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#1
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Posted by Luke (a BleatBleat representative).
Kiln is now available on the App store for iOS 4.3 and later devices. https://itunes.apple.com/us/app/kiln/id569011001?mt=8 It is a motion controlled paddle, ball and brick game, featuring 85 challenging levels. These challenging levels progress in content, starting with a few basic levels and progressing through levels containing multiple paddles, scrolling screens, dynamic 3 dimensional effects and bullet pucks. Low bandwidth Version | Pop Up (Note - promo video features no in-game sounds, and the music is not included with the game - you can listen to your own music if you want to listen to tunes whilst playing the game) It is estimated that there is 3.5 hours worth of gameplay (starting from level 1 and getting through to level 85 in one game). However it is very unlikely that anyone will manage that on their first go - so new starting levels are unlocked every 5 levels (e.g finish level 5 and you can restart a new game at level 6, finish level 10 and you can restart at level 11 etc). I have 10 promo code that I can give out, please PM me if you'd like one. I'll post in this thread when/if they've all gone. Cheers, Luke. http://www.bleatbleat.com Last edited by gamerluke; 10-28-2012 at 08:55 AM.. Reason: forgot to include link to app store page |
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#2
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#3
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Version 1.02 has now been released:
Fixes a bug that had the potential to occur on level 16. Adds text to start of Level 1 to indicate how progress is saved. Amended layout of level 6 to make easier. |
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#4
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All the promo codes have now been taken.
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#5
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Version 1.15 of Kiln is now available.
This version allows easier progress to later levels as it removes the requirement that 5 new levels in a row need to be completed to unlock the ability to start a new game from those levels. When the game is over the user can choose to 'Save Progress' which unlocks all levels up to and including the level at which the game ended. Use of this manual save feature is displayed on the Level Select screen and can be removed by playing from one auto-save level to the next in one game. |
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#6
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This game looks really good. Are th paddles controlled only by tilting the idevice or is there an option to move it by touch as well?
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#7
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Currently the paddle is controlled through tilt only.
The thinking was that this closer resembled the original rotating paddle controller that the original breakout/pong games used. In later levels the screen can also rotate quite a bit , and having fingers on the screen could obscure the changing view of the game. |
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#8
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I asked because my experience with tilt-based controls hasn't been too rewarding given the difficulty of adjusting to the default tilt sensitivity. Are these adjustable?
Edit: ok, I bought it. Pros: Good retro vibe Tweaked collision animation makes for more intriguing gameplay Tilt-based controls respond pretty accurately Cons: Need more power ups (although I only played through several levels) Although I am not one to be adverse to bright, flashing lights, the orange brick breaking flash can be painful to the eyes, it's tantamount to several sequential camera flashes. Not good. The brightness should be dampened a bit. Last edited by ColeDaddy; 12-22-2012 at 08:39 AM.. |
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#9
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No, there are no sensitivity adjustments on the controls. Paragraph 2 of a review by Borderdown.net gives an opinion on the control scheme (Google for "Kiln Bordersdown").
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