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Infinity Blade Dungeons put on hold

02-08-2013, 02:45 PM
#1
Joined: Feb 2009
Location: Westchester County, NY
Posts: 471
Infinity Blade Dungeons put on hold

Just caught this from Pocket Tactics:

http://pockettactics.com/2013/02/08/...-loose-studio/

http://epicgames.com/community/2013/...m-tim-sweeney/

NOOOOOOOOOOoooooooooo. I've been looking forward to this since TA announced that the game was in development. The effort must have been going quite badly if Epic needed to fire the dev team and put the game on hiatus.



--DotComCTO
02-08-2013, 02:47 PM
#2
Yeah it seems really weird and so sudden. The game was going to be a massive hit so they must have screwed up pretty badly or the game wasn't working at all...

02-08-2013, 03:06 PM
#3
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
With all the delays and little news, it figures that this would happen. Damn shame. Hope Epic can hand off whatever progress was made to another studio or give it to some internal staff.
02-08-2013, 04:08 PM
#4
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Quote:
Originally Posted by awp69 View Post
With all the delays and little news, it figures that this would happen. Damn shame. Hope Epic can hand off whatever progress was made to another studio or give it to some internal staff.
All I can say is: Big Head Games can't catch a break!
02-08-2013, 04:52 PM
#5
Joined: Jul 2011
Location: The red Skittle
Posts: 5,224
Seems to me like the guys at Big Huge Games just can't get a break. First the Amalur thing, now this? Wonder if there's something fishy going on...


Although if Epic is still keeping them around, then I guess they're not that bad. Maybe they had a creative disagreement?



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02-08-2013, 04:59 PM
#6
I think making a game fun and making it a IAP monetization machine must be difficult.
So to everyone who can't understand why they would can this money making machine.
They could care less how many people buy the game at $9.99, they wanted this game to drive a
constant stream of IAP revenue, cuz that's where the real money is at. So it looks like the developer failed at making a game that would do that, and epic doesn't want to waste the brand on anything less than a IAP Grind fest with repetitive gameplay, that the awesome critics at TA will give 5 stars to.
02-08-2013, 05:38 PM
#7
02-08-2013, 08:31 PM
#8
Joined: Jan 2012
Location: Philippines
Posts: 19,671
This is sad. And disappointing.

The saddest part is the team being layed off. I hope they find work right away, or use their talents to start an indie circle and try to chunk out games on their own.

Other than that, i dont really care now if they scrap IBD. I wont really miss what i never had. There are tons of really great games on the iOS right now that this will soon be forgotten. If ever Epic thinks IBD is ready to be released, then joy... We'll all be happy, but i wont sulk in sadness if it ends up being a waste of their development production time and finances.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
02-09-2013, 01:03 AM
#9
I find it really odd that within that Cnet report, there's links to other stories below it, and the first one I see is "infinity blade games earned epic more than $30 million"
Lol, and they canned this why?