Sounds awesome!

Sounds like the perfect blend to me!
  #24  
Old 01-12-2013, 12:17 PM
J6U J6U is offline
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Originally Posted by Foursaken_Media View Post
Actually I'm glad you brought this up... we've been going back and forth between actually having an avatar and being able to walk around freely on the ground, vs what it currently is (no avatar, more of a "godlike" view). We actually had that element in the game before, but found that there is already just so much global stuff going on (managing an economy, building turrets and walls, repairing stuff, targeting dangerous enemies, etc), that it doesn't work as great as it sounds like it would. Keep in mind in Minecraft you don't have the level of action that you will have in Block Fortress.

So again, right now its more focused on the base building aspect, rather than running around as an avatar...

But I'm curious to see what people think about that? Is having an avatar that you can do some damage with something that people would really love? - keeping in mind that with that it would naturally heavily take away from the base building TD aspect...



Actually Block Fortress is not quite like the "maze builder" TDs... enemies have the capabilities of attacking any part of your base (though your main objective is to defend your barracks). The cool part is that it makes it so careful planning is much more important, especially when things like elevation increasing turret range, line-of-sight, and other strategic elements play a role.

But this is also a mode we're toying with (more of the traditional TD).
Block Fortress!!!!!!!!!

Looks sexy.

Well, I remember playing pixeljunk monsters before.

http://en.wikipedia.org/wiki/PixelJunk_Monsters

It was really fun in my opinion, because you could move this little dude around, and you had to build towers by actually walking to them. Standing near that tower, would continue building them, and also upgrade them. You also had a predetermined path for enemies to go to, and you could build around 10 different towers. There was also multiplayer, which involves you and your buddy building towers, and helping each other upgrade, while you go against stronger baddies.

The most memorable, and fun mechanic I found was the ability to actually have a character doing the Tower Defense, instead of just sitting around, and I think you had to manually collect gems. It was a very nice change.

So yeah, an avatar or, something that makes you active would be really cool.

I'm not sure about doing damage, because you are right, there would be less TD going on.
  #25  
Old 01-14-2013, 08:58 PM
Scope_Reflex Scope_Reflex is offline
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So how much are we gonna owe you upon release of this awesomeness.
  #26  
Old 01-14-2013, 09:27 PM
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Quote:
Originally Posted by J6U View Post
Block Fortress!!!!!!!!!

Looks sexy.

Well, I remember playing pixeljunk monsters before.

http://en.wikipedia.org/wiki/PixelJunk_Monsters

It was really fun in my opinion, because you could move this little dude around, and you had to build towers by actually walking to them. Standing near that tower, would continue building them, and also upgrade them. You also had a predetermined path for enemies to go to, and you could build around 10 different towers. There was also multiplayer, which involves you and your buddy building towers, and helping each other upgrade, while you go against stronger baddies.

The most memorable, and fun mechanic I found was the ability to actually have a character doing the Tower Defense, instead of just sitting around, and I think you had to manually collect gems. It was a very nice change.

So yeah, an avatar or, something that makes you active would be really cool.

I'm not sure about doing damage, because you are right, there would be less TD going on.
See above for what we've currently got going on... players will be taking turns with different phases... phase 1 will be building, planning, and upgrading. Phase 2 will be fighting from 1st person as your avatar. We think its a really cool juxtaposition of genres, done in kind of a unique way

Quote:
Originally Posted by Scope_Reflex View Post
So how much are we gonna owe you upon release of this awesomeness.
Not sure on price yet. We aren't planning on launching until mid Feb, so we'll have more details on that soon.

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Originally Posted by bramblett05 View Post
When is a video coming? Eager to see how it works.
We've still got a few more assets to make, and some effects... don't want to show it off too early The game is actually very far along though, its just those elements of polish that are holding us back from releasing a vid quite yet. I think hopefully in another week or so we can get something out for you guys though.
  #27  
Old 01-14-2013, 10:21 PM
ninjackid ninjackid is offline
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Aahhhh! I'm so excited for this!!
  #28  
Old 01-14-2013, 10:33 PM
jared9876 jared9876 is offline
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Looks great! Hoping to see that video soon!
  #29  
Old 01-14-2013, 10:43 PM
lyace21 lyace21 is offline
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This looks so awesome! Will there be a beta test using Testflight? I would love to try it and leave you feedback!
  #30  
Old 01-14-2013, 10:54 PM
september september is offline
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I'm in if a paid game, looks great

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