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#1
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![]() Hi everyone! We are a small team of Unity developers from Studio Pepwuper, and we started working on this project about 3 months ago. The idea is simple - to re-create our childhood memories of playing with neighborhood kids. Essentially it's a family-friendly version of CTF where players are divided into two teams and compete in real-time against each other. And here's the twist: each player brings one Giant into the game to help them. The Giants are AI-assisted so you don't control them directly, but rather you issue commands and they act accordingly. We have our first Giant in the game now (the powerful Rock Giant George) and will be adding another Engineer-Robot-type Giant soon. Development Screenshot: ![]() Here's a video of what we've built so far, click the image below to go to the YouTube video (don't know how to embed it on the forum directly...) ![]() We are building it for both touch and mouse/keyboard interface. Let us know what you think! Especially on the art style and game concept/idea. We are still early in the process so the more feedback the better! And don't forget to check our blog http://www.pepwuper.com/blog/ ![]() Thanks!!! edit: just found out how to embed YouTube video! ![]() Youtube link | Pop Up Last edited by Plinan; 09-09-2011 at 11:14 PM.. Reason: youtube direct embed |
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#2
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1. Zoom in/out function will be a definite necessity.
2. The graphic looks nice but not eye-catching way... Maybe you can use more vibrant colors on the background (ie buildings, streets, pedestrians, etc) 3. Maybe you can add a video of the gameplay more in detail... |
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#3
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Yes Zoom in/out is going to be implemented, and good point about making the visual more vibrant. The game looks better on the PC/Mac with the effects we applied, but not as good on the iPad. Still working on adding lighting and mor props to the scene.
Oh yes about gameplay... hopefully we'll have a playable build in 2-3 weeks for you to try your hands on! ![]() Thanks! |
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#4
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Looks fun! Can't wait for release
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#5
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Looking forward for more Information about the actual Gameplay since the Trailer didn`t Answer every Question i had so far.
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#6
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A small playable demo to show you how to control your giant in the game!
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#7
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Wow, I'm really liking the art style, great job!
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#8
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Thanks! We still need to add more props and work on lighting and effects. Very happy you like the art direction!
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#9
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I'm just curious about the control scheme - obviously it works quite well with mouse and keyboard, but how are you going to handle the equivalent on a touchscreen?
Very intrigued... |
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#10
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We are experimenting with having two rotating wheels at the bottom of the screen, and you basically rotate them to the item you want to use, and then tap the screen to use it. For the Giant, since you don't directly control it, you can just set it to one "mode" and it'll do things on its own, or similar to using an item, you select it from the wheel and tap the screen to issue a direct command. Still experimenting with it but seems to work ok so far
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