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12-30-2012, 02:00 PM
#31
Joined: Nov 2009
Location: Germany
Posts: 8,587
Why do I read "goddammit" in every second sentence? Mostly it's not even fitting into the context. I suppose this is a translation error?

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
12-30-2012, 02:18 PM
#32
Quote:
Originally Posted by squarezero View Post
To be clear, the game has items and inventory when played on story mode -- and a ton of loot, BTW.

As has been mentioned already, setting the sensitivity to 8+ makes a huge difference in the controls (and using target lock takes care of the rest).

I'm working on my first from-1st-level run and I'm loving it. Before heading to the Neuro Tower, make sure to try the Tutorial Dungeon -- it's a good introduction to the game systems and gives you some decent items as well.
Think I'll do this before going into the neuro tower. And target lock may help!

12-30-2012, 03:32 PM
#33
Meh

For a wii game port, it looks pretty good, but the graphics are not updated kr optimized at all. Other wii ports such as rafe of the gladiator was remade better and with better visuals. This game is not only not optimized for iPhone 5, its graphics looks like garbage (art style is decent, similar to bastion)

The gameplay is very repetitive with a hard to follow story, especially since there is no voice acting. The fighting is boring and the controls are a PAIN. The music does not fit with the gameplay most of the time and the fx are bad, such as the player walking on metal slowly sounding like a car crash.

All together, the game is not very good but at least we know wii ports might be coming our way.

This game is not worth $9 and maybe a $2 game, the developers need to do some serious editing or this game is a fluke.

Rating 5.5/10
(Not for most gamers)

Last edited by nomorejoking; 12-30-2012 at 10:09 PM.
12-30-2012, 05:49 PM
#34
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Quote:
Originally Posted by nomorejoking View Post
For a wii game port, it looks pretty good, but the graphics are not updated kr optimized at all. Other wii ports such as rafe of the gladiator was remade better and with better visuals. This game is not only not optimized for iPhone 5, its graphics looks like garbage.

The gameplay is very repetitive with a hard to follow story, especially since there is no voice acting. The fighting is boring and the controls are a PAIN. The music does not fit with the gameplay most of the time and the fx are bad, such as the player walking on metal slowly sounding like a car crash.

All together, the game is not very good but at least we know wii ports might be coming our way.

This game is not worth $9 and maybe a $2 game, the developers need to do some serious editing or this game is a fluke.

Rating 5.5/10
Yep -- not for everyone. Anyone who doesn't have an appreciation for rogue-likes should stay away. Repetitiveness is in the eye of the beholder, of course: for me the fact that you have so many weapons to use and so much loot to collect (as well as other surprises) pretty much compensates for the simplicity of the combat (which is a fact on every single rogue-like).

As to the graphics, I like 'em, at least on an iPhone. Art direction beats resolution any day, as far as I'm concerned.

Since you can try it for free, I definitely recommend that folks pay little attention to anything we're saying here and just check it out for themselves.
12-30-2012, 06:16 PM
#35
Quote:
Originally Posted by squarezero View Post
To be clear, the game has items and inventory when played on story mode -- and a ton of loot, BTW.

As has been mentioned already, setting the sensitivity to 8+ makes a huge difference in the controls (and using target lock takes care of the rest).

I'm working on my first from-1st-level run and I'm loving it. Before heading to the Neuro Tower, make sure to try the Tutorial Dungeon -- it's a good introduction to the game systems and gives you some decent items as well.
Im on the second from-1st-Lv run on story mode (ongoing story by the way, so dont be surprised if you get back to Lv 1 again ).

I am loving this game. I did say on my first impressions that this isnt for everyone in terms of aesthetics and some of the gameplay mechanics. Roguelikes always only had a handful of fans, but the game makes them love it a lot... And this is no exception.

This is currently my favorite roguelike on the iOS.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
12-30-2012, 06:18 PM
#36
Quote:
Originally Posted by Vovin View Post
Why do I read "goddammit" in every second sentence? Mostly it's not even fitting into the context. I suppose this is a translation error?
That's just from dialogues from the training guy. LOL.

You wont see that in the dungeons anytime soon.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
12-30-2012, 06:38 PM
#37
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Quote:
Originally Posted by Exact-Psience View Post
That's just from dialogues from the training guy. LOL.

You wont see that in the dungeons anytime soon.
I thought he was hilarious.
12-30-2012, 07:57 PM
#38
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,182
Quote:
Originally Posted by squarezero View Post
To be clear, the game has items and inventory when played on story mode -- and a ton of loot, BTW.

As has been mentioned already, setting the sensitivity to 8+ makes a huge difference in the controls (and using target lock takes care of the rest).

I'm working on my first from-1st-level run and I'm loving it. Before heading to the Neuro Tower, make sure to try the Tutorial Dungeon -- it's a good introduction to the game systems and gives you some decent items as well.
Sorry, you're right, I was just talking about the Survival mode having no items. Does Story mode have at least a local HoF like its Wii counterpart?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
12-30-2012, 08:01 PM
#39
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Quote:
Originally Posted by LordGek View Post
Sorry, you're right, I was just talking about the Survival mode having no items. Does Story mode have at least a local HoF like its Wii counterpart?
Good question. I didn't notice one, but I'll look for it.
12-30-2012, 08:30 PM
#40
Quote:
Originally Posted by squarezero View Post
I thought he was hilarious.
I thought so too... the exaggeration was funny.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword