Android "exclusives" game thread

01-08-2013, 03:52 AM
#21
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
I recieved a Nexus 7 for Christmas from a friend and returned it. Earlier this year I sold a Kindle Fire I recieved last Christmas-it's too tied in to the Amazon ecosystem and I don't want To deal with yet another walled garden.

I kind of wish I kept the Nexus though, mainly for one reason - Emulation. As it is, I don't have any portable device (I'm not jb'ing my iphone) that is powerful enough, has emulators available, and provides the access to the filesystem required.

oh yeah, about those 74 cores...it doesn't mean anything. It's how the chip is used, the voltage, memory speed, memory bus speed, memory cache size, instruction sets, how threads are handled, how the OS takes advantage of each core, how the display is drawn, etc...a core isn't a mystical computing god, it's just a part of the architecture of a chip, be it CPU, GPU, SOC, etc.

A company (it would be a very strange one) could create a chip with 100 cores, each a miniaturized 8086 chip. I think it would be pretty slow . For a long time, my overclocked P4 chip was still blazing past multicore offerings. Yeah, that's not a graphics card, but still.

Skyrim chugs on my current PC, even though my graphics card has over 200 cores.
01-08-2013, 04:38 AM
#22
Quote:
Originally Posted by redribbon View Post
its useless to post a games that will be port to ios sooner or later. i mean this thread is better to discussed the exclusivity of games that doesnt exist on iOS- the good one. the list you've mentioned before might work.

ps. im glad the OP got banned. that guy is just annoying.
Lol. He seems to be getting negative reactions everywhere. Must've been quite the character.

01-08-2013, 04:39 AM
#23
Quote:
Originally Posted by Rubicon View Post
lol, I only just noticed that. He's been stalking me for a while so I won't shed a tear! Roll on defred35 then I guess.

On topic, I can't think of anything that's "OMG wow" and there probably won't be. We actually make more money out of Android than iOS, but the common myth is that iOS is waaaaaaay more profitable. (And I guess that's true if you're in the top 10, but it's not a realistic business plan to need that.)

If a small dev can only afford to target one platform, it's not hard to guess which one it's going to be. Bigger devs will probably target both, or write off Android for the fractured market support hassle.
Interesting. Care to share a little more about your earnings for both platforms? Like by how much more do you earn on android as compared to ios.
01-08-2013, 04:43 AM
#24
An Android exclusive that I've been playing on the Nexus is Kairosoft's Beastie Bay. Definitely their best one yet, kind of a Pokemon flavour to it. As someone has already pointed out however, its pretty inevitable that it comes to iOS eventually.
01-08-2013, 04:44 AM
#25
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,496
Quote:
Originally Posted by leonard_dabinski View Post
Interesting. Care to share a little more about your earnings for both platforms? Like by how much more do you earn on android as compared to ios.
I'm happy to share the splits, it's about 60:40 in Android's favour.
01-08-2013, 05:06 AM
#26
Quote:
Originally Posted by Rubicon View Post
I'm happy to share the splits, it's about 60:40 in Android's favour.
Ok. But how much more do you spend on android, or is it the same in terms of cost optimizing the game for both platforms?
01-08-2013, 05:17 AM
#27
Joined: Oct 2010
Location: Belfast N Ireland
Posts: 2,056
Should be higher still if Google ever bother getting the prepay play cards into the UK stores that's one of the main reasons I haven't been buying apps/games there. I think it's the same everywhere else but the US.

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out
01-08-2013, 06:05 AM
#28
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,496
Quote:
Originally Posted by leonard_dabinski View Post
Ok. But how much more do you spend on android, or is it the same in terms of cost optimizing the game for both platforms?
We develop our stuff to alpha on a PC and then "port" them. Doesn't take long.
01-08-2013, 06:10 AM
#29
Quote:
Originally Posted by Rubicon View Post
We develop our stuff to alpha on a PC and then "port" them. Doesn't take long.
Ok, I understand. What I meant was, is the cost of optimizing it for Android higher than iOS? Cause Android has a much wider hardware/software range.

If its the same, then you should really do some writings. Lots of devs look down upon Android and say it is hard developing for Android, piracy bla bla bla. Yet you show otherwise, and that you can in fact make more on Android!

You can change such perception!
01-08-2013, 06:48 AM
#30
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,496
It doesn't take long now, but it's been a long road and we still get occasional complaints about compat. It's not an easy option though to be fair, fragmentation is a nightmare.