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  • Publisher: BleatBleat
  • Genre: Arcade
  • Device: Universal
  • Size: 25.7 MB
  • Version: 1.25
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: An updated take on the classic ball and paddle computer game genre popularised by Breakout and Arkanoid.
Touch the screen to launch the ball (or temporary bullet ball), and tilt the playing device to move the paddle.
Over 80 levels that progress in difficulty and content, requiring both fast reflexes and forethought to successfully complete.

Features the elements youd expect from this style of game:
- Accurate collision detection
- Special effect bricks

Plus the following innovations:
- The game is in 3D - which is used as a gameplay element. The 3D elements are activated and adjusted when they are hit by a ball (first occurs at level 21)
- An initial puck trajectory, displayed when launching a ball, enables the player to determine the best position from where to start the new ball
- Bullet pucks a temporary ball that can be fired by touching the screen: an initial launch trajectory is displayed to help the player to decide when to fire. (first occurrence level 41)
- Obscuration features when destroyed, some bricks temporarily obscure the players view of the playing area.

Warning - The game features graphical effects that flash the screen. Do not play if you suffer an adverse reaction to such events.

gamerluke's comments:
Posted by Luke (a BleatBleat representative).

Kiln is now available on the App store for iOS 4.3 and later devices.


It is a motion controlled paddle, ball and brick game, featuring 85 challenging levels.

These challenging levels progress in content, starting with a few basic levels and progressing through levels containing multiple paddles, scrolling screens, dynamic 3 dimensional effects and bullet pucks.

(Note - promo video features no in-game sounds, and the music is not included with the game - you can listen to your own music if you want to listen to tunes whilst playing the game)

It is estimated that there is 3.5 hours worth of gameplay (starting from level 1 and getting through to level 85 in one game). However it is very unlikely that anyone will manage that on their first go - so new starting levels are unlocked every 5 levels (e.g finish level 5 and you can restart a new game at level 6, finish level 10 and you can restart at level 11 etc).

I have 10 promo code that I can give out, please PM me if you'd like one. I'll post in this thread when/if they've all gone.


10-28-2012, 09:52 AM
Joined: Feb 2010
Location: The Kᴉll Switch
Posts: 7,493

11-02-2012, 02:28 AM
Joined: Oct 2012
Location: UK
Posts: 7
Version 1.02 has now been released:
Fixes a bug that had the potential to occur on level 16.
Adds text to start of Level 1 to indicate how progress is saved.
Amended layout of level 6 to make easier.
11-02-2012, 11:01 AM
Joined: Oct 2012
Location: UK
Posts: 7
All the promo codes have now been taken.
11-02-2012, 11:11 AM
It looks intresting and I do like brick breakers.
12-22-2012, 07:11 AM
Joined: Oct 2012
Location: UK
Posts: 7
Version 1.15 of Kiln is now available.

This version allows easier progress to later levels as it removes the requirement that 5 new levels in a row need to be completed to unlock the ability to start a new game from those levels. When the game is over the user can choose to 'Save Progress' which unlocks all levels up to and including the level at which the game ended.

Use of this manual save feature is displayed on the Level Select screen and can be removed by playing from one auto-save level to the next in one game.
12-22-2012, 07:30 AM
This game looks really good. Are th paddles controlled only by tilting the idevice or is there an option to move it by touch as well?
12-22-2012, 08:17 AM
Joined: Oct 2012
Location: UK
Posts: 7
Currently the paddle is controlled through tilt only.

The thinking was that this closer resembled the original rotating paddle controller that the original breakout/pong games used. In later levels the screen can also rotate quite a bit , and having fingers on the screen could obscure the changing view of the game.
12-22-2012, 08:56 AM
I asked because my experience with tilt-based controls hasn't been too rewarding given the difficulty of adjusting to the default tilt sensitivity. Are these adjustable?

Edit: ok, I bought it.

Good retro vibe
Tweaked collision animation makes for more intriguing gameplay
Tilt-based controls respond pretty accurately

Need more power ups (although I only played through several levels)
Although I am not one to be adverse to bright, flashing lights, the orange brick breaking flash can be painful to the eyes, it's tantamount to several sequential camera flashes. Not good. The brightness should be dampened a bit.

Last edited by ColeDaddy; 12-22-2012 at 09:39 AM.
12-22-2012, 09:47 AM
Joined: Oct 2012
Location: UK
Posts: 7
No, there are no sensitivity adjustments on the controls. Paragraph 2 of a review by Borderdown.net gives an opinion on the control scheme (Google for "Kiln Bordersdown").